| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
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| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
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| #ifndef SRC_DAWN_NATIVE_BINDGROUPLAYOUTINTERNAL_H_ | |
| #define SRC_DAWN_NATIVE_BINDGROUPLAYOUTINTERNAL_H_ | |
| #include <algorithm> | |
| #include <bitset> | |
| #include <map> | |
| #include <string> | |
| #include "absl/container/flat_hash_map.h" | |
| #include "src/dawn/common/Constants.h" | |
| #include "src/dawn/common/ContentLessObjectCacheable.h" | |
| #include "src/dawn/common/Range.h" | |
| #include "src/dawn/common/SlabAllocator.h" | |
| #include "src/dawn/common/ityp_vector.h" | |
| #include "src/dawn/native/BindingInfo.h" | |
| #include "src/dawn/native/CachedObject.h" | |
| #include "src/dawn/native/ChainUtils.h" | |
| #include "src/dawn/native/Error.h" | |
| #include "src/dawn/native/Forward.h" | |
| #include "src/dawn/native/ObjectBase.h" | |
| #include "src/dawn/native/dawn_platform.h" | |
| #include "src/utils/span.h" | |
| namespace dawn::native { | |
| ResultOrError<UnpackedPtr<BindGroupLayoutDescriptor>> ValidateBindGroupLayoutDescriptor( | |
| DeviceBase* device, | |
| const BindGroupLayoutDescriptor* descriptor, | |
| bool allowInternalBinding = false); | |
| // In the BindGroupLayout, entries are sorted by type for more efficient lookup and iteration. | |
| // This enum is the order that's used and can also be used to index various ranges of entries. | |
| // The enum is public so that helper function can use it during creation of the BindGroupLayout, | |
| // but the order is not meant to be used anywhere else. Use the accessors on the BindGroupLayout for | |
| // logic that relies on the packing or the order. | |
| enum BindingTypeOrder : uint32_t { | |
| // Buffers | |
| BindingTypeOrder_DynamicBuffer, | |
| BindingTypeOrder_RegularBuffer, | |
| // Textures | |
| BindingTypeOrder_SampledTexture, | |
| BindingTypeOrder_StorageTexture, | |
| BindingTypeOrder_InputAttachment, | |
| // Samplers | |
| BindingTypeOrder_StaticSampler, | |
| BindingTypeOrder_RegularSampler, | |
| // Texel Buffers | |
| BindingTypeOrder_TexelBuffer, | |
| // Start of entries that are expanded in the frontend and aren't actually stored in the bind | |
| // groups. | |
| BindingTypeOrder_ExternalTexture, | |
| BindingTypeOrder_Count, | |
| }; | |
| // BindGroupLayout stores the information passed in the BindGroupLayoutDescriptor but processes it | |
| // in various ways to make it more efficient to use internally and to add internal bindings used to | |
| // implement WebGPU feature that don't exist in backend APIs. | |
| // | |
| // Storing information in hashmap<BindingNumber, T> would be inefficient because these numbers may | |
| // be sparse. Instead the are compacted into vectors, and reordered using |BindingTypeOrder| to make | |
| // it efficient to iterate over all the bindings of a same kind. Indexing the packed bindings is | |
| // done with |BindingIndex| or |APIBindingIndex| (see below for the explanation). | |
| // | |
| // In some cases bindings need to be expanded because a single BGLEntry can match multiple | |
| // BGEntries when bindingArraySize > 1. To make handling more regular, a fake BGLEntry is created | |
| // for each array element such that most code doesn't need to be aware of bindingArraySize. | |
| // | |
| // We also need to have private bindings that cannot be set by the users: ExternalTextures add | |
| // additional bindings for their inner workings which are private to Dawn. Conversely | |
| // ExternalTexture is a pure frontend object and doesn't exist in backends, so dawn::native must | |
| // mostly be unaware about it. This is where |BindingIndex| and |APIBindingIndex| are different: | |
| // | |
| // - |APIBindingIndex| are user-facing bindings and cannot be used to access private bindings. It | |
| // is used in code for BindGroup validation and opertations and when reflecting/validating WGSL | |
| // bind points. | |
| // - |BindingIndex| are Dawn-facing bindings where ExternalTexture shouldn't be accessed and | |
| // instead can be used to access internal bindings. | |
| // | |
| // Internally both |APIBindingIndex| and |BindingIndex| are used to access the same vector, but the | |
| // types are used to force uses of different BindGroupLayout accessors that ASSERT the invariant | |
| // above. | |
| class BindGroupLayoutInternalBase : public ApiObjectBase, | |
| public CachedObject, | |
| public ContentLessObjectCacheable<BindGroupLayoutInternalBase> { | |
| public: | |
| BindGroupLayoutInternalBase(DeviceBase* device, | |
| const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor, | |
| ApiObjectBase::UntrackedByDeviceTag tag); | |
| BindGroupLayoutInternalBase(DeviceBase* device, | |
| const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor); | |
| ~BindGroupLayoutInternalBase() override; | |
| ObjectType GetType() const override; | |
| // A map from the BindingNumber to its packed APIBindingIndex. | |
| using BindingMap = std::map<BindingNumber, APIBindingIndex>; | |
| // Getters for bindings | |
| const BindingInfo& GetBindingInfo(BindingIndex bindingIndex) const; | |
| const BindingInfo& GetAPIBindingInfo(APIBindingIndex bindingIndex) const; | |
| const BindingMap& GetBindingMap() const; | |
| BindingIndex AsBindingIndex(APIBindingIndex index) const; | |
| APIBindingIndex GetAPIBindingIndex(BindingNumber bindingNumber) const; | |
| // Map used to convert APIBindingIndex to indices in BindGroupBase::GetBoundExternalTextures. | |
| using BoundExternalTextureMap = absl::flat_hash_map<APIBindingIndex, size_t>; | |
| const BoundExternalTextureMap& GetBoundExternalTextureMap() const; | |
| // Returns the number of internal bindings, excluding things like ExternalTexture. | |
| BindingIndex GetBindingCount() const; | |
| // Returns |BindingIndex| because dynamic buffers are packed at the front. | |
| BindingIndex GetDynamicBufferCount() const; | |
| uint32_t GetDynamicStorageBufferCount() const; | |
| uint32_t GetUnverifiedBufferCount() const; | |
| uint32_t GetAPIStaticSamplerCount() const; | |
| uint32_t GetStaticSamplerCount() const; | |
| bool IsStorageBufferBinding(BindingIndex bindingIndex) const; | |
| bool IsExternalTextureBinding(APIBindingIndex bindingIndex) const; | |
| uint32_t GetExternalTextureCount() const; | |
| // Returns the exact ranges of indices that contains specific binding types. | |
| BeginEndRange<BindingIndex> GetDynamicBufferIndices() const; | |
| BeginEndRange<BindingIndex> GetBufferIndices() const; | |
| BeginEndRange<BindingIndex> GetStorageTextureIndices() const; | |
| BeginEndRange<BindingIndex> GetTexelBufferIndices() const; | |
| BeginEndRange<BindingIndex> GetSampledTextureIndices() const; | |
| BeginEndRange<BindingIndex> GetTextureIndices() const; | |
| BeginEndRange<BindingIndex> GetSamplerIndices() const; | |
| BeginEndRange<BindingIndex> GetStaticSamplerIndices() const; | |
| BeginEndRange<BindingIndex> GetNonStaticSamplerIndices() const; | |
| BeginEndRange<BindingIndex> GetInputAttachmentIndices() const; | |
| BeginEndRange<APIBindingIndex> GetExternalTextureIndices() const; | |
| // Functions necessary for the unordered_set<BGLBase*>-based cache. | |
| size_t ComputeContentHash() override; | |
| struct EqualityFunc { | |
| bool operator()(const BindGroupLayoutInternalBase* a, | |
| const BindGroupLayoutInternalBase* b) const; | |
| }; | |
| bool IsEmpty() const; | |
| // Used to get counts and validate them in pipeline layout creation. It might not match the | |
| // actual number of bindings stored as external textures are expanded. Other getters should be | |
| // used to get the stored counts. | |
| const BindingCounts& GetValidationBindingCounts() const; | |
| // Returns the number of bindings that's expected in the BindGroupDescriptor for BindGroups | |
| // created from this layout. | |
| uint32_t GetBindingCountForBindGroupCreation() const; | |
| bool NeedsCrossBindingValidation() const; | |
| struct BufferBindingData { | |
| uint64_t offset = 0; | |
| uint64_t size = 0; | |
| }; | |
| struct BindingDataPointers { | |
| ityp::span<BindingIndex, BufferBindingData> const bufferData = {}; | |
| ityp::span<BindingIndex, Ref<ObjectBase>> const bindings = {}; | |
| ityp::span<uint32_t, uint64_t> const unverifiedBufferSizes = {}; | |
| }; | |
| // Compute the amount of space / alignment required to store bindings for a bind group of | |
| // this layout. | |
| size_t GetBindingDataSize() const; | |
| static constexpr size_t GetBindingDataAlignment() { | |
| static_assert(alignof(Ref<ObjectBase>) <= alignof(BufferBindingData)); | |
| return alignof(BufferBindingData); | |
| } | |
| BindingDataPointers ComputeBindingDataPointers(void* dataStart) const; | |
| // Returns a detailed string representation of the layout entries for use in error messages. | |
| std::string EntriesToString() const; | |
| // Signals it's an appropriate time to free unused memory. BindGroupLayout implementations often | |
| // have SlabAllocator<BindGroup> that need an external signal. | |
| virtual void ReduceMemoryUsage(); | |
| protected: | |
| void DestroyImpl(DestroyReason reason) override; | |
| template <typename BindGroup> | |
| SlabAllocator<BindGroup> MakeFrontendBindGroupAllocator(size_t size) { | |
| return SlabAllocator<BindGroup>( | |
| size, // bytes | |
| Align(sizeof(BindGroup), GetBindingDataAlignment()) + GetBindingDataSize(), // size | |
| std::max(alignof(BindGroup), GetBindingDataAlignment()) // alignment | |
| ); | |
| } | |
| private: | |
| BindGroupLayoutInternalBase(DeviceBase* device, ObjectBase::ErrorTag tag, StringView label); | |
| // The entries with arbitrary BindingNumber are repacked into a compact BindingIndex range. | |
| ityp::vector<BindingIndex, BindingInfo> mBindingInfo; | |
| // Keep a list of the start indices for each kind of binding. Then (exclusive) end of a range | |
| // of bindings is the start of the next range. (that's why we use count + 1 entry, to have the | |
| // "end" of the last binding type) | |
| BindingIndex GetBindingTypeStart(BindingTypeOrder type) const; | |
| BindingIndex GetBindingTypeEnd(BindingTypeOrder type) const; | |
| std::array<BindingIndex, BindingTypeOrder_Count + 1> mBindingTypeStart = {}; | |
| // Additional counts for types of bindings. | |
| uint32_t mUnverifiedBufferCount = 0; | |
| uint32_t mDynamicStorageBufferCount = 0; | |
| // Map from BindGroupLayoutEntry.binding as BindingNumber to packed indices as BindingIndex. | |
| // TODO(https://issues.chromium.org/448578977): Use a more optimized map type. | |
| BindingMap mBindingMap; | |
| // Map from APIBindingIndex of External Texture to its index in | |
| // BindGroupBase::mBoundExternalTextures. | |
| BoundExternalTextureMap mBoundExternalTextureMap; | |
| BindingCounts mValidationBindingCounts = {}; | |
| bool mNeedsCrossBindingValidation = false; | |
| }; | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_BINDGROUPLAYOUT_H_ |