| // Copyright 2024 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_RENDERPASSWORKAROUNDSHELPER_H_ | |
| #define SRC_DAWN_NATIVE_RENDERPASSWORKAROUNDSHELPER_H_ | |
| #include "src/dawn/common/Ref.h" | |
| #include "src/dawn/common/ityp_array.h" | |
| #include "src/dawn/common/ityp_bitset.h" | |
| #include "src/dawn/native/ChainUtils.h" | |
| #include "src/dawn/native/Error.h" | |
| #include "src/dawn/native/IntegerTypes.h" | |
| #include "src/dawn/native/RenderPassEncoder.h" | |
| #include "src/utils/non_movable.h" | |
| namespace dawn::native { | |
| struct BeginRenderPassCmd; | |
| class CommandEncoder; | |
| struct RenderPassDescriptor; | |
| class RenderPassResourceUsageTracker; | |
| class TextureBase; | |
| class TextureViewBase; | |
| // This class does several render pass' workarounds at various steps: | |
| // - When post processing encoded BeginRenderPassCmd. | |
| // - After render pass starts. | |
| class RenderPassWorkaroundsHelper : NonMovable { | |
| public: | |
| RenderPassWorkaroundsHelper(); | |
| ~RenderPassWorkaroundsHelper(); | |
| MaybeError Initialize(CommandEncoder* encoder, | |
| const UnpackedPtr<RenderPassDescriptor>& renderPassDescriptor); | |
| MaybeError ApplyOnPostEncoding(CommandEncoder* encoder, | |
| const UnpackedPtr<RenderPassDescriptor>& renderPassDescriptor, | |
| RenderPassResourceUsageTracker* usageTracker, | |
| BeginRenderPassCmd* cmd, | |
| RenderPassEncoder::EndCallback* passEndCallbackOut); | |
| MaybeError ApplyOnRenderPassStart(RenderPassEncoder* rpEncoder, | |
| const UnpackedPtr<RenderPassDescriptor>& rpDesc); | |
| private: | |
| struct TextureAndView { | |
| Ref<TextureBase> texture; | |
| Ref<TextureViewBase> view; | |
| }; | |
| // Temporary resolve targets to replace the original resolve targets. | |
| PerColorAttachment<TextureAndView> mTempResolveTargets; | |
| ColorAttachmentMask mTempResolveTargetsMask; | |
| // Should we apply ExpandResolveTexture step? | |
| bool mShouldApplyExpandResolveEmulation = false; | |
| }; | |
| } // namespace dawn::native | |
| #endif |