blob: b5821f5e84f959a12d21b6cdad120e7dd089dce3 [file]
// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/native/d3d12/PlatformFunctionsD3D12.h"
#include <array>
#include <sstream>
#include <string>
#include <utility>
#include "src/dawn/common/SystemUtils.h"
#include "src/utils/log.h"
namespace dawn::native::d3d12 {
PlatformFunctions::PlatformFunctions() = default;
PlatformFunctions::~PlatformFunctions() = default;
MaybeError PlatformFunctions::Initialize(std::span<const std::string> searchPaths) {
DAWN_TRY(Base::Initialize());
DAWN_TRY(LoadD3D12());
DAWN_TRY(LoadD3D11());
LoadPIXRuntime(searchPaths);
#ifdef DAWN_USE_AGILITY_SDK
EnsureAgilitySDKDeviceFactory();
#endif
return {};
}
MaybeError PlatformFunctions::LoadD3D12() {
#if DAWN_PLATFORM_IS(WINUWP)
d3d12CreateDevice = &D3D12CreateDevice;
d3d12GetDebugInterface = &D3D12GetDebugInterface;
d3d12SerializeRootSignature = &D3D12SerializeRootSignature;
d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer;
d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature;
d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer;
#else
std::string error;
if (!mD3D12Lib.OpenSystemLibrary(L"d3d12.dll", &error) ||
!mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) ||
!mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) ||
!mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) ||
!mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer,
"D3D12CreateRootSignatureDeserializer", &error) ||
!mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature,
"D3D12SerializeVersionedRootSignature", &error) ||
!mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer,
"D3D12CreateVersionedRootSignatureDeserializer", &error)) {
return DAWN_INTERNAL_ERROR(error.c_str());
}
// Optional: only present in Agility SDK / newer d3d12.dll. Absence is not an error.
mD3D12Lib.GetProc(&d3d12GetInterface, "D3D12GetInterface", &error);
#endif
return {};
}
MaybeError PlatformFunctions::LoadD3D11() {
#if DAWN_PLATFORM_IS(WINUWP)
d3d11on12CreateDevice = &D3D11On12CreateDevice;
#else
std::string error;
if (!mD3D11Lib.OpenSystemLibrary(L"d3d11.dll", &error) ||
!mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) {
return DAWN_INTERNAL_ERROR(error.c_str());
}
#endif
return {};
}
bool PlatformFunctions::IsPIXEventRuntimeLoaded() const {
return mPIXEventRuntimeLib.Valid();
}
HRESULT PlatformFunctions::CreateDevice(IUnknown* adapter,
D3D_FEATURE_LEVEL featureLevel,
REFIID riid,
void** ppDevice) const {
#ifdef DAWN_USE_AGILITY_SDK
return mDeviceFactory->CreateDevice(adapter, featureLevel, riid, ppDevice);
#else
return d3d12CreateDevice(adapter, featureLevel, riid, ppDevice);
#endif
}
HRESULT PlatformFunctions::SerializeVersionedRootSignature(
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pDesc,
ID3DBlob** ppResult,
ID3DBlob** ppError) const {
#ifdef DAWN_USE_AGILITY_SDK
return mDeviceConfiguration->SerializeVersionedRootSignature(pDesc, ppResult, ppError);
#else
return d3d12SerializeVersionedRootSignature(pDesc, ppResult, ppError);
#endif
}
HRESULT PlatformFunctions::CreateVersionedRootSignatureDeserializer(const void* pBlob,
SIZE_T size,
REFIID riid,
void** ppDeserializer) const {
#ifdef DAWN_USE_AGILITY_SDK
return mDeviceConfiguration->CreateVersionedRootSignatureDeserializer(pBlob, size, riid,
ppDeserializer);
#else
return d3d12CreateVersionedRootSignatureDeserializer(pBlob, size, riid, ppDeserializer);
#endif
}
#ifdef DAWN_USE_AGILITY_SDK
void PlatformFunctions::EnsureAgilitySDKDeviceFactory() {
// This helper is invoked exactly once by Initialize().
DAWN_CHECK(!mDeviceFactory);
// d3d12GetInterface must be available when building with Agility SDK.
// TODO(crbug.com/517940507): Gracefully handle when D3D12GetInterface is not available.
DAWN_CHECK(d3d12GetInterface != nullptr);
ComPtr<ID3D12SDKConfiguration1> sdkConfig1;
DAWN_CHECK(
SUCCEEDED(d3d12GetInterface(CLSID_D3D12SDKConfiguration, IID_PPV_ARGS(&sdkConfig1))));
DAWN_CHECK(SUCCEEDED(sdkConfig1->CreateDeviceFactory(D3D12_PREVIEW_SDK_VERSION, ".\\D3D12\\",
IID_PPV_ARGS(&mDeviceFactory))));
// Allow the factory to return an existing compatible device rather than
// always creating a new one. Without this flag, Dawn and the Chromium media
// engine would each load a separate UMD instance, wasting memory.
DAWN_CHECK(SUCCEEDED(
mDeviceFactory->SetFlags(D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE)));
// Obtain the device configuration interface for root signature operations.
DAWN_CHECK(SUCCEEDED(mDeviceFactory.As(&mDeviceConfiguration)));
// Must enable experimental shader models for SM 6.10 to use D3D12 LinAlg while it's still in
// Preview. This must be done before the device is created via the factory.
{
UUID features[] = {D3D12ExperimentalShaderModels};
HRESULT hr = mDeviceFactory->EnableExperimentalFeatures(_countof(features), features,
nullptr, nullptr);
if (FAILED(hr)) {
dawn::InfoLog()
<< "D3D12ExperimentalShaderModels, needed for LinAlg, is not supported, either "
"because it's unrecognized, or Developer Mode is not enabled, or some other "
"reason.";
}
}
dawn::InfoLog() << "[AgilitySDK] active: SDK version = " << D3D12_PREVIEW_SDK_VERSION;
}
#endif // DAWN_USE_AGILITY_SDK
void PlatformFunctions::LoadPIXRuntime(std::span<const std::string> searchPaths) {
// TODO(dawn:766):
// In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib
// So maybe we should put WinPixEventRuntime as a third party package
// Currently PIX is not going to be loaded in UWP since the following
// mPIXEventRuntimeLib.Open will fail.
if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll", searchPaths) ||
!mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") ||
!mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") ||
!mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) {
mPIXEventRuntimeLib.Close();
}
}
#if defined(DAWN_USE_BUILT_DXC)
MaybeError PlatformFunctions::EnsureDXCLibraries(std::span<const std::string> searchPaths) {
// TODO(dawn:766)
// Statically linked with dxcompiler.lib in UWP
// currently linked with dxcompiler.lib making CoreApp unable to activate
// LoadDXIL and LoadDXCompiler will fail in UWP, but Initialize() can still be
// successfully executed.
if (mDXILLib.Valid()) {
// The libraries are already loaded, no need to load them again.
DAWN_CHECK(mDXCompilerLib.Valid());
return {};
}
DynamicLib dxilLib;
std::string error;
// DXIL must be loaded before DXC, otherwise shader signing is unavailable
if (!dxilLib.Open("dxil.dll", searchPaths, &error)) {
return DAWN_INTERNAL_ERROR(std::move(error));
}
DynamicLib dxCompilerLib;
if (!dxCompilerLib.Open("dxcompiler.dll", searchPaths, &error)) {
return DAWN_INTERNAL_ERROR(std::move(error));
}
if (!dxCompilerLib.GetProc(&dxcCreateInstance, "DxcCreateInstance", &error)) {
return DAWN_INTERNAL_ERROR(std::move(error));
}
mDXCompilerLib = std::move(dxCompilerLib);
mDXILLib = std::move(dxilLib);
return {};
}
#endif // DAWN_USE_BUILT_DXC
} // namespace dawn::native::d3d12