| // Copyright 2020 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_INTERNALPIPELINESTORE_H_ | |
| #define SRC_DAWN_NATIVE_INTERNALPIPELINESTORE_H_ | |
| #include <utility> | |
| #include "absl/container/flat_hash_map.h" | |
| #include "src/dawn/common/HashUtils.h" | |
| #include "src/dawn/native/ApplyClearColorValueWithDrawHelper.h" | |
| #include "src/dawn/native/BlitColorToColorWithDraw.h" | |
| #include "src/dawn/native/ObjectBase.h" | |
| #include "src/dawn/native/ScratchBuffer.h" | |
| #include "src/dawn/native/dawn_platform.h" | |
| namespace dawn::native { | |
| class DeviceBase; | |
| class RenderPipelineBase; | |
| class ShaderModuleBase; | |
| // Every DeviceBase owns an InternalPipelineStore. This is a general-purpose cache for | |
| // long-lived objects scoped to a device and used to support arbitrary pipeline operations. | |
| struct InternalPipelineStore { | |
| explicit InternalPipelineStore(DeviceBase* device); | |
| ~InternalPipelineStore(); | |
| absl::flat_hash_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> | |
| copyTextureForBrowserPipelines; | |
| absl::flat_hash_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> | |
| copyExternalTextureForBrowserPipelines; | |
| Ref<ShaderModuleBase> copyForBrowser; | |
| Ref<ComputePipelineBase> timestampComputePipeline; | |
| Ref<ShaderModuleBase> timestampCS; | |
| ApplyClearColorValueWithDrawPipelinesCache applyClearColorValueWithDrawPipelines; | |
| Ref<ShaderModuleBase> placeholderFragmentShader; | |
| void ResetScratchBuffers(); | |
| // A scratch buffer suitable for use as a copy destination and storage binding. | |
| ScratchBuffer scratchStorage; | |
| // A scratch buffer suitable for use as a copy destination, storage binding, and indirect | |
| // buffer for indirect dispatch or draw calls. | |
| ScratchBuffer scratchIndirectStorage; | |
| Ref<ShaderModuleBase> indirectDrawValidationShader; | |
| Ref<ComputePipelineBase> indirectDrawValidationPipeline; | |
| Ref<ComputePipelineBase> multiDrawValidationPipeline; | |
| Ref<ComputePipelineBase> dispatchIndirectValidationPipeline; | |
| // This is only for the metal backend. | |
| // The object is a MultiDrawConverterPipeline that contains the pipeline and argument encoder | |
| // for the metal backend's multi-draw converter compute pass. | |
| Ref<RefCounted> multidrawICBConverterPipeline; | |
| Ref<RenderPipelineBase> blitRG8ToDepth16UnormPipeline; | |
| using TextureFormatAndViewDimensionKeyType = | |
| std::pair<wgpu::TextureFormat, wgpu::TextureViewDimension>; | |
| struct TextureFormatAndViewDimensionHash { | |
| std::size_t operator()(const TextureFormatAndViewDimensionKeyType& k) const { | |
| size_t hash = 0; | |
| HashCombine(&hash, k.first); | |
| HashCombine(&hash, k.second); | |
| return hash; | |
| } | |
| }; | |
| absl::flat_hash_map<TextureFormatAndViewDimensionKeyType, | |
| Ref<ComputePipelineBase>, | |
| TextureFormatAndViewDimensionHash> | |
| blitTextureToBufferComputePipelines; | |
| struct BlitR8ToStencilPipelines { | |
| Ref<RenderPipelineBase> clearPipeline; | |
| std::array<Ref<RenderPipelineBase>, 8> setStencilPipelines; | |
| }; | |
| absl::flat_hash_map<TextureFormatAndViewDimensionKeyType, | |
| BlitR8ToStencilPipelines, | |
| TextureFormatAndViewDimensionHash> | |
| blitR8ToStencilPipelines; | |
| absl::flat_hash_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> depthBlitPipelines; | |
| absl::flat_hash_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> blitBufferToTexturePipelines; | |
| BlitColorToColorWithDrawPipelinesCache expandResolveTexturePipelines; | |
| ResolveMultisampleWithDrawPipelinesCache resolveMultisamplePipelines; | |
| }; | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_INTERNALPIPELINESTORE_H_ |