| // Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // This file is a copy of Chromium's /src/base/containers/linked_list.h with the following | |
| // modifications: | |
| // - Added iterators for ranged based iterations | |
| // - Added in list check before removing node to prevent segfault, now returns true iff removed | |
| // - Added MoveInto functionality for moving list elements to another list | |
| // - Made the node's next and prev pointers atomic with relaxed memory order | |
| #ifndef SRC_DAWN_COMMON_LINKEDLIST_H_ | |
| #define SRC_DAWN_COMMON_LINKEDLIST_H_ | |
| #include "partition_alloc/pointers/raw_ptr_exclusion.h" | |
| #include "src/dawn/common/Atomic.h" | |
| #include "src/utils/assert.h" | |
| namespace dawn { | |
| // Simple LinkedList type. (See the Q&A section to understand how this | |
| // differs from std::list). | |
| // | |
| // To use, start by declaring the class which will be contained in the linked | |
| // list, as extending LinkNode (this gives it next/previous pointers). | |
| // | |
| // class MyNodeType : public LinkNode<MyNodeType> { | |
| // ... | |
| // }; | |
| // | |
| // Next, to keep track of the list's head/tail, use a LinkedList instance: | |
| // | |
| // LinkedList<MyNodeType> list; | |
| // | |
| // To add elements to the list, use any of LinkedList::Append, | |
| // LinkNode::InsertBefore, or LinkNode::InsertAfter: | |
| // | |
| // LinkNode<MyNodeType>* n1 = ...; | |
| // LinkNode<MyNodeType>* n2 = ...; | |
| // LinkNode<MyNodeType>* n3 = ...; | |
| // | |
| // list.Append(n1); | |
| // list.Append(n3); | |
| // n3->InsertBefore(n3); | |
| // | |
| // Lastly, to iterate through the linked list forwards: | |
| // | |
| // for (LinkNode<MyNodeType>* node = list.head(); | |
| // node != list.end(); | |
| // node = node->next()) { | |
| // MyNodeType* value = node->value(); | |
| // ... | |
| // } | |
| // | |
| // for (LinkNode<MyNodeType*> node : list) { | |
| // MyNodeType* value = node->value(); | |
| // ... | |
| // } | |
| // | |
| // Or to iterate the linked list backwards: | |
| // | |
| // for (LinkNode<MyNodeType>* node = list.tail(); | |
| // node != list.end(); | |
| // node = node->previous()) { | |
| // MyNodeType* value = node->value(); | |
| // ... | |
| // } | |
| // | |
| // Questions and Answers: | |
| // | |
| // Q. Should I use std::list or base::LinkedList? | |
| // | |
| // A. The main reason to use base::LinkedList over std::list is | |
| // performance. If you don't care about the performance differences | |
| // then use an STL container, as it makes for better code readability. | |
| // | |
| // Comparing the performance of base::LinkedList<T> to std::list<T*>: | |
| // | |
| // * Erasing an element of type T* from base::LinkedList<T> is | |
| // an O(1) operation. Whereas for std::list<T*> it is O(n). | |
| // That is because with std::list<T*> you must obtain an | |
| // iterator to the T* element before you can call erase(iterator). | |
| // | |
| // * Insertion operations with base::LinkedList<T> never require | |
| // heap allocations. | |
| // | |
| // Q. How does base::LinkedList implementation differ from std::list? | |
| // | |
| // A. Doubly-linked lists are made up of nodes that contain "next" and | |
| // "previous" pointers that reference other nodes in the list. | |
| // | |
| // With base::LinkedList<T>, the type being inserted already reserves | |
| // space for the "next" and "previous" pointers (base::LinkNode<T>*). | |
| // Whereas with std::list<T> the type can be anything, so the implementation | |
| // needs to glue on the "next" and "previous" pointers using | |
| // some internal node type. | |
| // Forward declarations of the types in order for recursive referencing and friending. | |
| template <typename T> | |
| class LinkNode; | |
| template <typename T> | |
| class LinkedList; | |
| // LinkNode uses atomic next & prev pointers with relaxed memory order. Mutator methods | |
| // (InsertBefore, InsertAfter, RemoveFromList) must be externally synchronized (typically via a | |
| // mutex on the parent list). IsInList() can be called without external synchronization and only | |
| // needs to be ordered with the current node's own mutators. See ApiObjectList for typical usage. | |
| template <typename T> | |
| class LinkNode { | |
| public: | |
| LinkNode() : previous_(nullptr), next_(nullptr) {} | |
| LinkNode(LinkNode<T>* previous, LinkNode<T>* next) : previous_(previous), next_(next) {} | |
| LinkNode(LinkNode<T>&& rhs) { | |
| next_ = rhs.next_; | |
| rhs.next_ = nullptr; | |
| previous_ = rhs.previous_; | |
| rhs.previous_ = nullptr; | |
| // If the node belongs to a list, next_ and previous_ are both non-null. | |
| // Otherwise, they are both null. | |
| if (next_) { | |
| next_->previous_ = this; | |
| previous_->next_ = this; | |
| } | |
| } | |
| ~LinkNode() { | |
| // Remove the node from any list, otherwise there can be outstanding references to the node | |
| // even after it has been freed. | |
| RemoveFromList(); | |
| } | |
| // Insert |this| into the linked list, before |e|. | |
| void InsertBefore(LinkNode<T>* e) { | |
| this->next_ = e; | |
| this->previous_ = e->previous_; | |
| e->previous_->next_ = this; | |
| e->previous_ = this; | |
| } | |
| // Insert |this| into the linked list, after |e|. | |
| void InsertAfter(LinkNode<T>* e) { | |
| this->next_ = e->next_; | |
| this->previous_ = e; | |
| e->next_->previous_ = this; | |
| e->next_ = this; | |
| } | |
| // Check if |this| is in a list. | |
| bool IsInList() const { | |
| DAWN_ASSERT((this->previous_ == nullptr) == (this->next_ == nullptr)); | |
| return this->next_ != nullptr; | |
| } | |
| // Remove |this| from the linked list. Returns true iff removed from a list. | |
| bool RemoveFromList() { | |
| if (!IsInList()) { | |
| return false; | |
| } | |
| this->previous_->next_ = this->next_; | |
| this->next_->previous_ = this->previous_; | |
| // next() and previous() return non-null if and only this node is not in any list. | |
| this->next_ = nullptr; | |
| this->previous_ = nullptr; | |
| return true; | |
| } | |
| LinkNode<T>* previous() const { return previous_; } | |
| LinkNode<T>* next() const { return next_; } | |
| // Cast from the node-type to the value type. | |
| const T* value() const { return static_cast<const T*>(this); } | |
| T* value() { return static_cast<T*>(this); } | |
| private: | |
| friend class LinkedList<T>; | |
| // We only offer relaxed memory order for next and prev ptr which should be enough for our use | |
| // cases. Note: Other nodes' Insert or RemoveFromList() may change these pointers concurrently, | |
| // but they never set them to null (only this node's RemoveFromList() does), so IsInList() | |
| // remains correct. | |
| Atomic<LinkNode<T>*, std::memory_order::relaxed> previous_{nullptr}; | |
| Atomic<LinkNode<T>*, std::memory_order::relaxed> next_{nullptr}; | |
| }; | |
| template <typename T> | |
| class LinkedList { | |
| public: | |
| // The "root" node is self-referential, and forms the basis of a circular | |
| // list (root_.next() will point back to the start of the list, | |
| // and root_->previous() wraps around to the end of the list). | |
| LinkedList() : root_(&root_, &root_) {} | |
| // Appends |e| to the end of the linked list. | |
| void Append(LinkNode<T>* e) { e->InsertBefore(&root_); } | |
| // Prepends |e| to the front og the linked list. | |
| void Prepend(LinkNode<T>* e) { e->InsertAfter(&root_); } | |
| // Moves all elements (in order) of the list and appends them into |l| leaving the list empty. | |
| void MoveInto(LinkedList<T>* l) { | |
| if (empty()) { | |
| return; | |
| } | |
| l->root_.previous_->next_ = root_.next_; | |
| root_.next_->previous_ = l->root_.previous_; | |
| l->root_.previous_ = root_.previous_; | |
| root_.previous_->next_ = &l->root_; | |
| root_.next_ = &root_; | |
| root_.previous_ = &root_; | |
| } | |
| LinkNode<T>* head() const { return root_.next(); } | |
| LinkNode<T>* tail() const { return root_.previous(); } | |
| const LinkNode<T>* end() const { return &root_; } | |
| bool empty() const { return head() == end(); } | |
| private: | |
| LinkNode<T> root_; | |
| }; | |
| template <typename T> | |
| class LinkedListIterator { | |
| public: | |
| explicit LinkedListIterator(LinkNode<T>* node) : current_(node), next_(node->next()) {} | |
| // We keep an early reference to the next node in the list so that even if the current element | |
| // is modified or removed from the list, we have a valid next node. | |
| LinkedListIterator<T> const& operator++() { | |
| current_ = next_; | |
| next_ = current_->next(); | |
| return *this; | |
| } | |
| bool operator!=(const LinkedListIterator<T>& other) const { return current_ != other.current_; } | |
| LinkNode<T>* operator*() const { return current_; } | |
| private: | |
| // RAW_PTR_EXCLUSION: Linked lists are used and iterated a lot so these pointers are very hot. | |
| // All accesses to the pointers are behind "safe" APIs such that it is not possible (in | |
| // single-threaded code) to use them after they are freed. | |
| RAW_PTR_EXCLUSION LinkNode<T>* current_ = nullptr; | |
| RAW_PTR_EXCLUSION LinkNode<T>* next_ = nullptr; | |
| }; | |
| template <typename T> | |
| LinkedListIterator<T> begin(LinkedList<T>& l) { | |
| return LinkedListIterator<T>(l.head()); | |
| } | |
| // Free end function does't use LinkedList<T>::end because of it's const nature. Instead we wrap | |
| // around from tail. | |
| template <typename T> | |
| LinkedListIterator<T> end(LinkedList<T>& l) { | |
| return LinkedListIterator<T>(l.tail()->next()); | |
| } | |
| } // namespace dawn | |
| #endif // SRC_DAWN_COMMON_LINKEDLIST_H_ |