| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_INDIRECTDRAWMETADATA_H_ | |
| #define SRC_DAWN_NATIVE_INDIRECTDRAWMETADATA_H_ | |
| #include <cstdint> | |
| #include <map> | |
| #include <utility> | |
| #include <vector> | |
| #include "absl/container/flat_hash_set.h" | |
| #include "partition_alloc/pointers/raw_ptr.h" | |
| #include "src/dawn/common/Ref.h" | |
| #include "src/dawn/common/ityp_vector.h" | |
| #include "src/dawn/native/Buffer.h" | |
| #include "src/dawn/native/CommandBufferStateTracker.h" | |
| #include "src/dawn/native/Commands.h" | |
| #include "src/utils/non_copyable.h" | |
| namespace dawn::native { | |
| class RenderBundleBase; | |
| struct CombinedLimits; | |
| // The IndirectDrawIndex indicates the order in which an indirect draw is executed in a render | |
| // pass. It is tracked to enable association of validated buffer/offset data with the original | |
| // draw after draws are batched for validation. | |
| using IndirectDrawIndex = TypedInteger<struct IndirectDrawIndexT, uint64_t>; | |
| // In the unlikely scenario that indirect offsets used over a single buffer span more than | |
| // this length of the buffer, we split the validation work into multiple batches. | |
| uint64_t ComputeMaxIndirectValidationBatchOffsetRange(const CombinedLimits& limits); | |
| // Metadata corresponding to the validation requirements of a single render pass. This metadata | |
| // is accumulated while its corresponding render pass is encoded, and is later used to encode | |
| // validation commands to be inserted into the command buffer just before the render pass's own | |
| // commands. | |
| class IndirectDrawMetadata : public NonCopyable { | |
| public: | |
| enum class DrawType : uint8_t { | |
| NonIndexed, | |
| Indexed, | |
| }; | |
| struct IndirectDraw { | |
| IndirectDrawIndex validatedDrawIndex = IndirectDrawIndex(0u); | |
| uint64_t inputBufferOffset = 0; | |
| uint64_t numIndexBufferElements = 0; | |
| uint64_t indexBufferOffsetInElements = 0; | |
| // When validation is enabled, the original indirect buffer is validated and copied to a new | |
| // indirect buffer containing only valid commands. The pointer to the command allocated in | |
| // the command allocator is used to swap the indirect buffer for the validated one before | |
| // the backend processes the command. Valid until the backend has processed the | |
| // commands. | |
| raw_ptr<DrawIndirectCmd> cmd = nullptr; | |
| }; | |
| // Stores a side-channel of indirect draw args post-validation. | |
| struct ValidatedIndirectDraw { | |
| Ref<BufferBase> indirectBuffer = nullptr; | |
| uint64_t indirectOffset = 0; | |
| }; | |
| struct IndirectValidationBatch { | |
| uint64_t minOffset = 0; | |
| uint64_t maxOffset = 0; | |
| std::vector<IndirectDraw> draws; | |
| }; | |
| struct IndirectMultiDraw { | |
| DrawType type = DrawType::NonIndexed; | |
| Ref<BufferBase> indexBuffer = nullptr; | |
| uint64_t indexBufferSize = 0; | |
| uint64_t indexBufferOffsetInBytes = 0; | |
| wgpu::IndexFormat indexFormat = wgpu::IndexFormat::Undefined; | |
| wgpu::PrimitiveTopology topology = wgpu::PrimitiveTopology::Undefined; | |
| bool duplicateBaseVertexInstance = false; | |
| // When validation is enabled, the original indirect buffer is validated and copied to a new | |
| // indirect buffer containing only valid commands. The pointer to the command allocated in | |
| // the command allocator is used to swap the indirect buffer for the validated one before | |
| // the backend processes the command. Valid until the backend has processed the | |
| // commands. | |
| raw_ptr<MultiDrawIndirectCmd> cmd = nullptr; | |
| }; | |
| // Tracks information about every draw call in this render pass which uses the same indirect | |
| // buffer and the same-sized index buffer. Calls are grouped by indirect offset ranges so | |
| // that validation work can be chunked efficiently if necessary. | |
| class IndexedIndirectBufferValidationInfo { | |
| public: | |
| explicit IndexedIndirectBufferValidationInfo(BufferBase* indirectBuffer); | |
| // Logs a new drawIndexedIndirect call for the render pass. `cmd` is updated with an | |
| // assigned (and deferred) buffer ref and relative offset before returning. | |
| void AddIndirectDraw(uint32_t maxDrawCallsPerIndirectValidationBatch, | |
| uint64_t maxBatchOffsetRange, | |
| IndirectDraw draw); | |
| // Adds draw calls from an already-computed batch, e.g. from a previously encoded | |
| // RenderBundle. The added batch is merged into an existing batch if possible, otherwise | |
| // it's added to mBatch. | |
| void AddBatch(uint32_t maxDrawCallsPerIndirectValidationBatch, | |
| uint64_t maxBatchOffsetRange, | |
| const IndirectValidationBatch& batch, | |
| IndirectDrawIndex indirectDrawIndexOffset); | |
| const std::vector<IndirectValidationBatch>& GetBatches() const; | |
| BufferBase* GetIndirectBuffer() const; | |
| private: | |
| friend class IndirectDrawMetadata; | |
| Ref<BufferBase> mIndirectBuffer; | |
| // A list of information about validation batches that will need to be executed for the | |
| // corresponding indirect buffer prior to a single render pass. These are kept sorted by | |
| // minOffset and may overlap iff the number of offsets in one batch would otherwise | |
| // exceed some large upper bound (roughly ~33M draw calls). | |
| // | |
| // Since the most common expected cases will overwhelmingly require only a single | |
| // validation pass per render pass, this is optimized for efficient updates to a single | |
| // batch rather than for efficient manipulation of a large number of batches. | |
| std::vector<IndirectValidationBatch> mBatches; | |
| }; | |
| struct IndexedIndirectConfig { | |
| const uintptr_t inputIndirectBufferPtr; | |
| const bool duplicateBaseVertexInstance; | |
| const DrawType drawType; | |
| IndexedIndirectConfig(uintptr_t inputIndirectBufferPtr, | |
| bool duplicateBaseVertexInstance, | |
| DrawType drawType) | |
| : inputIndirectBufferPtr(inputIndirectBufferPtr), | |
| duplicateBaseVertexInstance(duplicateBaseVertexInstance), | |
| drawType(drawType) {} | |
| bool operator<(const IndexedIndirectConfig& other) const; | |
| bool operator==(const IndexedIndirectConfig& other) const = default; | |
| }; | |
| using IndexedIndirectBufferValidationInfoMap = | |
| std::map<IndexedIndirectConfig, IndexedIndirectBufferValidationInfo>; | |
| explicit IndirectDrawMetadata(const CombinedLimits& limits); | |
| ~IndirectDrawMetadata(); | |
| IndirectDrawMetadata(IndirectDrawMetadata&&); | |
| IndirectDrawMetadata& operator=(IndirectDrawMetadata&&); | |
| IndexedIndirectBufferValidationInfoMap* GetIndexedIndirectBufferValidationInfo(); | |
| void AddBundle(RenderBundleBase* bundle); | |
| void AddIndexedIndirectDraw(wgpu::IndexFormat indexFormat, | |
| uint64_t indexBufferSize, | |
| uint64_t indexBufferOffset, | |
| BufferBase* indirectBuffer, | |
| uint64_t indirectOffset, | |
| bool duplicateBaseVertexInstance, | |
| DrawIndexedIndirectCmd* cmd); | |
| void AddIndirectDraw(BufferBase* indirectBuffer, | |
| uint64_t indirectOffset, | |
| bool duplicateBaseVertexInstance, | |
| DrawIndirectCmd* cmd); | |
| void AddMultiDrawIndirect(wgpu::PrimitiveTopology topology, | |
| bool duplicateBaseVertexInstance, | |
| MultiDrawIndirectCmd* cmd); | |
| void AddMultiDrawIndexedIndirect(BufferBase* indexBuffer, | |
| wgpu::IndexFormat indexFormat, | |
| uint64_t indexBufferSize, | |
| uint64_t indexBufferOffset, | |
| wgpu::PrimitiveTopology topology, | |
| bool duplicateBaseVertexInstance, | |
| MultiDrawIndexedIndirectCmd* cmd); | |
| void ClearIndexedIndirectBufferValidationInfo(); | |
| const std::vector<IndirectMultiDraw>& GetIndirectMultiDraws() const; | |
| void SetValidatedIndirectDrawArgs(const IndirectDraw& draw, | |
| BufferBase* indirectBuffer, | |
| uint64_t indirectOffset); | |
| ValidatedIndirectDraw GetValidatedIndirectDraw(DrawIndirectCmd* cmd, | |
| IndirectDrawIndex indirectDrawIndex) const; | |
| private: | |
| IndexedIndirectBufferValidationInfoMap mIndexedIndirectBufferValidationInfo; | |
| std::vector<IndirectMultiDraw> mMultiDraws; | |
| IndirectDrawIndex mNextIndirectDrawIndex{0u}; | |
| ityp::vector<IndirectDrawIndex, ValidatedIndirectDraw> mValidatedIndirectDraws; | |
| uint64_t mMaxBatchOffsetRange = 0; | |
| uint32_t mMaxDrawCallsPerBatch = 0; | |
| }; | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_INDIRECTDRAWMETADATA_H_ |