| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_ATTACHMENTSTATE_H_ | |
| #define SRC_DAWN_NATIVE_ATTACHMENTSTATE_H_ | |
| #include <array> | |
| #include <bitset> | |
| #include <vector> | |
| #include "src/dawn/common/Constants.h" | |
| #include "src/dawn/common/ContentLessObjectCacheable.h" | |
| #include "src/dawn/common/RefCounted.h" | |
| #include "src/dawn/common/ityp_array.h" | |
| #include "src/dawn/common/ityp_bitset.h" | |
| #include "src/dawn/native/CachedObject.h" | |
| #include "src/dawn/native/IntegerTypes.h" | |
| #include "src/dawn/native/dawn_platform.h" | |
| namespace dawn::native { | |
| class DeviceBase; | |
| class AttachmentState final : public RefCounted, | |
| public CachedObject, | |
| public ContentLessObjectCacheable<AttachmentState> { | |
| public: | |
| struct ExpandResolveInfo { | |
| // Mask indicates which attachments use `ExpandResolveTexture` load op. | |
| ColorAttachmentMask attachmentsToExpandResolve; | |
| // Mask indicates which attachments have resolve target. Only enabled if | |
| // attachmentsToExpandResolve has any bit set. | |
| ColorAttachmentMask resolveTargetsMask; | |
| }; | |
| // Note: Descriptors must be validated before the AttachmentState is constructed. | |
| explicit AttachmentState(const RenderBundleEncoderDescriptor* descriptor); | |
| explicit AttachmentState(const UnpackedPtr<RenderPipelineDescriptor>& descriptor, | |
| const PipelineLayoutBase* layout); | |
| explicit AttachmentState(const UnpackedPtr<RenderPassDescriptor>& descriptor); | |
| // Constructor used to avoid re-parsing descriptors when we already parsed them for cache keys. | |
| AttachmentState(const AttachmentState& blueprint); | |
| ColorAttachmentMask GetColorAttachmentsMask() const; | |
| wgpu::TextureFormat GetColorAttachmentFormat(ColorAttachmentIndex index) const; | |
| bool HasDepthStencilAttachment() const; | |
| wgpu::TextureFormat GetDepthStencilFormat() const; | |
| uint32_t GetSampleCount() const; | |
| const ExpandResolveInfo& GetExpandResolveInfo() const; | |
| bool HasPixelLocalStorage() const; | |
| const std::vector<wgpu::TextureFormat>& GetStorageAttachmentSlots() const; | |
| std::vector<ColorAttachmentIndex> ComputeStorageAttachmentPackingInColorAttachments() const; | |
| struct EqualityFunc { | |
| bool operator()(const AttachmentState* a, const AttachmentState* b) const; | |
| }; | |
| size_t ComputeContentHash() override; | |
| protected: | |
| void DeleteThis() override; | |
| private: | |
| ColorAttachmentMask mColorAttachmentsSet; | |
| PerColorAttachment<wgpu::TextureFormat> mColorFormats; | |
| // Default (texture format Undefined) indicates there is no depth stencil attachment. | |
| wgpu::TextureFormat mDepthStencilFormat = wgpu::TextureFormat::Undefined; | |
| uint32_t mSampleCount = 0; | |
| ExpandResolveInfo mExpandResolveInfo; | |
| bool mHasPLS = false; | |
| std::vector<wgpu::TextureFormat> mStorageAttachmentSlots; | |
| }; | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_ATTACHMENTSTATE_H_ |