[dawn][native] Make EventManager::SetFutureReady take Ref<TrackedEvent>.

- Before, because EventManager::SetFutureReady took a TrackedEvent*,
  TSAN found that another thread could race on a WaitAny, and as soon
  as TrackedEvent::SetReadyToComplete was called, the waiting thread
  could complete the event instead of the thread that called
  SetFutureReady. Usually, this isn't a problem because the pointer
  that is passed to the function is backed by a Ref owned by the
  caller, however, in DeviceLost, part of the Complete function
  actually nulls out the Ref that the caller is expecting to exist
  to keep the Event alive. As a result, back in SetFutureReady,
  where we continue to use the pointer, we can end up using a
  destroyed TrackedEvent object.
- This change ensures that now, an additional reference of the event
  exists and keeps the pointer alive for the duration of
  SetFutureReady.

Bug: 491515775
Change-Id: I996901da9b3306fe7fbdbbf33afc562f3518f7b1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/298635
Auto-Submit: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2 files changed
tree: 0a1406dc8c846c2508e55f70401247aceb79adca
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.