Call ID3D12SharingContract::Present on WebGPU swap buffer destroy In PIX's D3D12-only mode, there is no way to determine frame boundaries for WebGPU since Dawn does not manage DXGI swap chains. Without assistance, PIX will wait forever for a present that never happens. If we know we're dealing with a swapbuffer texture, inform PIX we've "presented" the texture so it can determine frame boundaries and use the texture's contents for the UI. Bug: dawn:364 Change-Id: I7eb628c460e1e7c446ad91b29b03dd7b54545afb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18060 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.