| // Copyright 2022 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/opengl/ContextEGL.h" |
| |
| #include <memory> |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/native/opengl/DisplayEGL.h" |
| #include "dawn/native/opengl/UtilsEGL.h" |
| |
| #ifndef EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE |
| #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF |
| #endif |
| |
| // https://chromium.googlesource.com/angle/angle/+/main/extensions/EGL_ANGLE_create_context_backwards_compatible.txt |
| #ifndef EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE |
| #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 |
| #endif |
| |
| // https://chromium.googlesource.com/angle/angle.git/+/refs/heads/chromium/5996/extensions/EGL_ANGLE_create_context_extensions_enabled.txt |
| #ifndef EGL_EXTENSIONS_ENABLED_ANGLE |
| #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F |
| #endif |
| |
| // https://chromium.googlesource.com/angle/angle/+/main/extensions/EGL_ANGLE_context_virtualization.txt |
| #ifndef EGL_ANGLE_context_virtualization |
| #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481 |
| #endif |
| |
| namespace dawn::native::opengl { |
| |
| namespace { |
| |
| thread_local ContextEGL* gCurrentContextInScope = nullptr; |
| |
| MaybeError MakeContextCurrent(DisplayEGL* display, const ContextEGL::ContextState& state) { |
| if (display->egl->GetCurrentContext() != state.context || |
| display->egl->GetCurrentSurface(EGL_DRAW) != state.drawSurface || |
| display->egl->GetCurrentSurface(EGL_READ) != state.readSurface) { |
| EGLBoolean success = display->egl->MakeCurrent(display->GetDisplay(), state.drawSurface, |
| |
| state.readSurface, state.context); |
| |
| return CheckEGL(display->egl.get(), static_cast<EGLBoolean>(success == EGL_TRUE), |
| "eglMakeCurrent"); |
| } |
| return {}; |
| } |
| |
| } // namespace |
| |
| // static |
| ResultOrError<std::unique_ptr<ContextEGL>> ContextEGL::Create(Ref<DisplayEGL> display, |
| wgpu::BackendType backend, |
| bool useRobustness, |
| bool disableEGL15Robustness, |
| bool useANGLETextureSharing, |
| bool forceES31AndMinExtensions, |
| bool bindContextOnlyDuringUse, |
| EGLint angleVirtualizationGroup) { |
| auto context = |
| std::unique_ptr<ContextEGL>(new ContextEGL(std::move(display), bindContextOnlyDuringUse)); |
| DAWN_TRY(context->Initialize(backend, useRobustness, disableEGL15Robustness, |
| useANGLETextureSharing, forceES31AndMinExtensions, |
| angleVirtualizationGroup)); |
| return std::move(context); |
| } |
| |
| ContextEGL::ContextEGL(Ref<DisplayEGL> display, bool bindContextOnlyDuringUse) |
| : mDisplay(std::move(display)), mBindContextOnlyDuringUse(bindContextOnlyDuringUse) {} |
| |
| ContextEGL::~ContextEGL() { |
| if (mOffscreenSurface != EGL_NO_SURFACE) { |
| mDisplay->egl->DestroySurface(mDisplay->GetDisplay(), mOffscreenSurface); |
| mOffscreenSurface = EGL_NO_SURFACE; |
| } |
| if (mState.context != EGL_NO_CONTEXT) { |
| if (mState.context == mDisplay->egl->GetCurrentContext()) { |
| mDisplay->egl->MakeCurrent(mDisplay->GetDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE, |
| EGL_NO_CONTEXT); |
| } |
| mDisplay->egl->DestroyContext(mDisplay->GetDisplay(), mState.context); |
| mState.context = EGL_NO_CONTEXT; |
| } |
| } |
| |
| MaybeError ContextEGL::Initialize(wgpu::BackendType backend, |
| bool useRobustness, |
| bool disableEGL15Robustness, |
| bool useANGLETextureSharing, |
| bool forceES31AndMinExtensions, |
| EGLint angleVirtualizationGroup) { |
| const EGLFunctions& egl = mDisplay->egl.get(); |
| |
| // Unless EGL_KHR_no_config is present, we need to choose an EGLConfig on context creation that |
| // will lock the EGLContext to be use with a single kind of color buffer. In that case the |
| // display should only list one kind of color buffer as potentially supported. |
| EGLConfig contextConfig = kNoConfig; |
| if (!egl.HasExt(EGLExt::NoConfigContext)) { |
| DAWN_ASSERT(mDisplay->GetPotentialSurfaceFormats().size() == 1); |
| wgpu::TextureFormat format = mDisplay->GetPotentialSurfaceFormats()[0]; |
| |
| contextConfig = mDisplay->ChooseConfig(EGL_WINDOW_BIT, format); |
| if (contextConfig == kNoConfig) { |
| return DAWN_FORMAT_INTERNAL_ERROR( |
| "Couldn't find an EGLConfig rendering to a window for %s.", format); |
| } |
| } |
| |
| DAWN_TRY(CheckEGL(egl, egl.BindAPI(mDisplay->GetAPIEnum()), "eglBindAPI")); |
| |
| absl::InlinedVector<EGLint, 10> attribs; |
| auto AddAttrib = [&](EGLint attrib, EGLint value) { |
| attribs.push_back(attrib); |
| attribs.push_back(value); |
| }; |
| |
| if (egl.HasExt(EGLExt::CreateContext)) { |
| switch (backend) { |
| case wgpu::BackendType::OpenGLES: |
| AddAttrib(EGL_CONTEXT_MAJOR_VERSION, 3); |
| AddAttrib(EGL_CONTEXT_MINOR_VERSION, 1); |
| break; |
| case wgpu::BackendType::OpenGL: |
| AddAttrib(EGL_CONTEXT_MAJOR_VERSION, 4); |
| AddAttrib(EGL_CONTEXT_MINOR_VERSION, 4); |
| break; |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| } else { |
| // Without EGL 1.5 or EGL_KHR_create_context we have to request ES 2.0 or above and see what |
| // context version we end up getting. |
| AddAttrib(EGL_CONTEXT_CLIENT_VERSION, 2); |
| } |
| |
| if (useRobustness) { |
| DAWN_ASSERT(egl.HasExt(EGLExt::CreateContextRobustness)); |
| // EGL_EXT_create_context_robustness is promoted to 1.5 but with a different enum value. |
| // PowerVR advertises EGL 1.5, but only supports the old enum value. |
| if (egl.GetMinorVersion() >= 5 && !disableEGL15Robustness) { |
| AddAttrib(EGL_CONTEXT_OPENGL_ROBUST_ACCESS, EGL_TRUE); |
| } else { |
| AddAttrib(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE); |
| } |
| } |
| |
| if (useANGLETextureSharing) { |
| DAWN_ASSERT(egl.HasExt(EGLExt::DisplayTextureShareGroup)); |
| AddAttrib(EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_TRUE); |
| } |
| |
| mForceES31AndMinExtensions = forceES31AndMinExtensions; |
| if (forceES31AndMinExtensions) { |
| if (egl.HasExt(EGLExt::ANGLECreateContextBackwardsCompatible)) { |
| AddAttrib(EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE); |
| } |
| if (egl.HasExt(EGLExt::ANGLECreateContextExtensionsEnabled)) { |
| AddAttrib(EGL_EXTENSIONS_ENABLED_ANGLE, EGL_FALSE); |
| } |
| } |
| |
| if (egl.HasExt(EGLExt::ANGLEContextVirtualization)) { |
| AddAttrib(EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE, angleVirtualizationGroup); |
| } |
| |
| // The attrib list is finished with an EGL_NONE tag. |
| attribs.push_back(EGL_NONE); |
| |
| mState.context = |
| egl.CreateContext(mDisplay->GetDisplay(), contextConfig, EGL_NO_CONTEXT, attribs.data()); |
| DAWN_TRY(CheckEGL(egl, mState.context != EGL_NO_CONTEXT, "eglCreateContext")); |
| |
| // When EGL_KHR_surfaceless_context is not supported, we need to create a pbuffer to act |
| // as an offscreen surface. |
| if (!egl.HasExt(EGLExt::SurfacelessContext)) { |
| // The first potential surface format is always a good choice to find the config. Either we |
| // only support this one and the context will be compatible with the pbuffer, or |
| // EGL_KHR_no_config_context is supported and the context is compatible with any config. |
| wgpu::TextureFormat format = mDisplay->GetPotentialSurfaceFormats()[0]; |
| |
| EGLConfig pbufferConfig = mDisplay->ChooseConfig(EGL_PBUFFER_BIT, format); |
| if (pbufferConfig == kNoConfig) { |
| return DAWN_FORMAT_INTERNAL_ERROR( |
| "Couldn't find an EGLConfig rendering to a window for %s.", format); |
| } |
| |
| EGLint pbufferAttribs[] = { |
| EGL_WIDTH, 1, // |
| EGL_HEIGHT, 1, // |
| EGL_NONE, |
| }; |
| mOffscreenSurface = |
| egl.CreatePbufferSurface(mDisplay->GetDisplay(), pbufferConfig, pbufferAttribs); |
| DAWN_TRY( |
| CheckEGL(egl, mOffscreenSurface != EGL_NO_SURFACE, "Creating the offscreen surface.")); |
| } |
| |
| return {}; |
| } |
| |
| // Request compat mode required extensions explicitly when mForceES31AndMinExtensions is true |
| void ContextEGL::RequestRequiredExtensionsExplicitly() { |
| if (!mForceES31AndMinExtensions) { |
| return; |
| } |
| |
| const EGLFunctions& egl = mDisplay->egl.get(); |
| // Copied from third_party/angle/include/GLES/gl.h |
| typedef void(KHRONOS_APIENTRY * PFNGLREQUESTEXTENSIONANGLEPROC)(const GLchar* name); |
| |
| auto proc = egl.GetProcAddress("glRequestExtensionANGLE"); |
| if (!proc) { |
| return; |
| } |
| |
| auto glRequestExtension = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(proc); |
| |
| // src/dawn/native/opengl/supported_extensions.json |
| glRequestExtension("GL_OES_texture_stencil8"); |
| glRequestExtension("GL_EXT_texture_compression_s3tc"); |
| glRequestExtension("GL_EXT_texture_compression_s3tc_srgb"); |
| glRequestExtension("GL_OES_EGL_image"); |
| glRequestExtension("GL_EXT_texture_format_BGRA8888"); |
| glRequestExtension("GL_APPLE_texture_format_BGRA8888"); |
| glRequestExtension("GL_EXT_color_buffer_float"); |
| glRequestExtension("GL_EXT_color_buffer_half_float"); |
| } |
| |
| bool ContextEGL::IsInScopedMakeCurrent() const { |
| // TODO(451928481): This should ideally check `eglGetCurrentContext() == mState.context`, |
| // but that is not possible until all legacy call sites are updated to use |
| // `ScopedMakeCurrent` instead of `DeprecatedMakeCurrent`. This thread-local tracks if the |
| // context was made current via a scope and can be removed after the refactor. |
| return gCurrentContextInScope == this; |
| } |
| |
| bool ContextEGL::IsNotCurrentOnAnotherThread() const { |
| #if defined(DAWN_ENABLE_ASSERTS) |
| return mCurrentThread == std::thread::id() || mCurrentThread == std::this_thread::get_id(); |
| #else |
| // For non-assert builds, assuming not current on another thread. |
| // This function is intended to be used by DAWN_ASSERT. |
| return true; |
| #endif |
| } |
| |
| void ContextEGL::DeprecatedMakeCurrent() { |
| IgnoreErrors(MakeContextCurrent(mDisplay.Get(), mState)); |
| } |
| |
| // ScopedSetCurrentSurface |
| |
| [[nodiscard]] ContextEGL::ScopedSetCurrentSurface ContextEGL::SetCurrentSurfaceScope( |
| EGLSurface surface) { |
| return {this, surface}; |
| } |
| |
| ContextEGL::ScopedSetCurrentSurface::ScopedSetCurrentSurface(ContextEGL* context, |
| EGLSurface surface) |
| : mContext(context) { |
| mContext->mState.drawSurface = surface; |
| mContext->mState.readSurface = surface; |
| } |
| |
| ContextEGL::ScopedSetCurrentSurface::~ScopedSetCurrentSurface() { |
| mContext->mState.drawSurface = mContext->mOffscreenSurface; |
| mContext->mState.readSurface = mContext->mOffscreenSurface; |
| } |
| |
| // ContextState |
| |
| bool ContextEGL::ContextState::operator==(const ContextState& other) const { |
| return context == other.context && drawSurface == other.drawSurface && |
| readSurface == other.readSurface; |
| } |
| |
| bool ContextEGL::ContextState::operator!=(const ContextState& other) const { |
| return !(*this == other); |
| } |
| |
| // ScopedMakeCurrent |
| |
| ContextEGL::ScopedMakeCurrent::ScopedMakeCurrent(ContextEGL* context) : mContext(context) {} |
| |
| ContextEGL::ScopedMakeCurrent::ScopedMakeCurrent(ScopedMakeCurrent&& src) |
| : mContext(std::move(src.mContext)), |
| mPrevState(std::move(src.mPrevState)), |
| mLock(std::move(src.mLock)) { |
| src.mContext = nullptr; |
| } |
| |
| ContextEGL::ScopedMakeCurrent& ContextEGL::ScopedMakeCurrent::operator=(ScopedMakeCurrent&& src) { |
| if (&src == this) { |
| return *this; |
| } |
| mContext = std::move(src.mContext); |
| src.mContext = nullptr; |
| mPrevState = std::move(src.mPrevState); |
| mLock = std::move(src.mLock); |
| return *this; |
| } |
| |
| ContextEGL::ScopedMakeCurrent::~ScopedMakeCurrent() { |
| auto result = End(); |
| DAWN_ASSERT(result.IsSuccess()); |
| IgnoreErrors(std::move(result)); |
| } |
| |
| MaybeError ContextEGL::ScopedMakeCurrent::Initialize() { |
| if (!mContext) { |
| return {}; |
| } |
| mLock = std::unique_lock<std::mutex>(mContext->mExclusiveMakeCurrentMutex); |
| |
| mPrevState.context = mContext->mDisplay->egl->GetCurrentContext(); |
| mPrevState.drawSurface = mContext->mDisplay->egl->GetCurrentSurface(EGL_DRAW); |
| mPrevState.readSurface = mContext->mDisplay->egl->GetCurrentSurface(EGL_READ); |
| |
| // Assert that the context is not current on another thread. |
| DAWN_ASSERT(mContext->IsNotCurrentOnAnotherThread()); |
| |
| if (mPrevState != mContext->mState) { |
| auto result = MakeContextCurrent(mContext->mDisplay.Get(), mContext->mState); |
| if (DAWN_UNLIKELY(result.IsError())) { |
| mContext = nullptr; |
| return result; |
| } |
| } |
| |
| #if defined(DAWN_ENABLE_ASSERTS) |
| mContext->mCurrentThread = std::this_thread::get_id(); |
| #endif |
| |
| gCurrentContextInScope = mContext; |
| return {}; |
| } |
| |
| MaybeError ContextEGL::ScopedMakeCurrent::End() { |
| if (!mContext) { |
| return {}; |
| } |
| |
| MaybeError result; |
| if (mContext->mBindContextOnlyDuringUse && mPrevState != mContext->mState) { |
| // Unmake current this context so that other threads can use it. |
| result = MakeContextCurrent(mContext->mDisplay.Get(), mPrevState); |
| |
| #if defined(DAWN_ENABLE_ASSERTS) |
| mContext->mCurrentThread = {}; |
| #endif |
| } |
| gCurrentContextInScope = nullptr; |
| mContext = nullptr; |
| return result; |
| } |
| |
| ResultOrError<ContextEGL::ScopedMakeCurrent> ContextEGL::MakeCurrent() { |
| ScopedMakeCurrent scopedMakeCurrent(IsInScopedMakeCurrent() ? nullptr : this); |
| DAWN_TRY(scopedMakeCurrent.Initialize()); |
| return std::move(scopedMakeCurrent); |
| } |
| |
| } // namespace dawn::native::opengl |