blob: 5d24636d8b015b5c288f09be5d5cda596a3c1bb4 [file] [log] [blame]
// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/opengl/SharedFenceEGL.h"
#include <utility>
#include "dawn/native/ChainUtils.h"
#include "dawn/native/opengl/DeviceGL.h"
#include "dawn/native/opengl/DisplayEGL.h"
#include "dawn/native/opengl/EGLFunctions.h"
#include "dawn/native/opengl/PhysicalDeviceGL.h"
#include "dawn/utils/SystemHandle.h"
namespace dawn::native::opengl {
ResultOrError<Ref<SharedFence>> SharedFenceEGL::Create(
Device* device,
StringView label,
const SharedFenceSyncFDDescriptor* descriptor) {
#if DAWN_PLATFORM_IS(POSIX)
DAWN_INVALID_IF(descriptor->handle < 0, "File descriptor (%d) was invalid.",
descriptor->handle);
utils::SystemHandle handleForSyncCreation = utils::SystemHandle::Duplicate(descriptor->handle);
const EGLint attribs[] = {
EGL_SYNC_NATIVE_FENCE_FD_ANDROID,
handleForSyncCreation.Get(),
EGL_NONE,
};
return device->ExecuteGL(
ExecutionQueueBase::SubmitMode::Passive,
[&](const OpenGLFunctions& gl) -> ResultOrError<Ref<SharedFence>> {
DisplayEGL* display = ToBackend(device->GetPhysicalDevice())->GetDisplay();
Ref<WrappedEGLSync> sync;
EGLint fdForSharedFence;
DAWN_TRY_ASSIGN(
sync, WrappedEGLSync::Create(display, gl, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs));
// If EGLSync creation succeeded, the sync now owns the handle.
handleForSyncCreation.Detach();
DAWN_TRY_ASSIGN(fdForSharedFence, sync->DupFD(gl));
auto fence = AcquireRef(
new SharedFenceEGL(device, label, wgpu::SharedFenceType::SyncFD,
utils::SystemHandle::Acquire(fdForSharedFence), sync));
return fence;
});
#else
DAWN_UNREACHABLE();
#endif
}
ResultOrError<Ref<SharedFence>> SharedFenceEGL::Create(
Device* device,
StringView label,
const SharedFenceEGLSyncDescriptor* descriptor) {
DAWN_INVALID_IF(descriptor->sync == EGL_NO_SYNC, "EGLSync is null.");
DisplayEGL* display = ToBackend(device->GetPhysicalDevice())->GetDisplay();
Ref<WrappedEGLSync> sync;
DAWN_TRY_ASSIGN(sync, WrappedEGLSync::AcquireExternal(display, descriptor->sync));
auto fence = AcquireRef(new SharedFenceEGL(device, label, wgpu::SharedFenceType::EGLSync,
utils::SystemHandle(), sync));
return fence;
}
SharedFenceEGL::SharedFenceEGL(Device* device,
StringView label,
wgpu::SharedFenceType type,
utils::SystemHandle&& handle,
Ref<WrappedEGLSync> sync)
: SharedFence(device, label), mType(type), mHandle(std::move(handle)), mSync(sync) {}
MaybeError SharedFenceEGL::ServerWait(uint64_t signaledValue) {
// All GL sync objects are binary, this should be validated at SharedTextureMemory::BeginAccess.
DAWN_ASSERT(signaledValue == 1);
Device* device = ToBackend(GetDevice());
Ref<WrappedEGLSync> sync = mSync;
return device->EnqueueGL([sync](const OpenGLFunctions& gl) -> MaybeError {
DAWN_TRY(sync->Wait(gl));
return {};
});
}
MaybeError SharedFenceEGL::ExportInfoImpl(UnpackedPtr<SharedFenceExportInfo>& info) const {
info->type = mType;
switch (mType) {
#if DAWN_PLATFORM_IS(POSIX)
case wgpu::SharedFenceType::SyncFD:
DAWN_TRY(info.ValidateSubset<SharedFenceSyncFDExportInfo>());
{
SharedFenceSyncFDExportInfo* exportInfo = info.Get<SharedFenceSyncFDExportInfo>();
if (exportInfo != nullptr) {
DAWN_ASSERT(mHandle.IsValid());
exportInfo->handle = mHandle.Get();
}
}
break;
#endif
case wgpu::SharedFenceType::EGLSync:
DAWN_TRY(info.ValidateSubset<SharedFenceEGLSyncExportInfo>());
{
SharedFenceEGLSyncExportInfo* exportInfo = info.Get<SharedFenceEGLSyncExportInfo>();
if (exportInfo != nullptr) {
exportInfo->sync = mSync->Get();
}
}
break;
default:
DAWN_UNREACHABLE();
}
return {};
}
} // namespace dawn::native::opengl