| // Copyright 2018 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_OPENGL_DEVICEGL_H_ |
| #define SRC_DAWN_NATIVE_OPENGL_DEVICEGL_H_ |
| |
| #include <functional> |
| #include <memory> |
| #include <type_traits> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/common/MutexProtected.h" |
| #include "dawn/common/Platform.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/ExecutionQueue.h" |
| #include "dawn/native/QuerySet.h" |
| #include "dawn/native/dawn_platform.h" |
| #include "dawn/native/opengl/ContextEGL.h" |
| #include "dawn/native/opengl/EGLFunctions.h" |
| #include "dawn/native/opengl/Forward.h" |
| #include "dawn/native/opengl/GLFormat.h" |
| #include "dawn/native/opengl/OpenGLFunctions.h" |
| |
| namespace dawn::native { |
| class AHBFunctions; |
| } // namespace dawn::native |
| |
| namespace dawn::native::opengl { |
| |
| class Device final : public DeviceBase { |
| public: |
| using GLWorkFunc = std::function<MaybeError(const OpenGLFunctions&)>; |
| |
| class Context; |
| static ResultOrError<Ref<Device>> Create(AdapterBase* adapter, |
| const UnpackedPtr<DeviceDescriptor>& descriptor, |
| const OpenGLFunctions& functions, |
| std::unique_ptr<ContextEGL> context, |
| const TogglesState& deviceToggles, |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent); |
| ~Device() override; |
| |
| MaybeError Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor); |
| |
| // Queues up GL work to be executed later in FlushPendingGLCommands(). |
| // Special cases: |
| // - The work will run immediately if GLDefer toggle is disabled. |
| // - If EnqueueGL() is called inside a pending task, the work will be executed immediately. |
| // This could happen when a pending task indirectly creates temporary resources. |
| // For example: |
| // - device->EnqueueGL([device] (const auto& gl) { |
| // texture = device->CreateTexture(...); |
| // gl.BindTexture(texture->GetHandle()); |
| // gl.TexImage2D(...); |
| // }); |
| // - Inside Device::CreateTexture(): |
| // device->EnqueueGL([device] (const auto& gl) { |
| // glTexture = gl.GenTextures(...); |
| // }); |
| // - In this case, the 2nd EnqueueGL's work will run immediately. |
| template <typename Fn> |
| MaybeError EnqueueGL(ExecutionQueueBase::SubmitMode submitMode, Fn&& work) { |
| // First special case: run immediately if defer mode is disabled. |
| if (!IsToggleEnabled(Toggle::GLDefer)) { |
| // We use ExecuteGL to ensure the GL context is made current. |
| return ExecuteGL(submitMode, std::forward<Fn>(work)); |
| } |
| |
| MarkGLUsed(submitMode); |
| |
| // 2nd special case: if a task is enqueued inside another task, then run it immediately |
| // instead of deferring it. This can be detected by checking IsInScopedMakeCurrent(). |
| if (mContext->IsInScopedMakeCurrent()) { |
| return work(mGL); |
| } |
| |
| // Otherwise, queue up the work. |
| mPendingGLWorkList.Use([&](auto workList) { workList->push_back(std::forward<Fn>(work)); }); |
| return {}; |
| } |
| |
| // GL calls for objects being destroyed need special handling. |
| // If called from the (C++) destructor (DestroyReason::CppDestructor), we cannot take a |
| // reference on "self", so we call GetData() immediately to retrieve the required data (GL |
| // object handles, etc) and capture the data values as part of the lambda's capture list. |
| // It's safe to get the handles directly because this is the last ref to the object thus there |
| // shouldn't be any pending GL commands that could modify it. If called from an APIDestroy() |
| // call (DestroyReason::EarlyDestroy), the data may not yet be valid. For example, the GL call |
| // to create the object may also be deferred and the handle not yet initialized. In that case, |
| // we capture a ref to the "self" object and the GetData() function, call self->GetData() from |
| // the outer lambda, and pass the data values to the work function. |
| template <typename T, typename Fn, typename Data> |
| MaybeError EnqueueDestroyGL(T* self, |
| Data (T::*GetData)() const, |
| DestroyReason reason, |
| Fn work) { |
| if (reason == DestroyReason::CppDestructor) { |
| // “self” is being destroyed; capture data since we cannot access "self" after this |
| // call. |
| return EnqueueGL( |
| [data = (self->*GetData)(), work](const OpenGLFunctions& gl) -> MaybeError { |
| return work(gl, data); |
| }); |
| } else { |
| // “self” is not being destroyed; capture a reference to “self” to ensure that the data |
| // passed to "work" contains all the modifications that may be done by other work |
| // enqueued prior. |
| return EnqueueGL( |
| [self = Ref<T>(self), work, GetData](const OpenGLFunctions& gl) -> MaybeError { |
| return work(gl, (self.Get()->*GetData)()); |
| }); |
| } |
| } |
| |
| template <typename Fn> |
| MaybeError EnqueueGL(Fn&& work) { |
| return EnqueueGL(ExecutionQueueBase::SubmitMode::Normal, std::forward<Fn>(work)); |
| } |
| |
| // A variant of EnqueueGL that takes an array and a size. In deferral mode, a CPU-side copy of |
| // the array is made and captured with the lambda. Otherwise, the call is executed immediately |
| // without copying the array. |
| template <typename Fn> |
| MaybeError EnqueueGL(const void* data, size_t size, Fn work) { |
| if (!IsToggleEnabled(Toggle::GLDefer)) { |
| return ExecuteGL(ExecutionQueueBase::SubmitMode::Normal, |
| [data, size, work](const OpenGLFunctions& gl) -> MaybeError { |
| return work(gl, data, size); |
| }); |
| } |
| |
| // Call is deferred; must copy data. |
| auto* d = static_cast<const char*>(data); |
| return EnqueueGL( |
| [data = std::vector<char>(d, d + size), work](const OpenGLFunctions& gl) -> MaybeError { |
| return work(gl, data.data(), data.size()); |
| }); |
| } |
| |
| // Flush any pending GL commands enqueued via EnqueueGL(). |
| MaybeError FlushPendingGLCommands(); |
| |
| // Shortcut for EnqueueGL + FlushPendingGLCommands. |
| // Note: this will flush any pending GL work before running the provided function. |
| template <typename Fn> |
| MaybeError EnqueueAndFlushGL(ExecutionQueueBase::SubmitMode submitMode, Fn&& work) { |
| DAWN_TRY(EnqueueGL(submitMode, std::forward<Fn>(work))); |
| return FlushPendingGLCommands(); |
| } |
| |
| template <typename Fn> |
| MaybeError EnqueueAndFlushGL(Fn&& work) { |
| return EnqueueAndFlushGL(ExecutionQueueBase::SubmitMode::Normal, std::forward<Fn>(work)); |
| } |
| |
| // Execute the GL work immediately without flushing pending tasks. |
| // This is used for tasks that don't depend on previous tasks such as resource creations. |
| template <typename Fn> |
| auto ExecuteGL(ExecutionQueueBase::SubmitMode submitMode, Fn&& work) |
| -> std::invoke_result_t<Fn, const OpenGLFunctions&> { |
| ContextEGL::ScopedMakeCurrent scopedCurrentContext; |
| DAWN_TRY_ASSIGN(scopedCurrentContext, mContext->MakeCurrent()); |
| |
| MarkGLUsed(submitMode); |
| |
| auto result = work(mGL); |
| if (DAWN_UNLIKELY(result.IsError())) { |
| return std::move(result); |
| } |
| |
| DAWN_TRY(scopedCurrentContext.End()); |
| return std::move(result); |
| } |
| |
| // TODO(451928481): remove this from public access once all places are updated to use |
| // EnqueueGL(). |
| // Returns all the OpenGL entry points and ensures that the associated GL context is current. |
| const OpenGLFunctions& GetGL(bool makeCurrent = true) const; |
| |
| // Helper functions to get access to relevant EGL objects. |
| const EGLFunctions& GetEGL(bool makeCurrent) const; |
| EGLDisplay GetEGLDisplay() const; |
| ContextEGL* GetContext() const; |
| |
| const GLFormat& GetGLFormat(const Format& format); |
| |
| int GetMaxTextureMaxAnisotropy() const; |
| |
| MaybeError ValidateTextureCanBeWrapped(const UnpackedPtr<TextureDescriptor>& descriptor); |
| Ref<TextureBase> CreateTextureWrappingEGLImage(const ExternalImageDescriptor* descriptor, |
| ::EGLImage image); |
| Ref<TextureBase> CreateTextureWrappingGLTexture(const ExternalImageDescriptor* descriptor, |
| GLuint texture); |
| |
| ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer( |
| CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor) override; |
| |
| MaybeError TickImpl() override; |
| |
| MaybeError CopyFromStagingToBuffer(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) override; |
| |
| MaybeError CopyFromStagingToTextureImpl(BufferBase* source, |
| const TexelCopyBufferLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copySizePixels) override; |
| |
| uint32_t GetOptimalBytesPerRowAlignment() const override; |
| uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override; |
| |
| float GetTimestampPeriodInNS() const override; |
| |
| bool MayRequireDuplicationOfIndirectParameters() const override; |
| bool ShouldApplyIndexBufferOffsetToFirstIndex() const override; |
| |
| const AHBFunctions* GetOrLoadAHBFunctions(); |
| |
| const Buffer* GetInternalTextureBuiltinsUniformBuffer() const; |
| const Buffer* GetInternalArrayLengthUniformBuffer() const; |
| |
| private: |
| Device(AdapterBase* adapter, |
| const UnpackedPtr<DeviceDescriptor>& descriptor, |
| const OpenGLFunctions& functions, |
| std::unique_ptr<ContextEGL> context, |
| const TogglesState& deviceToggles, |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent); |
| |
| ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl( |
| const UnpackedPtr<BindGroupDescriptor>& descriptor) override; |
| ResultOrError<Ref<BindGroupLayoutInternalBase>> CreateBindGroupLayoutImpl( |
| const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor) override; |
| ResultOrError<Ref<BufferBase>> CreateBufferImpl( |
| const UnpackedPtr<BufferDescriptor>& descriptor) override; |
| ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl( |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) override; |
| ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl( |
| const QuerySetDescriptor* descriptor) override; |
| ResultOrError<Ref<ResourceTableBase>> CreateResourceTableImpl( |
| const ResourceTableDescriptor* descriptor) override; |
| ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(const SamplerDescriptor* descriptor) override; |
| ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl( |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, |
| const std::vector<tint::wgsl::Extension>& internalExtensions) override; |
| ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl( |
| Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SurfaceConfiguration* config) override; |
| ResultOrError<Ref<TextureBase>> CreateTextureImpl( |
| const UnpackedPtr<TextureDescriptor>& descriptor) override; |
| ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl( |
| TextureBase* texture, |
| const UnpackedPtr<TextureViewDescriptor>& descriptor) override; |
| Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl( |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) override; |
| Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl( |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor) override; |
| ResultOrError<Ref<SharedTextureMemoryBase>> ImportSharedTextureMemoryImpl( |
| const SharedTextureMemoryDescriptor* descriptor) override; |
| ResultOrError<Ref<SharedFenceBase>> ImportSharedFenceImpl( |
| const SharedFenceDescriptor* descriptor) override; |
| ResultOrError<Ref<TextureBase>> CreateTextureWrappingEGLImageImpl( |
| const ExternalImageDescriptor* descriptor, |
| ::EGLImage image); |
| ResultOrError<Ref<TextureBase>> CreateTextureWrappingGLTextureImpl( |
| const ExternalImageDescriptor* descriptor, |
| GLuint texture); |
| |
| void DestroyImpl(DestroyReason reason) override; |
| |
| void MarkGLUsed(ExecutionQueueBase::SubmitMode submitMode) const; |
| |
| const OpenGLFunctions mGL; |
| |
| MutexProtected<std::vector<GLWorkFunc>> mPendingGLWorkList; |
| |
| GLFormatTable mFormatTable; |
| std::unique_ptr<ContextEGL> mContext; |
| int mMaxTextureMaxAnisotropy = 0; |
| |
| // Maintain an internal uniform buffer to store extra information needed by shader emulation for |
| // certain texture builtins. |
| Ref<Buffer> mTextureBuiltinsBuffer; |
| |
| // Maintain an internal uniform buffer to store extra array length information if needed. |
| Ref<Buffer> mArrayLengthBuffer; |
| |
| #if DAWN_PLATFORM_IS(ANDROID) |
| std::unique_ptr<AHBFunctions> mAHBFunctions; |
| #endif // DAWN_PLATFORM_IS(ANDROID) |
| }; |
| |
| } // namespace dawn::native::opengl |
| |
| #endif // SRC_DAWN_NATIVE_OPENGL_DEVICEGL_H_ |