[YUV AHB] Factor state sync logic in CommandBufferVk.

All the Draw and Dispatch operations needed to make sure to apply
updates for dirty immediates and descriptor sets. Introduce a "state"
class that holds the various trackers and has a wrapper function
SyncAndRun that runs the draw/dispatch functor after syncing.

Also defer binding the Vulkan pipeline until right before the operation.

This is useful in the short term to add support for JITed pipelines for
YUV AHB, since it allows detecting that the pipeline needs JITing just
before the Draw/Dispatch, and instrumenting the code that does state
synchronization for that purpose. Long-term it will be useful to reduce
the state trackend by the Vulkan backend (some of it in BindGroupTracker
is not needed), and moving to a tail-call interpreter loop.

Bug: 468988322
Change-Id: Iaed78347dc49c1f468bb585f368a058b85d36e82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/297735
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kyle Charbonneau <kylechar@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
1 file changed
tree: 910e5a86dfb21d6cf5b4c6b8c41ff5e087305d84
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.