blob: e79b6f0a16c511afeffb0baf4b7b40847885ea21 [file]
SKIP: hlsl-dxc validation fails on debug builds due to https://github.com/microsoft/DirectXShaderCompiler/issues/5294
struct S {
int m;
};
static S A[4] = (S[4])0;
void f() {
S tint_symbol = {1};
A[0] = tint_symbol;
return;
}