| // Copyright 2017 The Dawn Authors | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef DAWNNATIVE_OPENGL_PIPELINEGL_H_ | 
 | #define DAWNNATIVE_OPENGL_PIPELINEGL_H_ | 
 |  | 
 | #include "dawn_native/Pipeline.h" | 
 |  | 
 | #include "dawn_native/opengl/opengl_platform.h" | 
 |  | 
 | #include <vector> | 
 |  | 
 | namespace dawn_native { namespace opengl { | 
 |  | 
 |     struct OpenGLFunctions; | 
 |     class PersistentPipelineState; | 
 |     class PipelineLayout; | 
 |     class ShaderModule; | 
 |  | 
 |     class PipelineGL { | 
 |       public: | 
 |         PipelineGL(); | 
 |  | 
 |         void Initialize(const OpenGLFunctions& gl, | 
 |                         const PipelineLayout* layout, | 
 |                         const PerStage<const ShaderModule*>& modules); | 
 |  | 
 |         using BindingLocations = | 
 |             std::array<std::array<GLint, kMaxBindingsPerGroup>, kMaxBindGroups>; | 
 |  | 
 |         // For each unit a sampler is bound to we need to know if we should use filtering or not | 
 |         // because int and uint texture are only complete without filtering. | 
 |         struct SamplerUnit { | 
 |             GLuint unit; | 
 |             bool shouldUseFiltering; | 
 |         }; | 
 |         const std::vector<SamplerUnit>& GetTextureUnitsForSampler(GLuint index) const; | 
 |         const std::vector<GLuint>& GetTextureUnitsForTextureView(GLuint index) const; | 
 |         GLuint GetProgramHandle() const; | 
 |  | 
 |         void ApplyNow(const OpenGLFunctions& gl); | 
 |  | 
 |       private: | 
 |         GLuint mProgram; | 
 |         std::vector<std::vector<SamplerUnit>> mUnitsForSamplers; | 
 |         std::vector<std::vector<GLuint>> mUnitsForTextures; | 
 |     }; | 
 |  | 
 | }}  // namespace dawn_native::opengl | 
 |  | 
 | #endif  // DAWNNATIVE_OPENGL_PIPELINEGL_H_ |