| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_RENDERPIPELINE_H_ | |
| #define SRC_DAWN_NATIVE_RENDERPIPELINE_H_ | |
| #include <array> | |
| #include <bitset> | |
| #include <vector> | |
| #include "src/dawn/common/ContentLessObjectCacheable.h" | |
| #include "src/dawn/native/AttachmentState.h" | |
| #include "src/dawn/native/Forward.h" | |
| #include "src/dawn/native/ImmediatesLayout.h" | |
| #include "src/dawn/native/IntegerTypes.h" | |
| #include "src/dawn/native/Pipeline.h" | |
| #include "src/dawn/native/dawn_platform.h" | |
| namespace dawn::native { | |
| enum class VertexFormatBaseType { | |
| Float, | |
| Uint, | |
| Sint, | |
| }; | |
| struct VertexFormatInfo { | |
| uint32_t byteSize = 0; | |
| uint32_t componentCount = 0; | |
| VertexFormatBaseType baseType = VertexFormatBaseType::Float; | |
| }; | |
| const VertexFormatInfo& GetVertexFormatInfo(wgpu::VertexFormat format); | |
| class DeviceBase; | |
| MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device, | |
| const RenderPipelineDescriptor* descriptor); | |
| std::vector<StageAndDescriptor> GetRenderStagesAndSetPlaceholderShader( | |
| DeviceBase* device, | |
| const RenderPipelineDescriptor* descriptor); | |
| size_t IndexFormatSize(wgpu::IndexFormat format); | |
| bool IsStripPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology); | |
| struct VertexAttributeInfo { | |
| wgpu::VertexFormat format = static_cast<wgpu::VertexFormat>(0); | |
| uint64_t offset = 0; | |
| VertexAttributeLocation shaderLocation; | |
| VertexBufferSlot vertexBufferSlot; | |
| }; | |
| struct VertexBufferInfo { | |
| uint64_t arrayStride = 0; | |
| wgpu::VertexStepMode stepMode = wgpu::VertexStepMode::Undefined; | |
| uint16_t usedBytesInStride = 0; | |
| // As indicated in the spec, the lastStride is max(attribute.offset + | |
| // sizeof(attribute.format)) for each attribute in the buffer[slot] | |
| uint64_t lastStride = 0; | |
| }; | |
| class RenderPipelineBase : public PipelineBase, | |
| public ContentLessObjectCacheable<RenderPipelineBase> { | |
| public: | |
| RenderPipelineBase(DeviceBase* device, const UnpackedPtr<RenderPipelineDescriptor>& descriptor); | |
| ~RenderPipelineBase() override; | |
| static Ref<RenderPipelineBase> MakeError(DeviceBase* device, StringView label); | |
| ObjectType GetType() const override; | |
| const RenderPipelineBase* AsRenderPipeline() const override { return this; } | |
| RenderPipelineBase* AsRenderPipeline() override { return this; } | |
| // Vertex getters | |
| const VertexAttributeMask& GetAttributeLocationsUsed() const; | |
| const VertexAttributeInfo& GetAttribute(VertexAttributeLocation location) const; | |
| const VertexBufferMask& GetVertexBuffersUsed() const; | |
| const VertexBufferMask& GetVertexBuffersUsedAsVertexBuffer() const; | |
| const VertexBufferMask& GetVertexBuffersUsedAsInstanceBuffer() const; | |
| const VertexBufferInfo& GetVertexBuffer(VertexBufferSlot slot) const; | |
| VertexBufferSlot GetVertexBufferCount() const; | |
| // Color attachment getters | |
| const ColorTargetState* GetColorTargetState(ColorAttachmentIndex attachmentSlot) const; | |
| ColorAttachmentMask GetColorAttachmentsMask() const; | |
| wgpu::TextureFormat GetColorAttachmentFormat(ColorAttachmentIndex attachment) const; | |
| // Primitive getters | |
| wgpu::PrimitiveTopology GetPrimitiveTopology() const; | |
| wgpu::IndexFormat GetStripIndexFormat() const; | |
| wgpu::CullMode GetCullMode() const; | |
| wgpu::FrontFace GetFrontFace() const; | |
| // Depth-stencil getters | |
| const DepthStencilState* GetDepthStencilState() const; | |
| bool HasDepthStencilAttachment() const; | |
| bool UsesStencil() const; | |
| wgpu::TextureFormat GetDepthStencilFormat() const; | |
| bool IsDepthBiasEnabled() const; | |
| int32_t GetDepthBias() const; | |
| float GetDepthBiasSlopeScale() const; | |
| float GetDepthBiasClamp() const; | |
| bool HasUnclippedDepth() const; | |
| // Multisample getters | |
| uint32_t GetSampleCount() const; | |
| uint32_t GetSampleMask() const; | |
| bool IsAlphaToCoverageEnabled() const; | |
| bool UseSampleRateShading() const; | |
| // Shader builtin getters | |
| bool WritesDepth() const; | |
| bool WritesStencil() const; | |
| bool UsesFragDepth() const; | |
| bool UsesFragPosition() const; | |
| bool UsesSampleIndex() const; | |
| bool UsesVertexIndex() const; | |
| bool UsesInstanceIndex() const; | |
| bool UsesFramebufferFetch() const; | |
| const AttachmentState* GetAttachmentState() const; | |
| // Functions necessary for the unordered_set<RenderPipelineBase*>-based cache. | |
| size_t ComputeContentHash() override; | |
| struct EqualityFunc { | |
| bool operator()(const RenderPipelineBase* a, const RenderPipelineBase* b) const; | |
| }; | |
| static constexpr wgpu::TextureFormat kImplicitPLSSlotFormat = wgpu::TextureFormat::R32Uint; | |
| protected: | |
| void DestroyImpl(DestroyReason reason) override; | |
| private: | |
| RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag, StringView label); | |
| MaybeError InitializeWithShaders() final; | |
| // Overridden by backends to perform their initialization steps. | |
| virtual MaybeError InitializeImpl() = 0; | |
| // Vertex state | |
| VertexBufferSlot mVertexBufferCount = {}; | |
| VertexAttributeMask mAttributeLocationsUsed; | |
| PerVertexAttribute<VertexAttributeInfo> mAttributeInfos; | |
| VertexBufferMask mVertexBuffersUsed; | |
| VertexBufferMask mVertexBuffersUsedAsVertexBuffer; | |
| VertexBufferMask mVertexBuffersUsedAsInstanceBuffer; | |
| PerVertexBuffer<VertexBufferInfo> mVertexBufferInfos; | |
| // Attachments | |
| Ref<AttachmentState> mAttachmentState; | |
| PerColorAttachment<ColorTargetState> mTargets; | |
| PerColorAttachment<BlendState> mTargetBlend; | |
| // Other state | |
| PrimitiveState mPrimitive = {}; | |
| DepthStencilState mDepthStencil = {}; | |
| MultisampleState mMultisample = {}; | |
| bool mWritesDepth = false; | |
| bool mWritesStencil = false; | |
| bool mUsesFragDepth = false; | |
| bool mUsesFragPosition = false; | |
| bool mUseSampleRateShading = false; | |
| bool mUsesSampleIndex = false; | |
| bool mUsesVertexIndex = false; | |
| bool mUsesInstanceIndex = false; | |
| bool mUsesFramebufferFetch = false; | |
| }; | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_RENDERPIPELINE_H_ |