| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_COMMON_CONSTANTS_H_ | |
| #define SRC_DAWN_COMMON_CONSTANTS_H_ | |
| #include <cstddef> | |
| #include <cstdint> | |
| namespace dawn { | |
| inline constexpr uint32_t kMaxBindGroups = 4u; | |
| inline constexpr uint32_t kMaxBindingsPerBindGroup = 1000u; | |
| inline constexpr uint8_t kMaxVertexAttributes = 30u; | |
| inline constexpr uint8_t kMaxVertexBuffers = 8u; | |
| inline constexpr uint32_t kMaxVertexBufferArrayStride = 2048u; | |
| inline constexpr uint32_t kMaxBindGroupsPlusVertexBuffers = 24u; | |
| inline constexpr uint32_t kNumStages = 3; | |
| inline constexpr uint8_t kMaxColorAttachments = 8u; | |
| inline constexpr uint32_t kTextureBytesPerRowAlignment = 256u; | |
| inline constexpr uint32_t kQueryResolveAlignment = 256u; | |
| inline constexpr uint32_t kMaxInterStageShaderVariables = 16u; | |
| inline constexpr uint64_t kAssumedMaxBufferSize = | |
| 0x80000000u; // Use 2 GB when the limit is unavailable | |
| // All immediates are 32 bit | |
| inline constexpr uint32_t kImmediateElementByteSize = sizeof(uint32_t); | |
| // Cap the maximum number of immediates (internal + external) to 64 for fast bit algorithms on the | |
| // ImmediatesMask. | |
| inline constexpr uint32_t kMaxImmediateMaskBits = 64u; | |
| // Adapter Max limitation for user immediates is 64 bytes. | |
| inline constexpr uint32_t kMaxImmediateDataBytes = 64u; | |
| // Known as 'Immediate Data' that users can update via the API | |
| inline constexpr uint32_t kMaxExternalImmediatesPerPipeline = | |
| kMaxImmediateDataBytes / kImmediateElementByteSize; | |
| // Default subgroup sizes. | |
| inline constexpr uint32_t kDefaultSubgroupMinSize = 4u; | |
| inline constexpr uint32_t kDefaultSubgroupMaxSize = 128u; | |
| // Per stage maximum limits used to optimized Dawn internals. | |
| inline constexpr uint32_t kMaxSampledTexturesPerShaderStage = 48; | |
| inline constexpr uint32_t kMaxSamplersPerShaderStage = 16; | |
| inline constexpr uint32_t kMaxStorageBuffersPerShaderStage = 16; | |
| inline constexpr uint32_t kMaxStorageTexturesPerShaderStage = 8; | |
| inline constexpr uint32_t kMaxUniformBuffersPerShaderStage = 12; | |
| // Indirect command sizes | |
| inline constexpr uint64_t kDispatchIndirectSize = 3 * sizeof(uint32_t); | |
| inline constexpr uint64_t kDrawIndirectSize = 4 * sizeof(uint32_t); | |
| inline constexpr uint64_t kDrawIndexedIndirectSize = 5 * sizeof(uint32_t); | |
| // Non spec defined constants. | |
| inline constexpr float kLodMin = 0.0; | |
| inline constexpr float kLodMax = 1000.0; | |
| // Offset alignment for CopyB2B. Strictly speaking this alignment is required only | |
| // on macOS, but we decide to do it on all platforms. | |
| inline constexpr uint64_t kCopyBufferToBufferOffsetAlignment = 4u; | |
| // Required offset alignment for GPUTexelBufferViewDescriptor::offset, as specified in | |
| // https://github.com/gpuweb/gpuweb/blob/main/proposals/texel-buffers.md | |
| inline constexpr uint64_t kTexelBufferOffsetAlignment = 256u; | |
| // Metal has a maximum size of 32Kb for a counter set buffer. Each query is 8 bytes. | |
| // So, the maximum nymber of queries is 32Kb / 8. | |
| inline constexpr uint32_t kMaxQueryCount = 4096; | |
| // An external texture occupies multiple binding slots. These are the per-external-texture bindings | |
| // needed. | |
| inline constexpr uint8_t kSampledTexturesPerExternalTexture = 4u; | |
| inline constexpr uint8_t kSamplersPerExternalTexture = 1u; | |
| inline constexpr uint8_t kUniformsPerExternalTexture = 1u; | |
| inline constexpr uint8_t kMaxPLSSlots = 4; | |
| inline constexpr size_t kPLSSlotByteSize = 4; | |
| inline constexpr uint8_t kMaxPLSSize = kMaxPLSSlots * kPLSSlotByteSize; | |
| // Wire buffer alignments. | |
| inline constexpr size_t kWireBufferAlignment = 8u; | |
| // Timestamp query quantization mask to perform a granularity of ~0.1ms. | |
| inline constexpr uint32_t kTimestampQuantizationMask = 0xFFFF0000; | |
| // Max dynamic offset counts used to optimize Dawn internals. | |
| inline constexpr uint32_t kMaxDynamicUniformBuffersPerPipelineLayout = 16u; | |
| inline constexpr uint32_t kMaxDynamicStorageBuffersPerPipelineLayout = 16u; | |
| // Maximum ResourceTable size. | |
| inline constexpr uint32_t kMaxResourceTableSize = 64 * 1024; | |
| // TODO(https://issues.chromium.org/465122000): Find if this is a reasonable amount to | |
| // reserve for placeholders. | |
| inline constexpr uint32_t kReservedResourceTableSlots = 1000; | |
| // Required D3D12 shared buffer memory file mapping handle. The size must be a multiple of | |
| // `D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT` (65536) to hold a D3D12 buffer resource. | |
| inline constexpr uint32_t kD3D12SharedBufferMemoryFileMappingHandleSizeAlignment = 65536; | |
| } // namespace dawn | |
| #endif // SRC_DAWN_COMMON_CONSTANTS_H_ |