| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/opengl/UtilsGL.h" |
| |
| #include <string> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/Log.h" |
| #include "dawn/native/EnumMaskIterator.h" |
| #include "dawn/native/opengl/OpenGLFunctions.h" |
| |
| namespace dawn::native::opengl { |
| |
| GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction) { |
| switch (compareFunction) { |
| case wgpu::CompareFunction::Never: |
| return GL_NEVER; |
| case wgpu::CompareFunction::Less: |
| return GL_LESS; |
| case wgpu::CompareFunction::LessEqual: |
| return GL_LEQUAL; |
| case wgpu::CompareFunction::Greater: |
| return GL_GREATER; |
| case wgpu::CompareFunction::GreaterEqual: |
| return GL_GEQUAL; |
| case wgpu::CompareFunction::NotEqual: |
| return GL_NOTEQUAL; |
| case wgpu::CompareFunction::Equal: |
| return GL_EQUAL; |
| case wgpu::CompareFunction::Always: |
| return GL_ALWAYS; |
| |
| case wgpu::CompareFunction::Undefined: |
| break; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat) { |
| switch (depthStencilFormat) { |
| case wgpu::TextureFormat::Depth24PlusStencil8: |
| case wgpu::TextureFormat::Depth32FloatStencil8: |
| case wgpu::TextureFormat::Stencil8: |
| return 0xFF; |
| |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| } |
| |
| MaybeError CopyImageSubData(const OpenGLFunctions& gl, |
| Aspect srcAspects, |
| GLuint srcHandle, |
| GLenum srcTarget, |
| GLint srcLevel, |
| const Origin3D& src, |
| GLuint dstHandle, |
| GLenum dstTarget, |
| GLint dstLevel, |
| const Origin3D& dst, |
| const Extent3D& size) { |
| if (gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2)) { |
| DAWN_GL_TRY(gl, CopyImageSubData(srcHandle, srcTarget, srcLevel, src.x, src.y, src.z, |
| dstHandle, dstTarget, dstLevel, dst.x, dst.y, dst.z, |
| size.width, size.height, size.depthOrArrayLayers)); |
| return {}; |
| } |
| |
| GLint prevReadFBO = 0, prevDrawFBO = 0; |
| DAWN_GL_TRY(gl, GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prevReadFBO)); |
| DAWN_GL_TRY(gl, GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prevDrawFBO)); |
| |
| // Generate temporary framebuffers for the blits. |
| GLuint readFBO = 0, drawFBO = 0; |
| DAWN_GL_TRY(gl, GenFramebuffers(1, &readFBO)); |
| DAWN_GL_TRY(gl, GenFramebuffers(1, &drawFBO)); |
| DAWN_GL_TRY(gl, BindFramebuffer(GL_READ_FRAMEBUFFER, readFBO)); |
| DAWN_GL_TRY(gl, BindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO)); |
| |
| // Reset state that may affect glBlitFramebuffer(). |
| DAWN_GL_TRY(gl, Disable(GL_SCISSOR_TEST)); |
| GLenum blitMask = 0; |
| if (srcAspects & Aspect::Color) { |
| blitMask |= GL_COLOR_BUFFER_BIT; |
| } |
| if (srcAspects & Aspect::Depth) { |
| blitMask |= GL_DEPTH_BUFFER_BIT; |
| } |
| if (srcAspects & Aspect::Stencil) { |
| blitMask |= GL_STENCIL_BUFFER_BIT; |
| } |
| |
| // Iterate over all layers, doing a single blit for each. |
| for (uint32_t layer = 0; layer < size.depthOrArrayLayers; ++layer) { |
| // Set attachments for all aspects. |
| for (Aspect aspect : IterateEnumMask(srcAspects)) { |
| GLenum glAttachment; |
| switch (aspect) { |
| case Aspect::Color: |
| glAttachment = GL_COLOR_ATTACHMENT0; |
| break; |
| case Aspect::Depth: |
| glAttachment = GL_DEPTH_ATTACHMENT; |
| break; |
| case Aspect::Stencil: |
| glAttachment = GL_STENCIL_ATTACHMENT; |
| break; |
| case Aspect::CombinedDepthStencil: |
| case Aspect::None: |
| case Aspect::Plane0: |
| case Aspect::Plane1: |
| case Aspect::Plane2: |
| DAWN_UNREACHABLE(); |
| } |
| if (srcTarget == GL_TEXTURE_2D) { |
| DAWN_GL_TRY(gl, FramebufferTexture2D(GL_READ_FRAMEBUFFER, glAttachment, srcTarget, |
| srcHandle, srcLevel)); |
| } else { |
| DAWN_GL_TRY(gl, FramebufferTextureLayer(GL_READ_FRAMEBUFFER, glAttachment, |
| srcHandle, srcLevel, src.z + layer)); |
| } |
| if (dstTarget == GL_TEXTURE_2D) { |
| DAWN_GL_TRY(gl, FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, dstTarget, |
| dstHandle, dstLevel)); |
| } else if (dstTarget == GL_TEXTURE_CUBE_MAP) { |
| GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer; |
| DAWN_GL_TRY(gl, FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, target, |
| dstHandle, dstLevel)); |
| } else { |
| DAWN_GL_TRY(gl, FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, glAttachment, |
| dstHandle, dstLevel, dst.z + layer)); |
| } |
| } |
| DAWN_GL_TRY( |
| gl, BlitFramebuffer(src.x, src.y, src.x + size.width, src.y + size.height, dst.x, dst.y, |
| dst.x + size.width, dst.y + size.height, blitMask, GL_NEAREST)); |
| } |
| DAWN_GL_TRY(gl, Enable(GL_SCISSOR_TEST)); |
| DAWN_GL_TRY(gl, DeleteFramebuffers(1, &readFBO)); |
| DAWN_GL_TRY(gl, DeleteFramebuffers(1, &drawFBO)); |
| DAWN_GL_TRY(gl, BindFramebuffer(GL_READ_FRAMEBUFFER, prevReadFBO)); |
| DAWN_GL_TRY(gl, BindFramebuffer(GL_DRAW_FRAMEBUFFER, prevDrawFBO)); |
| return {}; |
| } |
| |
| bool HasAnisotropicFiltering(const OpenGLFunctions& gl) { |
| return gl.IsAtLeastGL(4, 6) || gl.IsGLExtensionSupported("GL_EXT_texture_filter_anisotropic"); |
| } |
| |
| const char* GLErrorAsString(GLenum error) { |
| #define ERROR_CASE_STRING(errorEnum) \ |
| case errorEnum: \ |
| return #errorEnum |
| |
| switch (error) { |
| ERROR_CASE_STRING(GL_INVALID_ENUM); |
| ERROR_CASE_STRING(GL_INVALID_OPERATION); |
| ERROR_CASE_STRING(GL_INVALID_VALUE); |
| ERROR_CASE_STRING(GL_INVALID_FRAMEBUFFER_OPERATION); |
| ERROR_CASE_STRING(GL_OUT_OF_MEMORY); |
| ERROR_CASE_STRING(GL_CONTEXT_LOST); |
| default: |
| return "<Unknown OpenGL error>"; |
| } |
| |
| #undef ERROR_CASE_STRING |
| } |
| |
| void ClearErrors(const OpenGLFunctions& gl, |
| const char* file, |
| const char* function, |
| unsigned int line) { |
| GLenum error = gl.GetError(); |
| if (error == GL_NO_ERROR) [[likely]] { |
| return; |
| } |
| |
| std::string message = std::string("Preexisting OpenGL errors: ") + GLErrorAsString(error); |
| |
| error = gl.GetError(); |
| while (error != GL_NO_ERROR) { |
| // Skip GL_CONTEXT_LOST errors, they will be generated continuously and result in an |
| // infinite loop. |
| if (error == GL_CONTEXT_LOST) { |
| break; |
| } |
| |
| message += std::string(", ") + GLErrorAsString(error); |
| error = gl.GetError(); |
| } |
| |
| DebugLog(file, function, line) << message; |
| } |
| |
| MaybeError CheckError(const OpenGLFunctions& gl, |
| const char* call, |
| const char* file, |
| const char* function, |
| unsigned int line) { |
| GLenum error = gl.GetError(); |
| if (error == GL_NO_ERROR) [[likely]] { |
| return {}; |
| } |
| |
| std::string message = std::string(call) + " failed with " + GLErrorAsString(error); |
| |
| // Check that only one GL error was generated, ClearErrors should have been called first. |
| GLenum nextError = gl.GetError(); |
| while (nextError != GL_NO_ERROR) { |
| // Skip GL_CONTEXT_LOST errors, they will be generated continuously and result in an |
| // infinite loop. |
| if (nextError == GL_CONTEXT_LOST) { |
| break; |
| } |
| |
| message += std::string(", ") + GLErrorAsString(nextError); |
| nextError = gl.GetError(); |
| } |
| |
| DebugLog(file, function, line) << message; |
| |
| switch (error) { |
| case GL_OUT_OF_MEMORY: |
| return DAWN_OUT_OF_MEMORY_ERROR(message); |
| case GL_CONTEXT_LOST: |
| return DAWN_DEVICE_LOST_ERROR(message); |
| default: |
| return DAWN_INTERNAL_ERROR(message); |
| } |
| } |
| |
| } // namespace dawn::native::opengl |