| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_COMMON_CONSTANTS_H_ |
| #define SRC_DAWN_COMMON_CONSTANTS_H_ |
| |
| #include <cstddef> |
| #include <cstdint> |
| |
| namespace dawn { |
| |
| inline constexpr uint32_t kMaxBindGroups = 4u; |
| inline constexpr uint32_t kMaxBindingsPerBindGroup = 1000u; |
| inline constexpr uint8_t kMaxVertexAttributes = 30u; |
| inline constexpr uint8_t kMaxVertexBuffers = 8u; |
| inline constexpr uint32_t kMaxVertexBufferArrayStride = 2048u; |
| inline constexpr uint32_t kMaxBindGroupsPlusVertexBuffers = 24u; |
| inline constexpr uint32_t kNumStages = 3; |
| inline constexpr uint8_t kMaxColorAttachments = 8u; |
| inline constexpr uint32_t kTextureBytesPerRowAlignment = 256u; |
| inline constexpr uint32_t kQueryResolveAlignment = 256u; |
| inline constexpr uint32_t kMaxInterStageShaderVariables = 16u; |
| inline constexpr uint64_t kAssumedMaxBufferSize = |
| 0x80000000u; // Use 2 GB when the limit is unavailable |
| |
| // All Immediate constants are 32 bit |
| inline constexpr uint32_t kImmediateConstantElementByteSize = sizeof(uint32_t); |
| |
| // Total number of "internal" 32-bit immediates, which includes both external (user) immediates |
| // and any other immediates used by Dawn internally (e.g. workgroup sizes). |
| // Vulkan's min-max push constant limit is 128 bytes / 4 = 32 values, |
| // while D3D12's limit is 256 bytes / 4 = 64 values, so we pick 32 here. |
| inline constexpr uint32_t kMaxImmediateConstantsPerPipeline = 32u; |
| |
| // Adapter Max limitation for user immediate constants is 64 bytes. |
| inline constexpr uint32_t kMaxImmediateDataBytes = 64u; |
| |
| // Known as 'Immediate Data' that users can update via the API |
| inline constexpr uint32_t kMaxExternalImmediateConstantsPerPipeline = |
| kMaxImmediateDataBytes / kImmediateConstantElementByteSize; |
| |
| // Default subgroup sizes. |
| inline constexpr uint32_t kDefaultSubgroupMinSize = 4u; |
| inline constexpr uint32_t kDefaultSubgroupMaxSize = 128u; |
| |
| // Per stage maximum limits used to optimized Dawn internals. |
| inline constexpr uint32_t kMaxSampledTexturesPerShaderStage = 48; |
| inline constexpr uint32_t kMaxSamplersPerShaderStage = 16; |
| inline constexpr uint32_t kMaxStorageBuffersPerShaderStage = 16; |
| inline constexpr uint32_t kMaxStorageTexturesPerShaderStage = 8; |
| inline constexpr uint32_t kMaxUniformBuffersPerShaderStage = 12; |
| |
| // Indirect command sizes |
| inline constexpr uint64_t kDispatchIndirectSize = 3 * sizeof(uint32_t); |
| inline constexpr uint64_t kDrawIndirectSize = 4 * sizeof(uint32_t); |
| inline constexpr uint64_t kDrawIndexedIndirectSize = 5 * sizeof(uint32_t); |
| |
| // Non spec defined constants. |
| inline constexpr float kLodMin = 0.0; |
| inline constexpr float kLodMax = 1000.0; |
| |
| // Offset alignment for CopyB2B. Strictly speaking this alignment is required only |
| // on macOS, but we decide to do it on all platforms. |
| inline constexpr uint64_t kCopyBufferToBufferOffsetAlignment = 4u; |
| |
| // Metal has a maximum size of 32Kb for a counter set buffer. Each query is 8 bytes. |
| // So, the maximum nymber of queries is 32Kb / 8. |
| inline constexpr uint32_t kMaxQueryCount = 4096; |
| |
| // An external texture occupies multiple binding slots. These are the per-external-texture bindings |
| // needed. |
| inline constexpr uint8_t kSampledTexturesPerExternalTexture = 4u; |
| inline constexpr uint8_t kSamplersPerExternalTexture = 1u; |
| inline constexpr uint8_t kUniformsPerExternalTexture = 1u; |
| |
| inline constexpr uint8_t kMaxPLSSlots = 4; |
| inline constexpr size_t kPLSSlotByteSize = 4; |
| inline constexpr uint8_t kMaxPLSSize = kMaxPLSSlots * kPLSSlotByteSize; |
| |
| // Wire buffer alignments. |
| inline constexpr size_t kWireBufferAlignment = 8u; |
| |
| // Timestamp query quantization mask to perform a granularity of ~0.1ms. |
| inline constexpr uint32_t kTimestampQuantizationMask = 0xFFFF0000; |
| |
| // Max dynamic offset counts used to optimize Dawn internals. |
| inline constexpr uint32_t kMaxDynamicUniformBuffersPerPipelineLayout = 16u; |
| inline constexpr uint32_t kMaxDynamicStorageBuffersPerPipelineLayout = 16u; |
| |
| // Maximum ResourceTable size. |
| inline constexpr uint32_t kMaxResourceTableSize = 64 * 1024; |
| // TODO(https://issues.chromium.org/465122000): Find if this is a reasonable amount to |
| // reserve for placeholders. |
| inline constexpr uint32_t kReservedResourceTableSlots = 1000; |
| |
| // Required D3D12 shared buffer memory file mapping handle. The size must be a multiple of |
| // `D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT` (65536) to hold a D3D12 buffer resource. |
| inline constexpr uint32_t kD3D12SharedBufferMemoryFileMappingHandleSizeAlignment = 65536; |
| } // namespace dawn |
| |
| #endif // SRC_DAWN_COMMON_CONSTANTS_H_ |