commit | cbec3179ef87cf995bd2669da302d530c8c3d93b | [log] [tgz] |
---|---|---|
author | Natasha Lee <natlee@microsoft.com> | Mon Aug 10 22:29:49 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Aug 10 22:29:49 2020 +0000 |
tree | f7a4c10aa10de872e63ef880edce22f9b5bf8371 | |
parent | 8fe202eccbba97d2797ff40ff1d89d02fdf9f16d [diff] |
Implement Queue::WriteTexture in D3D12 Bug: dawn:483 Change-Id: I9e5f54abc6675acbb11a021a3d38aea7195017c5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26320 Commit-Queue: Natasha Lee <natlee@microsoft.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.