[spirv] Fix dynamic indexes into constant arrays

When a constant array was dynamically indexed from multiple functions,
the VarForDynamicIndex transform was adding a function-scope copy of
the array to one function and then trying to use it from the other
functions. This CL changes the transform to use module-scope variables
for constant array indexing instead.

A similar problem exists for non-constant arrays that are indexed from
multiple blocks. This is fixed here by moving the function-scope
declaration to the earliest point that is immediately after the
definition of the array value. A new helper is added to the IR builder
to determine the correct insertion point depending on the kind of
value we are inserting after (instruction result, function parameter,
or block parameter).

Fixed: tint:2237
Change-Id: Ib7d9c3ae7f83939c0270c8da6ce6c29994b88de5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185525
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
11 files changed
tree: 11c532c7e531306aa0d51586c617e187ed508d1a
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

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