[YUV AHB] Store the full YCbCr info in SharedTextureMemoryContentsVk The filterablility can be deduced from vkChromaFilter, and the rest of the YCbCr info will be useful when creating the static samplers for JITed pipelines for YCbCr ExternalTextures. Bug: 468988322 Change-Id: I082012d2fa8057a271c2d9b1432ced4f4df970aa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/297977 Reviewed-by: Kyle Charbonneau <kylechar@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.