| // Copyright 2025 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/webgpu/BindGroupWGPU.h" |
| |
| #include "absl/container/inlined_vector.h" |
| #include "dawn/common/StringViewUtils.h" |
| #include "dawn/native/webgpu/BindGroupLayoutWGPU.h" |
| #include "dawn/native/webgpu/BufferWGPU.h" |
| #include "dawn/native/webgpu/DeviceWGPU.h" |
| #include "dawn/native/webgpu/TextureWGPU.h" |
| |
| namespace dawn::native::webgpu { |
| |
| namespace { |
| |
| WGPUBindGroupEntry ToWGPU(const BindGroupEntry* entry) { |
| return { |
| .nextInChain = nullptr, |
| .binding = entry->binding, |
| .buffer = entry->buffer == nullptr ? nullptr : ToBackend(entry->buffer)->GetInnerHandle(), |
| .offset = entry->offset, |
| .size = entry->size, |
| // TODO(crbug.com/413053623): replace with the following when the object implementation is |
| // done. |
| .sampler = nullptr, |
| .textureView = entry->textureView == nullptr |
| ? nullptr |
| : ToBackend(entry->textureView)->GetInnerHandle(), |
| }; |
| } |
| |
| class ComboBindGroupDescriptor { |
| public: |
| explicit ComboBindGroupDescriptor(const BindGroupDescriptor* desc) { |
| mDesc.nextInChain = nullptr; |
| mDesc.label = ToOutputStringView(desc->label); |
| mDesc.layout = ToBackend(desc->layout->GetInternalBindGroupLayout())->GetInnerHandle(); |
| mDesc.entryCount = desc->entryCount; |
| for (uint32_t i = 0; i < desc->entryCount; ++i) { |
| mEntries.push_back(ToWGPU(&desc->entries[i])); |
| } |
| mDesc.entries = mEntries.data(); |
| } |
| |
| const WGPUBindGroupDescriptor* Get() const { return &mDesc; } |
| |
| private: |
| WGPUBindGroupDescriptor mDesc; |
| absl::InlinedVector<WGPUBindGroupEntry, 8> mEntries; |
| }; |
| |
| } // namespace |
| |
| // static |
| ResultOrError<Ref<BindGroup>> BindGroup::Create( |
| Device* device, |
| const UnpackedPtr<BindGroupDescriptor>& descriptor) { |
| Ref<BindGroup> bindGroup = |
| ToBackend(descriptor->layout->GetInternalBindGroupLayout())->AllocateBindGroup(descriptor); |
| DAWN_TRY(bindGroup->Initialize(descriptor)); |
| return bindGroup; |
| } |
| |
| BindGroup::BindGroup(Device* device, const UnpackedPtr<BindGroupDescriptor>& descriptor) |
| : BindGroupBase(this, device, descriptor), ObjectWGPU(device->wgpu.bindGroupRelease) { |
| ComboBindGroupDescriptor desc(*descriptor); |
| mInnerHandle = |
| ToBackend(GetDevice()) |
| ->wgpu.deviceCreateBindGroup(ToBackend(GetDevice())->GetInnerHandle(), desc.Get()); |
| DAWN_ASSERT(mInnerHandle); |
| } |
| |
| MaybeError BindGroup::InitializeImpl() { |
| return {}; |
| } |
| |
| void BindGroup::DeleteThis() { |
| // This function must first run the destructor and then deallocate memory. Take a reference to |
| // the BindGroupLayout+SlabAllocator before running the destructor so this function can access |
| // it afterwards and it's not destroyed prematurely. |
| Ref<BindGroupLayout> layout = ToBackend(GetLayout()); |
| BindGroupBase::DeleteThis(); |
| layout->DeallocateBindGroup(this); |
| } |
| |
| } // namespace dawn::native::webgpu |