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// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/opengl/QuerySetGL.h"
#include <utility>
#include "dawn/native/opengl/DeviceGL.h"
#include "dawn/native/opengl/UtilsGL.h"
namespace dawn::native::opengl {
// static
ResultOrError<Ref<QuerySet>> QuerySet::Create(Device* device,
const QuerySetDescriptor* descriptor) {
Ref<QuerySet> querySet = AcquireRef(new QuerySet(device, descriptor));
if (querySet->mQueries.size() > 0) {
DAWN_TRY(device->EnqueueGL(
[querySet, count = descriptor->count](const OpenGLFunctions& gl) -> MaybeError {
DAWN_GL_TRY(gl, GenQueries(count, querySet->mQueries.data()));
return {};
}));
}
return std::move(querySet);
}
QuerySet::QuerySet(Device* device, const QuerySetDescriptor* descriptor)
: QuerySetBase(device, descriptor), mQueries(descriptor->count) {}
QuerySet::~QuerySet() = default;
void QuerySet::DestroyImpl(DestroyReason reason) {
auto device = ToBackend(GetDevice());
if (mQueries.size() > 0) {
IgnoreErrors(device->EnqueueDestroyGL(
this, &QuerySet::GetQueries, reason,
[](const OpenGLFunctions& gl, const std::vector<GLuint>& queries) -> MaybeError {
DAWN_GL_TRY_IGNORE_ERRORS(gl, DeleteQueries(queries.size(), queries.data()));
return {};
}));
}
QuerySetBase::DestroyImpl(reason);
}
GLuint QuerySet::Get(uint32_t index) const {
return mQueries[index];
}
std::vector<GLuint> QuerySet::GetQueries() const {
return mQueries;
}
} // namespace dawn::native::opengl