| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| |
| struct Inner { |
| int scalar_i32; |
| float scalar_f32; |
| float16_t scalar_f16; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform ub_block_1_ubo { |
| uvec4 inner[55]; |
| } v; |
| layout(binding = 1, std430) |
| buffer s_block_1_ssbo { |
| int inner; |
| } v_1; |
| int tint_f16_to_i32(float16_t value) { |
| return int(clamp(value, -65504.0hf, 65504.0hf)); |
| } |
| int tint_f32_to_i32(float value) { |
| return int(clamp(value, -2147483648.0f, 2147483520.0f)); |
| } |
| f16vec2 tint_bitcast_to_f16(uint src) { |
| return unpackFloat2x16(src); |
| } |
| Inner v_2(uint start_byte_offset) { |
| uvec4 v_3 = v.inner[(start_byte_offset / 16u)]; |
| int v_4 = int(v_3[((start_byte_offset & 15u) >> 2u)]); |
| uvec4 v_5 = v.inner[((4u + start_byte_offset) / 16u)]; |
| uvec4 v_6 = v.inner[((8u + start_byte_offset) / 16u)]; |
| return Inner(v_4, uintBitsToFloat(v_5[(((4u + start_byte_offset) & 15u) >> 2u)]), tint_bitcast_to_f16(v_6[(((8u + start_byte_offset) & 15u) >> 2u)])[mix(1u, 0u, (((8u + start_byte_offset) % 4u) == 0u))]); |
| } |
| Inner[4] v_7(uint start_byte_offset) { |
| Inner a[4] = Inner[4](Inner(0, 0.0f, 0.0hf), Inner(0, 0.0f, 0.0hf), Inner(0, 0.0f, 0.0hf), Inner(0, 0.0f, 0.0hf)); |
| { |
| uint v_8 = 0u; |
| v_8 = 0u; |
| while(true) { |
| uint v_9 = v_8; |
| if ((v_9 >= 4u)) { |
| break; |
| } |
| a[v_9] = v_2((start_byte_offset + (v_9 * 16u))); |
| { |
| v_8 = (v_9 + 1u); |
| } |
| continue; |
| } |
| } |
| return a; |
| } |
| f16mat4x2 v_10(uint start_byte_offset) { |
| f16vec2 v_11 = tint_bitcast_to_f16(v.inner[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)]); |
| f16vec2 v_12 = tint_bitcast_to_f16(v.inner[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) & 15u) >> 2u)]); |
| f16vec2 v_13 = tint_bitcast_to_f16(v.inner[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) & 15u) >> 2u)]); |
| return f16mat4x2(v_11, v_12, v_13, tint_bitcast_to_f16(v.inner[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) & 15u) >> 2u)])); |
| } |
| f16mat4x2[2] v_14(uint start_byte_offset) { |
| f16mat4x2 a[2] = f16mat4x2[2](f16mat4x2(f16vec2(0.0hf), f16vec2(0.0hf), f16vec2(0.0hf), f16vec2(0.0hf)), f16mat4x2(f16vec2(0.0hf), f16vec2(0.0hf), f16vec2(0.0hf), f16vec2(0.0hf))); |
| { |
| uint v_15 = 0u; |
| v_15 = 0u; |
| while(true) { |
| uint v_16 = v_15; |
| if ((v_16 >= 2u)) { |
| break; |
| } |
| a[v_16] = v_10((start_byte_offset + (v_16 * 16u))); |
| { |
| v_15 = (v_16 + 1u); |
| } |
| continue; |
| } |
| } |
| return a; |
| } |
| vec3[2] v_17(uint start_byte_offset) { |
| vec3 a[2] = vec3[2](vec3(0.0f), vec3(0.0f)); |
| { |
| uint v_18 = 0u; |
| v_18 = 0u; |
| while(true) { |
| uint v_19 = v_18; |
| if ((v_19 >= 2u)) { |
| break; |
| } |
| a[v_19] = uintBitsToFloat(v.inner[((start_byte_offset + (v_19 * 16u)) / 16u)].xyz); |
| { |
| v_18 = (v_19 + 1u); |
| } |
| continue; |
| } |
| } |
| return a; |
| } |
| f16vec4 tint_bitcast_to_f16_1(uvec2 src) { |
| return f16vec4(unpackFloat2x16(src.x), unpackFloat2x16(src.y)); |
| } |
| f16mat4 v_20(uint start_byte_offset) { |
| uvec4 v_21 = v.inner[(start_byte_offset / 16u)]; |
| f16vec4 v_22 = tint_bitcast_to_f16_1(mix(v_21.xy, v_21.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uvec4 v_23 = v.inner[((8u + start_byte_offset) / 16u)]; |
| f16vec4 v_24 = tint_bitcast_to_f16_1(mix(v_23.xy, v_23.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_25 = v.inner[((16u + start_byte_offset) / 16u)]; |
| f16vec4 v_26 = tint_bitcast_to_f16_1(mix(v_25.xy, v_25.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_27 = v.inner[((24u + start_byte_offset) / 16u)]; |
| return f16mat4(v_22, v_24, v_26, tint_bitcast_to_f16_1(mix(v_27.xy, v_27.zw, bvec2(((((24u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| f16mat4x3 v_28(uint start_byte_offset) { |
| uvec4 v_29 = v.inner[(start_byte_offset / 16u)]; |
| f16vec3 v_30 = tint_bitcast_to_f16_1(mix(v_29.xy, v_29.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))).xyz; |
| uvec4 v_31 = v.inner[((8u + start_byte_offset) / 16u)]; |
| f16vec3 v_32 = tint_bitcast_to_f16_1(mix(v_31.xy, v_31.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))).xyz; |
| uvec4 v_33 = v.inner[((16u + start_byte_offset) / 16u)]; |
| f16vec3 v_34 = tint_bitcast_to_f16_1(mix(v_33.xy, v_33.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u)))).xyz; |
| uvec4 v_35 = v.inner[((24u + start_byte_offset) / 16u)]; |
| return f16mat4x3(v_30, v_32, v_34, tint_bitcast_to_f16_1(mix(v_35.xy, v_35.zw, bvec2(((((24u + start_byte_offset) & 15u) >> 2u) == 2u)))).xyz); |
| } |
| f16mat3x4 v_36(uint start_byte_offset) { |
| uvec4 v_37 = v.inner[(start_byte_offset / 16u)]; |
| f16vec4 v_38 = tint_bitcast_to_f16_1(mix(v_37.xy, v_37.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uvec4 v_39 = v.inner[((8u + start_byte_offset) / 16u)]; |
| f16vec4 v_40 = tint_bitcast_to_f16_1(mix(v_39.xy, v_39.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_41 = v.inner[((16u + start_byte_offset) / 16u)]; |
| return f16mat3x4(v_38, v_40, tint_bitcast_to_f16_1(mix(v_41.xy, v_41.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| f16mat3 v_42(uint start_byte_offset) { |
| uvec4 v_43 = v.inner[(start_byte_offset / 16u)]; |
| f16vec3 v_44 = tint_bitcast_to_f16_1(mix(v_43.xy, v_43.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))).xyz; |
| uvec4 v_45 = v.inner[((8u + start_byte_offset) / 16u)]; |
| f16vec3 v_46 = tint_bitcast_to_f16_1(mix(v_45.xy, v_45.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))).xyz; |
| uvec4 v_47 = v.inner[((16u + start_byte_offset) / 16u)]; |
| return f16mat3(v_44, v_46, tint_bitcast_to_f16_1(mix(v_47.xy, v_47.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u)))).xyz); |
| } |
| f16mat3x2 v_48(uint start_byte_offset) { |
| f16vec2 v_49 = tint_bitcast_to_f16(v.inner[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)]); |
| f16vec2 v_50 = tint_bitcast_to_f16(v.inner[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) & 15u) >> 2u)]); |
| return f16mat3x2(v_49, v_50, tint_bitcast_to_f16(v.inner[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) & 15u) >> 2u)])); |
| } |
| f16mat2x4 v_51(uint start_byte_offset) { |
| uvec4 v_52 = v.inner[(start_byte_offset / 16u)]; |
| f16vec4 v_53 = tint_bitcast_to_f16_1(mix(v_52.xy, v_52.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uvec4 v_54 = v.inner[((8u + start_byte_offset) / 16u)]; |
| return f16mat2x4(v_53, tint_bitcast_to_f16_1(mix(v_54.xy, v_54.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| f16mat2x3 v_55(uint start_byte_offset) { |
| uvec4 v_56 = v.inner[(start_byte_offset / 16u)]; |
| f16vec3 v_57 = tint_bitcast_to_f16_1(mix(v_56.xy, v_56.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))).xyz; |
| uvec4 v_58 = v.inner[((8u + start_byte_offset) / 16u)]; |
| return f16mat2x3(v_57, tint_bitcast_to_f16_1(mix(v_58.xy, v_58.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))).xyz); |
| } |
| f16mat2 v_59(uint start_byte_offset) { |
| f16vec2 v_60 = tint_bitcast_to_f16(v.inner[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)]); |
| return f16mat2(v_60, tint_bitcast_to_f16(v.inner[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) & 15u) >> 2u)])); |
| } |
| mat4 v_61(uint start_byte_offset) { |
| return mat4(uintBitsToFloat(v.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)]), uintBitsToFloat(v.inner[((32u + start_byte_offset) / 16u)]), uintBitsToFloat(v.inner[((48u + start_byte_offset) / 16u)])); |
| } |
| mat4x3 v_62(uint start_byte_offset) { |
| return mat4x3(uintBitsToFloat(v.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v.inner[((32u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v.inner[((48u + start_byte_offset) / 16u)].xyz)); |
| } |
| mat4x2 v_63(uint start_byte_offset) { |
| uvec4 v_64 = v.inner[(start_byte_offset / 16u)]; |
| vec2 v_65 = uintBitsToFloat(mix(v_64.xy, v_64.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uvec4 v_66 = v.inner[((8u + start_byte_offset) / 16u)]; |
| vec2 v_67 = uintBitsToFloat(mix(v_66.xy, v_66.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_68 = v.inner[((16u + start_byte_offset) / 16u)]; |
| vec2 v_69 = uintBitsToFloat(mix(v_68.xy, v_68.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_70 = v.inner[((24u + start_byte_offset) / 16u)]; |
| return mat4x2(v_65, v_67, v_69, uintBitsToFloat(mix(v_70.xy, v_70.zw, bvec2(((((24u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| mat3x4 v_71(uint start_byte_offset) { |
| return mat3x4(uintBitsToFloat(v.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)]), uintBitsToFloat(v.inner[((32u + start_byte_offset) / 16u)])); |
| } |
| mat3 v_72(uint start_byte_offset) { |
| return mat3(uintBitsToFloat(v.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)].xyz), uintBitsToFloat(v.inner[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| mat3x2 v_73(uint start_byte_offset) { |
| uvec4 v_74 = v.inner[(start_byte_offset / 16u)]; |
| vec2 v_75 = uintBitsToFloat(mix(v_74.xy, v_74.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uvec4 v_76 = v.inner[((8u + start_byte_offset) / 16u)]; |
| vec2 v_77 = uintBitsToFloat(mix(v_76.xy, v_76.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u)))); |
| uvec4 v_78 = v.inner[((16u + start_byte_offset) / 16u)]; |
| return mat3x2(v_75, v_77, uintBitsToFloat(mix(v_78.xy, v_78.zw, bvec2(((((16u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| mat2x4 v_79(uint start_byte_offset) { |
| return mat2x4(uintBitsToFloat(v.inner[(start_byte_offset / 16u)]), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)])); |
| } |
| mat2x3 v_80(uint start_byte_offset) { |
| return mat2x3(uintBitsToFloat(v.inner[(start_byte_offset / 16u)].xyz), uintBitsToFloat(v.inner[((16u + start_byte_offset) / 16u)].xyz)); |
| } |
| mat2 v_81(uint start_byte_offset) { |
| uvec4 v_82 = v.inner[(start_byte_offset / 16u)]; |
| vec2 v_83 = uintBitsToFloat(mix(v_82.xy, v_82.zw, bvec2((((start_byte_offset & 15u) >> 2u) == 2u)))); |
| uvec4 v_84 = v.inner[((8u + start_byte_offset) / 16u)]; |
| return mat2(v_83, uintBitsToFloat(mix(v_84.xy, v_84.zw, bvec2(((((8u + start_byte_offset) & 15u) >> 2u) == 2u))))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| uvec4 v_85 = v.inner[0u]; |
| float scalar_f32 = uintBitsToFloat(v_85.x); |
| uvec4 v_86 = v.inner[0u]; |
| int scalar_i32 = int(v_86.y); |
| uvec4 v_87 = v.inner[0u]; |
| uint scalar_u32 = v_87.z; |
| uvec4 v_88 = v.inner[0u]; |
| float16_t scalar_f16 = tint_bitcast_to_f16(v_88.w).x; |
| vec2 vec2_f32 = uintBitsToFloat(v.inner[1u].xy); |
| ivec2 vec2_i32 = ivec2(v.inner[1u].zw); |
| uvec2 vec2_u32 = v.inner[2u].xy; |
| f16vec2 vec2_f16 = tint_bitcast_to_f16(v.inner[2u].z); |
| vec3 vec3_f32 = uintBitsToFloat(v.inner[3u].xyz); |
| ivec3 vec3_i32 = ivec3(v.inner[4u].xyz); |
| uvec3 vec3_u32 = v.inner[5u].xyz; |
| f16vec3 vec3_f16 = tint_bitcast_to_f16_1(v.inner[6u].xy).xyz; |
| vec4 vec4_f32 = uintBitsToFloat(v.inner[7u]); |
| ivec4 vec4_i32 = ivec4(v.inner[8u]); |
| uvec4 vec4_u32 = v.inner[9u]; |
| f16vec4 vec4_f16 = tint_bitcast_to_f16_1(v.inner[10u].xy); |
| mat2 mat2x2_f32 = v_81(168u); |
| mat2x3 mat2x3_f32 = v_80(192u); |
| mat2x4 mat2x4_f32 = v_79(224u); |
| mat3x2 mat3x2_f32 = v_73(256u); |
| mat3 mat3x3_f32 = v_72(288u); |
| mat3x4 mat3x4_f32 = v_71(336u); |
| mat4x2 mat4x2_f32 = v_63(384u); |
| mat4x3 mat4x3_f32 = v_62(416u); |
| mat4 mat4x4_f32 = v_61(480u); |
| f16mat2 mat2x2_f16 = v_59(544u); |
| f16mat2x3 mat2x3_f16 = v_55(552u); |
| f16mat2x4 mat2x4_f16 = v_51(568u); |
| f16mat3x2 mat3x2_f16 = v_48(584u); |
| f16mat3 mat3x3_f16 = v_42(600u); |
| f16mat3x4 mat3x4_f16 = v_36(624u); |
| f16mat4x2 mat4x2_f16 = v_10(648u); |
| f16mat4x3 mat4x3_f16 = v_28(664u); |
| f16mat4 mat4x4_f16 = v_20(696u); |
| vec3 arr2_vec3_f32[2] = v_17(736u); |
| f16mat4x2 arr2_mat4x2_f16[2] = v_14(768u); |
| Inner struct_inner = v_2(800u); |
| Inner array_struct_inner[4] = v_7(816u); |
| uint v_89 = uint(tint_f32_to_i32(scalar_f32)); |
| int v_90 = int((v_89 + uint(scalar_i32))); |
| int v_91 = int(scalar_u32); |
| uint v_92 = uint(v_90); |
| int v_93 = int((v_92 + uint(v_91))); |
| int v_94 = tint_f16_to_i32(scalar_f16); |
| uint v_95 = uint(v_93); |
| int v_96 = int((v_95 + uint(v_94))); |
| int v_97 = tint_f32_to_i32(vec2_f32.x); |
| uint v_98 = uint(v_96); |
| uint v_99 = uint(int((v_98 + uint(v_97)))); |
| int v_100 = int((v_99 + uint(vec2_i32.x))); |
| int v_101 = int(vec2_u32.x); |
| uint v_102 = uint(v_100); |
| int v_103 = int((v_102 + uint(v_101))); |
| int v_104 = tint_f16_to_i32(vec2_f16.x); |
| uint v_105 = uint(v_103); |
| int v_106 = int((v_105 + uint(v_104))); |
| int v_107 = tint_f32_to_i32(vec3_f32.y); |
| uint v_108 = uint(v_106); |
| uint v_109 = uint(int((v_108 + uint(v_107)))); |
| int v_110 = int((v_109 + uint(vec3_i32.y))); |
| int v_111 = int(vec3_u32.y); |
| uint v_112 = uint(v_110); |
| int v_113 = int((v_112 + uint(v_111))); |
| int v_114 = tint_f16_to_i32(vec3_f16.y); |
| uint v_115 = uint(v_113); |
| int v_116 = int((v_115 + uint(v_114))); |
| int v_117 = tint_f32_to_i32(vec4_f32.z); |
| uint v_118 = uint(v_116); |
| uint v_119 = uint(int((v_118 + uint(v_117)))); |
| int v_120 = int((v_119 + uint(vec4_i32.z))); |
| int v_121 = int(vec4_u32.z); |
| uint v_122 = uint(v_120); |
| int v_123 = int((v_122 + uint(v_121))); |
| int v_124 = tint_f16_to_i32(vec4_f16.z); |
| uint v_125 = uint(v_123); |
| int v_126 = int((v_125 + uint(v_124))); |
| int v_127 = tint_f32_to_i32(mat2x2_f32[0u].x); |
| uint v_128 = uint(v_126); |
| int v_129 = int((v_128 + uint(v_127))); |
| int v_130 = tint_f32_to_i32(mat2x3_f32[0u].x); |
| uint v_131 = uint(v_129); |
| int v_132 = int((v_131 + uint(v_130))); |
| int v_133 = tint_f32_to_i32(mat2x4_f32[0u].x); |
| uint v_134 = uint(v_132); |
| int v_135 = int((v_134 + uint(v_133))); |
| int v_136 = tint_f32_to_i32(mat3x2_f32[0u].x); |
| uint v_137 = uint(v_135); |
| int v_138 = int((v_137 + uint(v_136))); |
| int v_139 = tint_f32_to_i32(mat3x3_f32[0u].x); |
| uint v_140 = uint(v_138); |
| int v_141 = int((v_140 + uint(v_139))); |
| int v_142 = tint_f32_to_i32(mat3x4_f32[0u].x); |
| uint v_143 = uint(v_141); |
| int v_144 = int((v_143 + uint(v_142))); |
| int v_145 = tint_f32_to_i32(mat4x2_f32[0u].x); |
| uint v_146 = uint(v_144); |
| int v_147 = int((v_146 + uint(v_145))); |
| int v_148 = tint_f32_to_i32(mat4x3_f32[0u].x); |
| uint v_149 = uint(v_147); |
| int v_150 = int((v_149 + uint(v_148))); |
| int v_151 = tint_f32_to_i32(mat4x4_f32[0u].x); |
| uint v_152 = uint(v_150); |
| int v_153 = int((v_152 + uint(v_151))); |
| int v_154 = tint_f16_to_i32(mat2x2_f16[0u].x); |
| uint v_155 = uint(v_153); |
| int v_156 = int((v_155 + uint(v_154))); |
| int v_157 = tint_f16_to_i32(mat2x3_f16[0u].x); |
| uint v_158 = uint(v_156); |
| int v_159 = int((v_158 + uint(v_157))); |
| int v_160 = tint_f16_to_i32(mat2x4_f16[0u].x); |
| uint v_161 = uint(v_159); |
| int v_162 = int((v_161 + uint(v_160))); |
| int v_163 = tint_f16_to_i32(mat3x2_f16[0u].x); |
| uint v_164 = uint(v_162); |
| int v_165 = int((v_164 + uint(v_163))); |
| int v_166 = tint_f16_to_i32(mat3x3_f16[0u].x); |
| uint v_167 = uint(v_165); |
| int v_168 = int((v_167 + uint(v_166))); |
| int v_169 = tint_f16_to_i32(mat3x4_f16[0u].x); |
| uint v_170 = uint(v_168); |
| int v_171 = int((v_170 + uint(v_169))); |
| int v_172 = tint_f16_to_i32(mat4x2_f16[0u].x); |
| uint v_173 = uint(v_171); |
| int v_174 = int((v_173 + uint(v_172))); |
| int v_175 = tint_f16_to_i32(mat4x3_f16[0u].x); |
| uint v_176 = uint(v_174); |
| int v_177 = int((v_176 + uint(v_175))); |
| int v_178 = tint_f16_to_i32(mat4x4_f16[0u].x); |
| uint v_179 = uint(v_177); |
| int v_180 = int((v_179 + uint(v_178))); |
| int v_181 = tint_f32_to_i32(arr2_vec3_f32[0u].x); |
| uint v_182 = uint(v_180); |
| int v_183 = int((v_182 + uint(v_181))); |
| int v_184 = tint_f16_to_i32(arr2_mat4x2_f16[0u][0u].x); |
| uint v_185 = uint(v_183); |
| uint v_186 = uint(int((v_185 + uint(v_184)))); |
| uint v_187 = uint(int((v_186 + uint(struct_inner.scalar_i32)))); |
| v_1.inner = int((v_187 + uint(array_struct_inner[0u].scalar_i32))); |
| } |