Revert "[dawn] Switch indirect dispatch validation to use immediates" This reverts commit 104068a1a6c0bacad1e9896f18a7c558f82f5444. Reason for revert: Breaks without unsafe webgpu flags Bug: 493976342 Original change's description: > [dawn] Switch indirect dispatch validation to use immediates > > Change the indirect dispatch validation shader to use immediates instead > of a uniform buffer. > > Fix: 488346117 > Change-Id: Ib0804f399bd387bcd93b5540490b566d57ff88d4 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/294716 > Commit-Queue: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Corentin Wallez <cwallez@chromium.org> # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: If6b86bb60eb681f1cdfb61ef3bf97c3c021ffb7a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/298038 Commit-Queue: Alan Baker <alanbaker@google.com> Auto-Submit: Alan Baker <alanbaker@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.