| struct main_out { | |
| float4 gl_Position; | |
| }; | |
| struct main_outputs { | |
| float4 main_out_gl_Position : SV_Position; | |
| }; | |
| static float4 gl_Position = (0.0f).xxxx; | |
| void main_1() { | |
| gl_Position = (0.0f).xxxx; | |
| } | |
| main_out main_inner() { | |
| main_1(); | |
| main_out v = {gl_Position}; | |
| return v; | |
| } | |
| main_outputs main() { | |
| main_out v_1 = main_inner(); | |
| main_outputs v_2 = {v_1.gl_Position}; | |
| return v_2; | |
| } | |