blob: dc68289c54aae92ee4f5d8426a28ac45c8ece782 [file]
// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <new>
#include <utility>
#include "src/dawn/wire/server/Server.h"
#include "src/utils/assert.h"
#include "src/utils/heap_array.h"
namespace dawn::wire::server {
void Server::OnQueueWorkDone(QueueWorkDoneUserdata* data,
wgpu::QueueWorkDoneStatus status,
StringView message) {
ReturnQueueWorkDoneCallbackCmd cmd;
cmd.instanceId = data->instanceId;
cmd.future = data->future;
cmd.status = status;
cmd.message = message;
SerializeCommand(std::move(cmd));
}
WireResult Server::DoQueueOnSubmittedWorkDone(Known<WGPUQueue> queue,
Known<WGPUInstance> instance,
Future future) {
auto userdata = MakeUserdata<QueueWorkDoneUserdata>();
userdata->queue = queue.AsHandle();
userdata->instanceId = instance.id;
userdata->future = future;
mProcs->queueOnSubmittedWorkDone(
queue->handle, MakeCallbackInfo<WGPUQueueWorkDoneCallbackInfo, &Server::OnQueueWorkDone>(
userdata.release()));
return WireResult::Success;
}
WireResult Server::DoQueueWriteBuffer(Known<WGPUQueue> queue,
Known<WGPUBuffer> buffer,
uint64_t bufferOffset,
Span<const volatile std::byte> data) {
// Note we cast away the volatile here because the data is user provided and "safe" from TOCTOU
// attacks, i.e. the data is/was already visible to the user.
mProcs->queueWriteBuffer(queue->handle, buffer->handle, bufferOffset,
const_cast<const std::byte*>(data.data()), data.size());
return WireResult::Success;
}
WireResult Server::DoQueueWriteBufferXl(Known<WGPUQueue> queue,
Known<WGPUBuffer> buffer,
uint64_t bufferOffset,
size_t size,
Span<const std::byte> memoryHandleCreateInfo,
Span<const std::byte> memoryDataUpdateInfo) {
// Deserialize metadata produced from the client to create a companion server handle.
auto memoryHandle = mMemoryTransferService->DeserializeMemoryHandle(memoryHandleCreateInfo);
if (memoryHandle == nullptr) {
return WireResult::FatalError;
}
// Try first to use GetSourceData if the memory transfer service implements
// it. If so, we can avoid a copy.
Span<std::byte> source = memoryHandle->GetSource();
if (!source.empty()) {
if (source.size() < size) {
return WireResult::FatalError;
}
mProcs->queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, source.data(), size);
return WireResult::Success;
}
// Otherwise, fall back to DeserializeDataUpdate.
auto backingData = HeapArray<std::byte>(size, std::nothrow);
if (!backingData) {
return WireResult::FatalError;
}
// Deserialize the flush info and flush updated data from the handle into the target of the
// handle that's just a temporary allocation from above right now.
if (!memoryHandle->DeserializeDataUpdate(memoryDataUpdateInfo, 0u, size, backingData)) {
return WireResult::FatalError;
}
mProcs->queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, backingData.data(), size);
return WireResult::Success;
}
WireResult Server::DoQueueWriteTexture(Known<WGPUQueue> queue,
const TexelCopyTextureInfo* destination,
Span<const volatile std::byte> data,
const TexelCopyBufferLayout* dataLayout,
const Extent3D* writeSize) {
// Note we cast away the volatile here because the data is user provided and "safe" from TOCTOU
// attacks, i.e. the data is/was already visible to the user.
mProcs->queueWriteTexture(queue->handle, ToAPI(destination),
const_cast<const std::byte*>(data.data()), data.size(),
ToAPI(dataLayout), ToAPI(writeSize));
return WireResult::Success;
}
WireResult Server::DoQueueWriteTextureXl(Known<WGPUQueue> queue,
const TexelCopyTextureInfo* destination,
size_t dataSize,
const TexelCopyBufferLayout* dataLayout,
const Extent3D* writeSize,
Span<const std::byte> memoryHandleCreateInfo,
Span<const std::byte> memoryDataUpdateInfo) {
// Deserialize metadata produced from the client to create a companion server handle.
auto memoryHandle = mMemoryTransferService->DeserializeMemoryHandle(memoryHandleCreateInfo);
if (memoryHandle == nullptr) {
return WireResult::FatalError;
}
// Try first to use GetSourceData if the memory transfer service implements
// it. If so, we can avoid a copy.
Span<std::byte> source = memoryHandle->GetSource();
if (!source.empty()) {
if (source.size() < dataSize) {
return WireResult::FatalError;
}
mProcs->queueWriteTexture(queue->handle, ToAPI(destination), source.data(), dataSize,
ToAPI(dataLayout), ToAPI(writeSize));
return WireResult::Success;
}
// Otherwise, fall back to DeserializeDataUpdate.
auto backingData = HeapArray<std::byte>(dataSize, std::nothrow);
if (!backingData) {
return WireResult::FatalError;
}
// Deserialize the flush info and flush updated data from the handle into the target of the
// handle that's just a temporary allocation from above right now.
if (!memoryHandle->DeserializeDataUpdate(memoryDataUpdateInfo, 0u, dataSize, backingData)) {
return WireResult::FatalError;
}
mProcs->queueWriteTexture(queue->handle, ToAPI(destination), backingData.data(), dataSize,
ToAPI(dataLayout), ToAPI(writeSize));
return WireResult::Success;
}
} // namespace dawn::wire::server