commit | f1fa60b91230c9f219272c7c5b26fa2aaa66a758 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Wed Jan 06 17:41:50 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jan 06 17:41:50 2021 +0000 |
tree | b8dedf05e917ed7a4a6f040440ba878feda2dc78 | |
parent | bc21cfa6cc52af29fd48fa7276c37e93c0db3e35 [diff] |
Use Jamie's 7-layer burrito of Vulkan DEPS. This allows us to roll all Vulkan- and SPIRV-related dependencies simultaneously (which are often inter-dependent). This change also implicitly rolls the dependencies to the revs in ANGLE. Change-Id: I50a1e5b2ef706ffbfbc22f5783321820bb50ae96 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36500 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.