| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_CHAINUTILSIMPL_INL_ | |
| #define SRC_DAWN_NATIVE_CHAINUTILSIMPL_INL_ | |
| namespace dawn::native { | |
| struct DawnInstanceDescriptor; | |
| namespace d3d { | |
| struct RequestAdapterOptionsLUID; | |
| } | |
| namespace d3d11 { | |
| struct RequestAdapterOptionsD3D11Device; | |
| struct SharedTextureMemoryD3D11Texture2DDescriptor; | |
| } | |
| namespace d3d12 { | |
| struct SharedBufferMemoryD3D12ResourceDescriptor; | |
| struct SharedTextureMemoryD3D12ResourceDescriptor; | |
| } | |
| namespace opengl { | |
| struct RequestAdapterOptionsGetGLProc; | |
| struct RequestAdapterOptionsAngleVirtualizationGroup; | |
| } | |
| namespace vulkan { | |
| struct YCbCrVulkanDescriptor; | |
| } | |
| namespace detail { | |
| template <> | |
| constexpr inline wgpu::SType STypeForImpl<DawnInstanceDescriptor> = | |
| wgpu::SType(WGPUSType_DawnInstanceDescriptor); | |
| template <> | |
| struct AdditionalExtensions<InstanceDescriptor> { | |
| using List = AdditionalExtensionsList<const DawnInstanceDescriptor*>; | |
| }; | |
| template <> | |
| constexpr inline wgpu::SType STypeForImpl<d3d::RequestAdapterOptionsLUID> = | |
| wgpu::SType(WGPUSType_RequestAdapterOptionsLUID); | |
| template <> | |
| constexpr inline wgpu::SType STypeForImpl<d3d11::RequestAdapterOptionsD3D11Device> = | |
| wgpu::SType(WGPUSType_RequestAdapterOptionsD3D11Device); | |
| template <> | |
| constexpr inline wgpu::SType STypeForImpl<opengl::RequestAdapterOptionsGetGLProc> = | |
| wgpu::SType(WGPUSType_RequestAdapterOptionsGetGLProc); | |
| template <> | |
| constexpr inline wgpu::SType STypeForImpl<opengl::RequestAdapterOptionsAngleVirtualizationGroup> = | |
| wgpu::SType(WGPUSType_RequestAdapterOptionsAngleVirtualizationGroup); | |
| template <> | |
| struct AdditionalExtensions<RequestAdapterOptions> { | |
| using List = AdditionalExtensionsList<const d3d::RequestAdapterOptionsLUID*, | |
| const d3d11::RequestAdapterOptionsD3D11Device*, | |
| const opengl::RequestAdapterOptionsGetGLProc*, | |
| const opengl::RequestAdapterOptionsAngleVirtualizationGroup*>; | |
| }; | |
| template <> | |
| constexpr inline wgpu::SType STypeForImpl<d3d11::SharedTextureMemoryD3D11Texture2DDescriptor> = | |
| wgpu::SType(WGPUSType_SharedTextureMemoryD3D11Texture2DDescriptor); | |
| template <> | |
| constexpr inline wgpu::SType STypeForImpl<d3d12::SharedTextureMemoryD3D12ResourceDescriptor> = | |
| wgpu::SType(WGPUSType_SharedTextureMemoryD3D12ResourceDescriptor); | |
| template <> | |
| struct AdditionalExtensions<SharedTextureMemoryDescriptor> { | |
| using List = | |
| AdditionalExtensionsList<const d3d11::SharedTextureMemoryD3D11Texture2DDescriptor*, | |
| const d3d12::SharedTextureMemoryD3D12ResourceDescriptor*>; | |
| }; | |
| template <> | |
| constexpr inline wgpu::SType STypeForImpl<d3d12::SharedBufferMemoryD3D12ResourceDescriptor> = | |
| wgpu::SType(WGPUSType_SharedBufferMemoryD3D12ResourceDescriptor); | |
| template <> | |
| struct AdditionalExtensions<SharedBufferMemoryDescriptor> { | |
| using List = | |
| AdditionalExtensionsList<const d3d12::SharedBufferMemoryD3D12ResourceDescriptor*>; | |
| }; | |
| } // namespace detail | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_CHAINUTILSIMPL_INL_ |