commit | d543d58760b20c3e414fe39e9232dfa2f8692886 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Tue Apr 21 00:43:30 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Apr 21 00:43:30 2020 +0000 |
tree | 96741fc2a73f8b8703f6282872697334d66e5922 | |
parent | 7817a9aafe174c40fa1e08fcc3de473b1d11de1b [diff] |
Allow using write-only storage textures in fragment shader stage This patch enables the use of write-only storage textures in fragment shader stage after the new decision in WebGPU CG. BUG=dawn:267 TEST=dawn_unittests Change-Id: Ia1884e5d1a8e63cf992d3518df7375c2b3a72c41 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19784 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.