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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/opengl/SharedTextureMemoryGL.h"
#include <utility>
#include "dawn/native/ChainUtils.h"
#include "dawn/native/opengl/DeviceGL.h"
#include "dawn/native/opengl/QueueGL.h"
#include "dawn/native/opengl/SharedFenceGL.h"
#include "dawn/native/opengl/TextureGL.h"
namespace dawn::native::opengl {
namespace {
ResultOrError<wgpu::SharedFenceType> ChooseFenceTypeFromFeatures(Device* device) {
if (device->HasFeature(Feature::SharedFenceSyncFD)) {
return wgpu::SharedFenceType::SyncFD;
} else if (device->HasFeature(Feature::SharedFenceEGLSync)) {
return wgpu::SharedFenceType::EGLSync;
} else {
return DAWN_VALIDATION_ERROR("No enabled features for SharedFence creation.");
}
}
} // namespace
SharedTextureMemory::SharedTextureMemory(Device* device,
StringView label,
const SharedTextureMemoryProperties& properties)
: SharedTextureMemoryBase(device, label, properties) {}
ResultOrError<Ref<TextureBase>> SharedTextureMemory::CreateTextureImpl(
const UnpackedPtr<TextureDescriptor>& descriptor) {
return Texture::CreateFromSharedTextureMemory(this, descriptor);
}
MaybeError SharedTextureMemory::BeginAccessImpl(
TextureBase* texture,
const UnpackedPtr<BeginAccessDescriptor>& descriptor) {
DAWN_TRY(descriptor.ValidateSubset<>());
for (size_t i = 0; i < descriptor->fenceCount; ++i) {
SharedFenceBase* fence = descriptor->fences[i];
SharedFenceExportInfo exportInfo;
DAWN_TRY(fence->ExportInfo(&exportInfo));
switch (exportInfo.type) {
case wgpu::SharedFenceType::SyncFD:
DAWN_INVALID_IF(!GetDevice()->HasFeature(Feature::SharedFenceSyncFD),
"Required feature (%s) for %s is missing.",
wgpu::FeatureName::SharedFenceSyncFD,
wgpu::SharedFenceType::SyncFD);
break;
case wgpu::SharedFenceType::EGLSync:
DAWN_INVALID_IF(!GetDevice()->HasFeature(Feature::SharedFenceEGLSync),
"Required feature (%s) for %s is missing.",
wgpu::FeatureName::SharedFenceEGLSync,
wgpu::SharedFenceType::EGLSync);
break;
default:
return DAWN_VALIDATION_ERROR("Unsupported fence type %s.", exportInfo.type);
}
// All GL sync objects are binary.
DAWN_INVALID_IF(descriptor->signaledValues[i] != 1, "%s signaled value (%u) was not 1.",
fence, descriptor->signaledValues[i]);
}
return {};
}
ResultOrError<FenceAndSignalValue> SharedTextureMemory::EndAccessImpl(
TextureBase* texture,
ExecutionSerial lastUsageSerial,
UnpackedPtr<EndAccessState>& state) {
DAWN_TRY(state.ValidateSubset<>());
wgpu::SharedFenceType fenceType;
DAWN_TRY_ASSIGN(fenceType, ChooseFenceTypeFromFeatures(ToBackend(GetDevice())));
Ref<SharedFence> fence;
DAWN_TRY_ASSIGN(
fence,
ToBackend(GetDevice()->GetQueue())->GetOrCreateSharedFence(lastUsageSerial, fenceType));
return FenceAndSignalValue{std::move(fence), 1};
}
} // namespace dawn::native::opengl