| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d11/UtilsD3D11.h" | |
| #include <sstream> | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/native/Format.h" | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d11/DeviceD3D11.h" | |
| namespace dawn::native::d3d11 { | |
| std::string SRVCreationStr(ID3D11Resource* resource, | |
| const D3D11_SHADER_RESOURCE_VIEW_DESC1& srvDesc) { | |
| std::ostringstream ss; | |
| ss << "CreateShaderResourceView1, " << resource; | |
| ss << ", Format: " << srvDesc.Format; | |
| ss << ", ViewDimension: " << srvDesc.ViewDimension; | |
| switch (srvDesc.ViewDimension) { | |
| case D3D11_SRV_DIMENSION_BUFFER: | |
| ss << ", Buffer.FirstElement: " << srvDesc.Buffer.FirstElement; | |
| ss << ", Buffer.NumElements: " << srvDesc.Buffer.NumElements; | |
| break; | |
| case D3D11_SRV_DIMENSION_TEXTURE1D: | |
| ss << ", Texture1D.MipLevels: " << srvDesc.Texture1D.MipLevels; | |
| ss << ", Texture1D.MostDetailedMip: " << srvDesc.Texture1D.MostDetailedMip; | |
| break; | |
| case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: | |
| ss << ", Texture1DArray.ArraySize: " << srvDesc.Texture1DArray.ArraySize; | |
| ss << ", Texture1DArray.FirstArraySlice: " << srvDesc.Texture1DArray.FirstArraySlice; | |
| ss << ", Texture1DArray.MipLevels: " << srvDesc.Texture1DArray.MipLevels; | |
| ss << ", Texture1DArray.MostDetailedMip: " << srvDesc.Texture1DArray.MostDetailedMip; | |
| break; | |
| case D3D11_SRV_DIMENSION_TEXTURE2D: | |
| ss << ", Texture2D.MipLevels: " << srvDesc.Texture2D.MipLevels; | |
| ss << ", Texture2D.MostDetailedMip: " << srvDesc.Texture2D.MostDetailedMip; | |
| ss << ", Texture2D.PlaneSlice: " << srvDesc.Texture2D.PlaneSlice; | |
| break; | |
| case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: | |
| ss << ", Texture2DArray.ArraySize: " << srvDesc.Texture2DArray.ArraySize; | |
| ss << ", Texture2DArray.FirstArraySlice: " << srvDesc.Texture2DArray.FirstArraySlice; | |
| ss << ", Texture2DArray.MipLevels: " << srvDesc.Texture2DArray.MipLevels; | |
| ss << ", Texture2DArray.MostDetailedMip: " << srvDesc.Texture2DArray.MostDetailedMip; | |
| ss << ", Texture2DArray.PlaneSlice: " << srvDesc.Texture2DArray.PlaneSlice; | |
| break; | |
| case D3D11_SRV_DIMENSION_TEXTURE2DMS: | |
| // This structure is empty. | |
| break; | |
| case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: | |
| ss << ", Texture2DMSArray.ArraySize: " << srvDesc.Texture2DMSArray.ArraySize; | |
| ss << ", Texture2DMSArray.FirstArraySlice: " | |
| << srvDesc.Texture2DMSArray.FirstArraySlice; | |
| break; | |
| case D3D11_SRV_DIMENSION_TEXTURE3D: | |
| ss << ", Texture3D.MipLevels: " << srvDesc.Texture3D.MipLevels; | |
| ss << ", Texture3D.MostDetailedMip: " << srvDesc.Texture3D.MostDetailedMip; | |
| break; | |
| case D3D11_SRV_DIMENSION_TEXTURECUBE: | |
| ss << ", TextureCube.MipLevels: " << srvDesc.TextureCube.MipLevels; | |
| ss << ", TextureCube.MostDetailedMip: " << srvDesc.TextureCube.MostDetailedMip; | |
| break; | |
| case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: | |
| ss << ", TextureCubeArray.First2DArrayFace: " | |
| << srvDesc.TextureCubeArray.First2DArrayFace; | |
| ss << ", TextureCubeArray.NumCubes: " << srvDesc.TextureCubeArray.NumCubes; | |
| ss << ", TextureCubeArray.MipLevels: " << srvDesc.TextureCubeArray.MipLevels; | |
| ss << ", TextureCubeArray.MostDetailedMip: " | |
| << srvDesc.TextureCubeArray.MostDetailedMip; | |
| break; | |
| case D3D11_SRV_DIMENSION_BUFFEREX: | |
| ss << ", BufferEx.FirstElement: " << srvDesc.BufferEx.FirstElement; | |
| ss << ", BufferEx.NumElements: " << srvDesc.BufferEx.NumElements; | |
| ss << ", BufferEx.Flags: " << srvDesc.BufferEx.Flags; | |
| break; | |
| default: | |
| break; | |
| } | |
| return ss.str(); | |
| } | |
| D3D11_COMPARISON_FUNC ToD3D11ComparisonFunc(wgpu::CompareFunction func) { | |
| switch (func) { | |
| case wgpu::CompareFunction::Never: | |
| return D3D11_COMPARISON_NEVER; | |
| case wgpu::CompareFunction::Less: | |
| return D3D11_COMPARISON_LESS; | |
| case wgpu::CompareFunction::LessEqual: | |
| return D3D11_COMPARISON_LESS_EQUAL; | |
| case wgpu::CompareFunction::Greater: | |
| return D3D11_COMPARISON_GREATER; | |
| case wgpu::CompareFunction::GreaterEqual: | |
| return D3D11_COMPARISON_GREATER_EQUAL; | |
| case wgpu::CompareFunction::Equal: | |
| return D3D11_COMPARISON_EQUAL; | |
| case wgpu::CompareFunction::NotEqual: | |
| return D3D11_COMPARISON_NOT_EQUAL; | |
| case wgpu::CompareFunction::Always: | |
| return D3D11_COMPARISON_ALWAYS; | |
| case wgpu::CompareFunction::Undefined: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| void SetDebugName(Device* device, | |
| ID3D11DeviceChild* object, | |
| const char* prefix, | |
| std::string label) { | |
| if (!device->IsToggleEnabled(Toggle::UseUserDefinedLabelsInBackend)) { | |
| return; | |
| } | |
| if (!object) { | |
| return; | |
| } | |
| if (label.empty()) { | |
| object->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(prefix), prefix); | |
| return; | |
| } | |
| std::string objectName = prefix; | |
| objectName += "_"; | |
| objectName += label; | |
| object->SetPrivateData(WKPDID_D3DDebugObjectName, objectName.length(), objectName.c_str()); | |
| } | |
| bool IsDebugLayerEnabled(const ComPtr<ID3D11Device>& d3d11Device) { | |
| ComPtr<ID3D11Debug> d3d11Debug; | |
| return SUCCEEDED(d3d11Device.As(&d3d11Debug)); | |
| } | |
| } // namespace dawn::native::d3d11 |