| // Copyright 2025 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/webgpu/ShaderModuleWGPU.h" |
| |
| #include <utility> |
| |
| #include "dawn/native/ShaderModule.h" |
| #include "dawn/native/webgpu/DeviceWGPU.h" |
| |
| namespace dawn::native::webgpu { |
| |
| // static |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create( |
| Device* device, |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, |
| const std::vector<tint::wgsl::Extension>& internalExtensions, |
| ShaderModuleParseResult* parseResult) { |
| Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor, internalExtensions)); |
| DAWN_TRY(module->Initialize(descriptor, parseResult)); |
| return module; |
| } |
| |
| ShaderModule::ShaderModule(Device* device, |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, |
| std::vector<tint::wgsl::Extension> internalExtensions) |
| : ShaderModuleBase(device, descriptor, std::move(internalExtensions)), |
| ObjectWGPU(device->wgpu.shaderModuleRelease) {} |
| |
| MaybeError ShaderModule::Initialize(const UnpackedPtr<ShaderModuleDescriptor>& descriptor, |
| ShaderModuleParseResult* parseResult) { |
| DAWN_TRY(InitializeBase(parseResult)); |
| |
| if (GetCompilationMessages()->HasWarningsOrErrors()) { |
| // Cached parse result already shows it is an invalid shader. |
| // No need to create the real shader module on the backend. |
| return {}; |
| } |
| |
| auto desc = ToAPI(*descriptor); |
| mInnerHandle = |
| ToBackend(GetDevice()) |
| ->wgpu.deviceCreateShaderModule(ToBackend(GetDevice())->GetInnerHandle(), desc); |
| DAWN_ASSERT(mInnerHandle); |
| |
| return {}; |
| } |
| |
| } // namespace dawn::native::webgpu |