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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NODE_BINDING_ASYNCRUNNER_H_
#define SRC_DAWN_NODE_BINDING_ASYNCRUNNER_H_
#include <stdint.h>
#include <webgpu/webgpu_cpp.h>
#include <memory>
#include <utility>
#include "dawn/native/DawnNative.h"
#include "src/dawn/node/interop/Core.h"
#include "src/dawn/node/interop/NodeAPI.h"
namespace wgpu::binding {
// AsyncRunner is used to poll a wgpu::Device with calls to Tick() while there are asynchronous
// tasks in flight.
class AsyncRunner {
public:
// Creates an AsyncRunner to use to process events on the instance.
static std::shared_ptr<AsyncRunner> Create(dawn::native::Instance* instance);
// Begin() should be called when a new asynchronous task is started.
// If the number of executing asynchronous tasks transitions from 0 to 1, then a function
// will be scheduled on the main JavaScript thread to call wgpu::Device::Tick() whenever the
// thread is idle. This will be repeatedly called until the number of executing asynchronous
// tasks reaches 0 again.
void Begin(Napi::Env env);
// End() should be called once the asynchronous task has finished.
// Every call to Begin() should eventually result in a call to End().
void End();
// Rejects the promise after the current task in the event loop. This is useful to preserve
// some of the semantics of WebGPU w.r.t. the JavaScript event loop. Reject() can be called
// any time, but callers need to make sure that the Promise is (rejected or resolved) only
// once.
void Reject(Napi::Env env, interop::Promise<void> promise, Napi::Error error);
// Use AsyncRunner::Create instead of this constructor.
explicit AsyncRunner(dawn::native::Instance* instance);
private:
void ScheduleProcessEvents(Napi::Env env);
std::weak_ptr<AsyncRunner> weak_this_;
const dawn::native::Instance* const instance_;
uint64_t tasks_waiting_ = 0;
bool process_events_queued_ = false;
};
// AsyncTask is a RAII helper for calling AsyncRunner::Begin() on construction, and
// AsyncRunner::End() on destruction, that also encapsulates the promise generally
// associated with any async task.
template <typename T>
class AsyncContext {
public:
// Constructor.
// Calls AsyncRunner::Begin()
inline AsyncContext(Napi::Env env,
const interop::PromiseInfo& info,
std::shared_ptr<AsyncRunner> runner)
: env(env), promise(env, info), runner_(runner) {
runner_->Begin(env);
}
// Destructor.
// Calls AsyncRunner::End()
inline ~AsyncContext() { runner_->End(); }
// Note these are public to allow for access for the callbacks that take ownership of this
// context.
Napi::Env env;
interop::Promise<T> promise;
private:
AsyncContext(const AsyncContext&) = delete;
AsyncContext& operator=(const AsyncContext&) = delete;
std::shared_ptr<AsyncRunner> runner_;
};
} // namespace wgpu::binding
#endif // SRC_DAWN_NODE_BINDING_ASYNCRUNNER_H_