blob: 42a161c46cad0286f2b1f59f210e5439ca989e36 [file] [log] [blame]
// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/opengl/UtilsGL.h"
#include <string>
#include "dawn/common/Assert.h"
#include "dawn/common/Log.h"
#include "dawn/native/EnumMaskIterator.h"
#include "dawn/native/opengl/OpenGLFunctions.h"
namespace dawn::native::opengl {
GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction) {
switch (compareFunction) {
case wgpu::CompareFunction::Never:
return GL_NEVER;
case wgpu::CompareFunction::Less:
return GL_LESS;
case wgpu::CompareFunction::LessEqual:
return GL_LEQUAL;
case wgpu::CompareFunction::Greater:
return GL_GREATER;
case wgpu::CompareFunction::GreaterEqual:
return GL_GEQUAL;
case wgpu::CompareFunction::NotEqual:
return GL_NOTEQUAL;
case wgpu::CompareFunction::Equal:
return GL_EQUAL;
case wgpu::CompareFunction::Always:
return GL_ALWAYS;
case wgpu::CompareFunction::Undefined:
break;
}
DAWN_UNREACHABLE();
}
GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat) {
switch (depthStencilFormat) {
case wgpu::TextureFormat::Depth24PlusStencil8:
case wgpu::TextureFormat::Depth32FloatStencil8:
case wgpu::TextureFormat::Stencil8:
return 0xFF;
default:
DAWN_UNREACHABLE();
}
}
MaybeError CopyImageSubData(const OpenGLFunctions& gl,
Aspect srcAspects,
GLuint srcHandle,
GLenum srcTarget,
GLint srcLevel,
const Origin3D& src,
GLuint dstHandle,
GLenum dstTarget,
GLint dstLevel,
const Origin3D& dst,
const Extent3D& size) {
if (gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2)) {
DAWN_GL_TRY(gl, CopyImageSubData(srcHandle, srcTarget, srcLevel, src.x, src.y, src.z,
dstHandle, dstTarget, dstLevel, dst.x, dst.y, dst.z,
size.width, size.height, size.depthOrArrayLayers));
return {};
}
GLint prevReadFBO = 0, prevDrawFBO = 0;
DAWN_GL_TRY(gl, GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prevReadFBO));
DAWN_GL_TRY(gl, GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prevDrawFBO));
// Generate temporary framebuffers for the blits.
GLuint readFBO = 0, drawFBO = 0;
DAWN_GL_TRY(gl, GenFramebuffers(1, &readFBO));
DAWN_GL_TRY(gl, GenFramebuffers(1, &drawFBO));
DAWN_GL_TRY(gl, BindFramebuffer(GL_READ_FRAMEBUFFER, readFBO));
DAWN_GL_TRY(gl, BindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO));
// Reset state that may affect glBlitFramebuffer().
DAWN_GL_TRY(gl, Disable(GL_SCISSOR_TEST));
GLenum blitMask = 0;
if (srcAspects & Aspect::Color) {
blitMask |= GL_COLOR_BUFFER_BIT;
}
if (srcAspects & Aspect::Depth) {
blitMask |= GL_DEPTH_BUFFER_BIT;
}
if (srcAspects & Aspect::Stencil) {
blitMask |= GL_STENCIL_BUFFER_BIT;
}
// Iterate over all layers, doing a single blit for each.
for (uint32_t layer = 0; layer < size.depthOrArrayLayers; ++layer) {
// Set attachments for all aspects.
for (Aspect aspect : IterateEnumMask(srcAspects)) {
GLenum glAttachment;
switch (aspect) {
case Aspect::Color:
glAttachment = GL_COLOR_ATTACHMENT0;
break;
case Aspect::Depth:
glAttachment = GL_DEPTH_ATTACHMENT;
break;
case Aspect::Stencil:
glAttachment = GL_STENCIL_ATTACHMENT;
break;
case Aspect::CombinedDepthStencil:
case Aspect::None:
case Aspect::Plane0:
case Aspect::Plane1:
case Aspect::Plane2:
DAWN_UNREACHABLE();
}
if (srcTarget == GL_TEXTURE_2D) {
DAWN_GL_TRY(gl, FramebufferTexture2D(GL_READ_FRAMEBUFFER, glAttachment, srcTarget,
srcHandle, srcLevel));
} else {
DAWN_GL_TRY(gl, FramebufferTextureLayer(GL_READ_FRAMEBUFFER, glAttachment,
srcHandle, srcLevel, src.z + layer));
}
if (dstTarget == GL_TEXTURE_2D) {
DAWN_GL_TRY(gl, FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, dstTarget,
dstHandle, dstLevel));
} else if (dstTarget == GL_TEXTURE_CUBE_MAP) {
GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
DAWN_GL_TRY(gl, FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, target,
dstHandle, dstLevel));
} else {
DAWN_GL_TRY(gl, FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, glAttachment,
dstHandle, dstLevel, dst.z + layer));
}
}
DAWN_GL_TRY(
gl, BlitFramebuffer(src.x, src.y, src.x + size.width, src.y + size.height, dst.x, dst.y,
dst.x + size.width, dst.y + size.height, blitMask, GL_NEAREST));
}
DAWN_GL_TRY(gl, Enable(GL_SCISSOR_TEST));
DAWN_GL_TRY(gl, DeleteFramebuffers(1, &readFBO));
DAWN_GL_TRY(gl, DeleteFramebuffers(1, &drawFBO));
DAWN_GL_TRY(gl, BindFramebuffer(GL_READ_FRAMEBUFFER, prevReadFBO));
DAWN_GL_TRY(gl, BindFramebuffer(GL_DRAW_FRAMEBUFFER, prevDrawFBO));
return {};
}
bool HasAnisotropicFiltering(const OpenGLFunctions& gl) {
return gl.IsAtLeastGL(4, 6) || gl.IsGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
}
const char* GLErrorAsString(GLenum error) {
#define ERROR_CASE_STRING(errorEnum) \
case errorEnum: \
return #errorEnum
switch (error) {
ERROR_CASE_STRING(GL_INVALID_ENUM);
ERROR_CASE_STRING(GL_INVALID_OPERATION);
ERROR_CASE_STRING(GL_INVALID_VALUE);
ERROR_CASE_STRING(GL_INVALID_FRAMEBUFFER_OPERATION);
ERROR_CASE_STRING(GL_OUT_OF_MEMORY);
ERROR_CASE_STRING(GL_CONTEXT_LOST);
default:
return "<Unknown OpenGL error>";
}
#undef ERROR_CASE_STRING
}
void ClearErrors(const OpenGLFunctions& gl,
const char* file,
const char* function,
unsigned int line) {
GLenum error = gl.GetError();
if (error == GL_NO_ERROR) [[likely]] {
return;
}
std::string message = std::string("Preexisting OpenGL errors: ") + GLErrorAsString(error);
error = gl.GetError();
while (error != GL_NO_ERROR) {
// Skip GL_CONTEXT_LOST errors, they will be generated continuously and result in an
// infinite loop.
if (error == GL_CONTEXT_LOST) {
break;
}
message += std::string(", ") + GLErrorAsString(error);
error = gl.GetError();
}
DebugLog(file, function, line) << message;
}
MaybeError CheckError(const OpenGLFunctions& gl,
const char* call,
const char* file,
const char* function,
unsigned int line) {
GLenum error = gl.GetError();
if (error == GL_NO_ERROR) [[likely]] {
return {};
}
std::string message = std::string(call) + " failed with " + GLErrorAsString(error);
// Check that only one GL error was generated, ClearErrors should have been called first.
GLenum nextError = gl.GetError();
while (nextError != GL_NO_ERROR) {
// Skip GL_CONTEXT_LOST errors, they will be generated continuously and result in an
// infinite loop.
if (nextError == GL_CONTEXT_LOST) {
break;
}
message += std::string(", ") + GLErrorAsString(nextError);
nextError = gl.GetError();
}
DebugLog(file, function, line) << message;
switch (error) {
case GL_OUT_OF_MEMORY:
return DAWN_OUT_OF_MEMORY_ERROR(message);
case GL_CONTEXT_LOST:
return DAWN_DEVICE_LOST_ERROR(message);
default:
return DAWN_INTERNAL_ERROR(message);
}
}
} // namespace dawn::native::opengl