| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
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| #ifndef SRC_DAWN_NATIVE_D3D11_COMPUTEPIPELINEGL_H_ | |
| #define SRC_DAWN_NATIVE_D3D11_COMPUTEPIPELINEGL_H_ | |
| #include "src/dawn/native/ComputePipeline.h" | |
| #include "src/dawn/native/CreatePipelineAsyncEvent.h" | |
| #include "src/dawn/native/d3d/d3d_platform.h" | |
| namespace dawn::native::d3d11 { | |
| class Device; | |
| class PipelineStateTracker; | |
| class ScopedSwapStateCommandRecordingContext; | |
| class ComputePipeline final : public ComputePipelineBase { | |
| public: | |
| static Ref<ComputePipeline> CreateUninitialized( | |
| Device* device, | |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor); | |
| void ApplyNow(PipelineStateTracker* tracker); | |
| ID3D11ComputeShader* GetD3D11ComputeShaderForTesting(); | |
| bool UsesNumWorkgroups() const; | |
| private: | |
| using ComputePipelineBase::ComputePipelineBase; | |
| ~ComputePipeline() override; | |
| ResultOrError<Extent3D> InitializeImpl() override; | |
| void SetLabelImpl() override; | |
| ComPtr<ID3D11ComputeShader> mComputeShader; | |
| }; | |
| } // namespace dawn::native::d3d11 | |
| #endif // SRC_DAWN_NATIVE_D3D11_COMPUTEPIPELINEGL_H_ |