blob: c53de7218f22e95ae3a4ebef9c1728527c163bb7 [file]
// Copyright 2026 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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#ifndef SRC_DAWN_NATIVE_BUFFERTEXTURECOPYOVERSIZEDROW_H_
#define SRC_DAWN_NATIVE_BUFFERTEXTURECOPYOVERSIZEDROW_H_
#include "src/dawn/native/BlockInfo.h"
#include "src/dawn/native/Commands.h"
namespace dawn::native {
class CommandAllocator;
// Determines whether a buffer<->texture copy needs to be split for oversized rows. This happens
// when `bufferCopy`'s bytes per row, texels per row, or multi-slice bytes per image overflows the
// limited-width hardware register field or 32-bit driver stride calculation used across multiple
// GPU vendors. See crbug.com/481934465, crbug.com/569161611, crbug.com/529867799,
// crbug.com/380487895, and crbug.com/583083283.
bool NeedsBufferTextureCopySplitForOversizedRow(const BufferCopy& bufferCopy,
const BlockExtent3D& copySize,
const TypedTexelBlockInfo& blockInfo);
// Applies the oversized-row-pitch workaround to a texture-to-buffer copy: splits
// {bufferCopy, textureCopy, copySize} into one sub-copy per unpadded row and allocates one
// CopyTextureToBufferCmd per sub-copy into `allocator`. Callers should only call this when
// NeedsBufferTextureCopySplitForOversizedRow returns true.
void SplitCopyTextureToBufferForOversizedRow(CommandAllocator* allocator,
const BufferCopy& bufferCopy,
const TextureCopy& textureCopy,
const BlockExtent3D& copySize,
const TypedTexelBlockInfo& blockInfo);
// Same as SplitCopyTextureToBufferForOversizedRow but for the buffer-to-texture direction:
// allocates one CopyBufferToTextureCmd per sub-copy into `allocator`.
void SplitCopyBufferToTextureForOversizedRow(CommandAllocator* allocator,
const BufferCopy& bufferCopy,
const TextureCopy& textureCopy,
const BlockExtent3D& copySize,
const TypedTexelBlockInfo& blockInfo);
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_BUFFERTEXTURECOPYOVERSIZEDROW_H_