| // Copyright 2017 The Dawn Authors | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef DAWNNATIVE_D3D12_TEXTURED3D12_H_ | 
 | #define DAWNNATIVE_D3D12_TEXTURED3D12_H_ | 
 |  | 
 | #include "common/Serial.h" | 
 | #include "dawn_native/Texture.h" | 
 |  | 
 | #include "dawn_native/d3d12/d3d12_platform.h" | 
 |  | 
 | namespace dawn_native { namespace d3d12 { | 
 |  | 
 |     class Device; | 
 |  | 
 |     DXGI_FORMAT D3D12TextureFormat(dawn::TextureFormat format); | 
 |  | 
 |     class Texture : public TextureBase { | 
 |       public: | 
 |         Texture(Device* device, const TextureDescriptor* descriptor); | 
 |         Texture(Device* device, const TextureDescriptor* descriptor, ID3D12Resource* nativeTexture); | 
 |         ~Texture(); | 
 |  | 
 |         DXGI_FORMAT GetD3D12Format() const; | 
 |         ID3D12Resource* GetD3D12Resource() const; | 
 |         bool TransitionUsageAndGetResourceBarrier(D3D12_RESOURCE_BARRIER* barrier, | 
 |                                                   dawn::TextureUsageBit newUsage); | 
 |         void TransitionUsageNow(ComPtr<ID3D12GraphicsCommandList> commandList, | 
 |                                 dawn::TextureUsageBit usage); | 
 |         void TransitionUsageNow(ComPtr<ID3D12GraphicsCommandList> commandList, | 
 |                                 D3D12_RESOURCE_STATES newState); | 
 |  | 
 |         D3D12_RENDER_TARGET_VIEW_DESC GetRTVDescriptor(uint32_t baseMipLevel, | 
 |                                                        uint32_t baseArrayLayer, | 
 |                                                        uint32_t layerCount) const; | 
 |         D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor(uint32_t baseMipLevel) const; | 
 |         void EnsureSubresourceContentInitialized(ComPtr<ID3D12GraphicsCommandList> commandList, | 
 |                                                  uint32_t baseMipLevel, | 
 |                                                  uint32_t levelCount, | 
 |                                                  uint32_t baseArrayLayer, | 
 |                                                  uint32_t layerCount); | 
 |  | 
 |       private: | 
 |         // Dawn API | 
 |         void DestroyImpl() override; | 
 |         void ClearTexture(ComPtr<ID3D12GraphicsCommandList> commandList, | 
 |                           uint32_t baseMipLevel, | 
 |                           uint32_t levelCount, | 
 |                           uint32_t baseArrayLayer, | 
 |                           uint32_t layerCount); | 
 |  | 
 |         UINT16 GetDepthOrArraySize(); | 
 |  | 
 |         bool TransitionUsageAndGetResourceBarrier(D3D12_RESOURCE_BARRIER* barrier, | 
 |                                                   D3D12_RESOURCE_STATES newState); | 
 |  | 
 |         ComPtr<ID3D12Resource> mResource; | 
 |         D3D12_RESOURCE_STATES mLastState = D3D12_RESOURCE_STATES::D3D12_RESOURCE_STATE_COMMON; | 
 |  | 
 |         Serial mLastUsedSerial = UINT64_MAX; | 
 |         bool mValidToDecay = false; | 
 |     }; | 
 |  | 
 |     class TextureView : public TextureViewBase { | 
 |       public: | 
 |         TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor); | 
 |  | 
 |         DXGI_FORMAT GetD3D12Format() const; | 
 |  | 
 |         const D3D12_SHADER_RESOURCE_VIEW_DESC& GetSRVDescriptor() const; | 
 |         D3D12_RENDER_TARGET_VIEW_DESC GetRTVDescriptor() const; | 
 |         D3D12_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor() const; | 
 |  | 
 |       private: | 
 |         D3D12_SHADER_RESOURCE_VIEW_DESC mSrvDesc; | 
 |     }; | 
 | }}  // namespace dawn_native::d3d12 | 
 |  | 
 | #endif  // DAWNNATIVE_D3D12_TEXTURED3D12_H_ |