Roll ANGLE from 8715c233439f to d05ec6ac7d97 (16 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/8715c233439f..d05ec6ac7d97

2026-03-23 m.maiya@samsung.com Add error messages for EGL validation errors
2026-03-22 syoussefi@chromium.org Translator: Drop support for GLSL compat, 130 & 140 output
2026-03-22 syoussefi@chromium.org GL: Workaround mesa bug with glGenerateMipmap
2026-03-21 syoussefi@chromium.org Vulkan: Remove inactive I/O blocks as well
2026-03-21 syoussefi@chromium.org Metal: use compile option for retaining inactive fragment outputs
2026-03-21 kbr@chromium.org Remove GL_PIXEL_LOCAL_FORMAT_ANGLE.
2026-03-20 yuxinhu@google.com IR Validation: validate merge_block with input has right precondition
2026-03-20 cclao@google.com Remove is_official_build recommendation from DevSetupAndroid.md
2026-03-20 syoussefi@chromium.org Fix robust init vs arrayed textures vs glClear
2026-03-20 vasilyt@chromium.org Don't use GL_RGBA16 as intermediate format for SRGB mipmaps
2026-03-20 cclao@google.com Vulkan: Use getWindowWidth() instead of hardCoded num for surface
2026-03-20 abdolrashidi@google.com Skip GLSL IOBlock GLES test on Pixel 10
2026-03-20 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 313545f85af7 to 89556131bf9d (1 revision)
2026-03-20 vikassoni@chromium.org Reland "[ANGLE]: Allow matching GL_BGRA_EXT variants for sub-image updates."
2026-03-20 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 242b87f9ad80 to 0d2e0efef5f2 (12 revisions)
2026-03-20 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 4b166a1e7dbb to 7d3330d9ed24 (632 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,senorblanco@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: senorblanco@google.com
Change-Id: I46c452154f6394e315686e2b5d29b82da3c900b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/298775
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 772bc74214fa5246c43ef411cb875cf46b1de3d3
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.