commit | d67544797e54d3866f378c2a7c05181db552f125 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Tue Feb 23 20:30:39 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Feb 23 20:30:39 2021 +0000 |
tree | ecc07993d934cfe1315736d125be5d48f990decc | |
parent | ab204c9d3d46659846e0812b23ae8622b7a8f428 [diff] |
Fix the ComputeBoids sample on the OpenGL backend. Having the [[block]] decorator on the nested Particle struct causes SPIRV-Cross to not emit it (see bug). Removing the decorator from the Particle while leaving it on the top-level struct works fine. This fixes the issue, but validation should be added to Tint to catch the problem (this work is tracked in https://bugs.chromium.org/p/tint/issues/detail?id=320). Bug: dawn:611 Change-Id: I8bef811e314ed758f805247977f8b129477abd39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42300 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.