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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/binding/GPUAdapterInfo.h"
#include <iomanip>
#include <sstream>
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUAdapterInfo
////////////////////////////////////////////////////////////////////////////////
GPUAdapterInfo::GPUAdapterInfo(const wgpu::AdapterInfo& info)
: vendor_(info.vendor),
architecture_(info.architecture),
device_(info.device),
description_(info.description) {}
std::string GPUAdapterInfo::getVendor(Napi::Env) {
return vendor_;
}
std::string GPUAdapterInfo::getArchitecture(Napi::Env) {
return architecture_;
}
std::string GPUAdapterInfo::getDevice(Napi::Env) {
return device_;
}
std::string GPUAdapterInfo::getDescription(Napi::Env) {
return description_;
}
} // namespace wgpu::binding