| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <memory> | |
| #include <new> | |
| #include <utility> | |
| #include "src/dawn/wire/server/Server.h" | |
| #include "src/utils/assert.h" | |
| #include "src/utils/heap_array.h" | |
| namespace dawn::wire::server { | |
| void Server::OnQueueWorkDone(QueueWorkDoneUserdata* data, | |
| wgpu::QueueWorkDoneStatus status, | |
| StringView message) { | |
| ReturnQueueWorkDoneCallbackCmd cmd; | |
| cmd.instanceId = data->instanceId; | |
| cmd.future = data->future; | |
| cmd.status = status; | |
| cmd.message = message; | |
| SerializeCommand(std::move(cmd)); | |
| } | |
| WireResult Server::DoQueueOnSubmittedWorkDone(Known<WGPUQueue> queue, | |
| Known<WGPUInstance> instance, | |
| Future future) { | |
| auto userdata = MakeUserdata<QueueWorkDoneUserdata>(); | |
| userdata->queue = queue.AsHandle(); | |
| userdata->instanceId = instance.id; | |
| userdata->future = future; | |
| mProcs->queueOnSubmittedWorkDone( | |
| queue->handle, MakeCallbackInfo<WGPUQueueWorkDoneCallbackInfo, &Server::OnQueueWorkDone>( | |
| userdata.release())); | |
| return WireResult::Success; | |
| } | |
| WireResult Server::DoQueueWriteBuffer(Known<WGPUQueue> queue, | |
| Known<WGPUBuffer> buffer, | |
| uint64_t bufferOffset, | |
| Span<const volatile std::byte> data) { | |
| // Note we cast away the volatile here because the data is user provided and "safe" from TOCTOU | |
| // attacks, i.e. the data is/was already visible to the user. | |
| mProcs->queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, | |
| const_cast<const std::byte*>(data.data()), data.size()); | |
| return WireResult::Success; | |
| } | |
| WireResult Server::DoQueueWriteBufferXl(Known<WGPUQueue> queue, | |
| Known<WGPUBuffer> buffer, | |
| uint64_t bufferOffset, | |
| size_t size, | |
| Span<const std::byte> memoryHandleCreateInfo, | |
| Span<const std::byte> memoryDataUpdateInfo) { | |
| // Deserialize metadata produced from the client to create a companion server handle. | |
| auto memoryHandle = mMemoryTransferService->DeserializeMemoryHandle(memoryHandleCreateInfo); | |
| if (memoryHandle == nullptr) { | |
| return WireResult::FatalError; | |
| } | |
| // Try first to use GetSourceData if the memory transfer service implements | |
| // it. If so, we can avoid a copy. | |
| Span<std::byte> source = memoryHandle->GetSource(); | |
| if (!source.empty()) { | |
| if (source.size() < size) { | |
| return WireResult::FatalError; | |
| } | |
| mProcs->queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, source.data(), size); | |
| return WireResult::Success; | |
| } | |
| // Otherwise, fall back to DeserializeDataUpdate. | |
| auto backingData = HeapArray<std::byte>(size, std::nothrow); | |
| if (!backingData) { | |
| return WireResult::FatalError; | |
| } | |
| // Deserialize the flush info and flush updated data from the handle into the target of the | |
| // handle that's just a temporary allocation from above right now. | |
| if (!memoryHandle->DeserializeDataUpdate(memoryDataUpdateInfo, 0u, size, backingData)) { | |
| return WireResult::FatalError; | |
| } | |
| mProcs->queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, backingData.data(), size); | |
| return WireResult::Success; | |
| } | |
| WireResult Server::DoQueueWriteTexture(Known<WGPUQueue> queue, | |
| const TexelCopyTextureInfo* destination, | |
| Span<const volatile std::byte> data, | |
| const TexelCopyBufferLayout* dataLayout, | |
| const Extent3D* writeSize) { | |
| // Note we cast away the volatile here because the data is user provided and "safe" from TOCTOU | |
| // attacks, i.e. the data is/was already visible to the user. | |
| mProcs->queueWriteTexture(queue->handle, ToAPI(destination), | |
| const_cast<const std::byte*>(data.data()), data.size(), | |
| ToAPI(dataLayout), ToAPI(writeSize)); | |
| return WireResult::Success; | |
| } | |
| WireResult Server::DoQueueWriteTextureXl(Known<WGPUQueue> queue, | |
| const TexelCopyTextureInfo* destination, | |
| size_t dataSize, | |
| const TexelCopyBufferLayout* dataLayout, | |
| const Extent3D* writeSize, | |
| Span<const std::byte> memoryHandleCreateInfo, | |
| Span<const std::byte> memoryDataUpdateInfo) { | |
| // Deserialize metadata produced from the client to create a companion server handle. | |
| auto memoryHandle = mMemoryTransferService->DeserializeMemoryHandle(memoryHandleCreateInfo); | |
| if (memoryHandle == nullptr) { | |
| return WireResult::FatalError; | |
| } | |
| // Try first to use GetSourceData if the memory transfer service implements | |
| // it. If so, we can avoid a copy. | |
| Span<std::byte> source = memoryHandle->GetSource(); | |
| if (!source.empty()) { | |
| if (source.size() < dataSize) { | |
| return WireResult::FatalError; | |
| } | |
| mProcs->queueWriteTexture(queue->handle, ToAPI(destination), source.data(), dataSize, | |
| ToAPI(dataLayout), ToAPI(writeSize)); | |
| return WireResult::Success; | |
| } | |
| // Otherwise, fall back to DeserializeDataUpdate. | |
| auto backingData = HeapArray<std::byte>(dataSize, std::nothrow); | |
| if (!backingData) { | |
| return WireResult::FatalError; | |
| } | |
| // Deserialize the flush info and flush updated data from the handle into the target of the | |
| // handle that's just a temporary allocation from above right now. | |
| if (!memoryHandle->DeserializeDataUpdate(memoryDataUpdateInfo, 0u, dataSize, backingData)) { | |
| return WireResult::FatalError; | |
| } | |
| mProcs->queueWriteTexture(queue->handle, ToAPI(destination), backingData.data(), dataSize, | |
| ToAPI(dataLayout), ToAPI(writeSize)); | |
| return WireResult::Success; | |
| } | |
| } // namespace dawn::wire::server |