| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/d3d11/DeviceD3D11.h" | |
| #include <algorithm> | |
| #include <limits> | |
| #include <sstream> | |
| #include <utility> | |
| #include "dawn/native/D3D11Backend.h" | |
| #include "dawn/platform/DawnPlatform.h" | |
| #include "src/dawn/common/GPUInfo.h" | |
| #include "src/dawn/native/ChainUtils.h" | |
| #include "src/dawn/native/DynamicUploader.h" | |
| #include "src/dawn/native/Instance.h" | |
| #include "src/dawn/native/d3d/D3DError.h" | |
| #include "src/dawn/native/d3d/KeyedMutex.h" | |
| #include "src/dawn/native/d3d/ShaderUtils.h" | |
| #include "src/dawn/native/d3d/UtilsD3D.h" | |
| #include "src/dawn/native/d3d11/BackendD3D11.h" | |
| #include "src/dawn/native/d3d11/BindGroupD3D11.h" | |
| #include "src/dawn/native/d3d11/BindGroupLayoutD3D11.h" | |
| #include "src/dawn/native/d3d11/BufferD3D11.h" | |
| #include "src/dawn/native/d3d11/CommandBufferD3D11.h" | |
| #include "src/dawn/native/d3d11/CommandRecordingContextD3D11.h" | |
| #include "src/dawn/native/d3d11/ComputePipelineD3D11.h" | |
| #include "src/dawn/native/d3d11/PhysicalDeviceD3D11.h" | |
| #include "src/dawn/native/d3d11/PipelineLayoutD3D11.h" | |
| #include "src/dawn/native/d3d11/PlatformFunctionsD3D11.h" | |
| #include "src/dawn/native/d3d11/QuerySetD3D11.h" | |
| #include "src/dawn/native/d3d11/QueueD3D11.h" | |
| #include "src/dawn/native/d3d11/RenderPipelineD3D11.h" | |
| #include "src/dawn/native/d3d11/SamplerD3D11.h" | |
| #include "src/dawn/native/d3d11/ShaderModuleD3D11.h" | |
| #include "src/dawn/native/d3d11/SharedFenceD3D11.h" | |
| #include "src/dawn/native/d3d11/SharedTextureMemoryD3D11.h" | |
| #include "src/dawn/native/d3d11/SwapChainD3D11.h" | |
| #include "src/dawn/native/d3d11/TextureD3D11.h" | |
| #include "src/dawn/native/d3d11/UtilsD3D11.h" | |
| #include "src/dawn/platform/tracing/TraceEvent.h" | |
| #include "src/utils/compiler.h" | |
| namespace dawn::native::d3d11 { | |
| size_t Sha3CacheFuncs::operator()(const Sha3_256::Output& key) const { | |
| // This combines the hash of the first 8 bytes and the last 8 bytes of the SHA3-256 output. | |
| // Given that the randomness of SHA3 is very good across all bits (avalanche effect), | |
| // sampling from two distant parts of the hash and combining them results in a good hash value | |
| // suitable for hash table distribution, while being more performant than hashing all 32 bytes. | |
| return DAWN_UNSAFE_TODO( | |
| absl::HashOf(absl::MakeSpan(key.data(), 8), | |
| absl::MakeSpan(key.data() + Sha3_256::kByteOutputLength - 8, 8))); | |
| } | |
| bool Sha3CacheFuncs::operator()(const Sha3_256::Output& a, const Sha3_256::Output& b) const { | |
| return DAWN_UNSAFE_TODO(std::memcmp(a.data(), b.data(), sizeof(Sha3_256::Output))) == 0; | |
| } | |
| namespace { | |
| static constexpr uint64_t kMaxDebugMessagesToPrint = 5; | |
| bool SkipDebugMessage(const D3D11_MESSAGE& message) { | |
| // Filter out messages that are not errors. | |
| switch (message.Severity) { | |
| case D3D11_MESSAGE_SEVERITY_INFO: | |
| case D3D11_MESSAGE_SEVERITY_MESSAGE: | |
| case D3D11_MESSAGE_SEVERITY_WARNING: | |
| return true; | |
| default: | |
| break; | |
| } | |
| switch (message.ID) { | |
| // D3D11 Debug layer warns no RTV set, however it is allowed. | |
| case D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET: | |
| // D3D11 Debug layer warns SetPrivateData() with same name more than once. | |
| case D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS: | |
| return true; | |
| case D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE: | |
| case D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN: | |
| // We already handle CheckFeatureSupport() failures so ignore the messages from the | |
| // debug layer. | |
| return true; | |
| case D3D11_MESSAGE_ID_DECODERBEGINFRAME_HAZARD: | |
| // This is video decoder's error which must happen externally because Dawn doesn't | |
| // handle video directly. So ignore it. | |
| return true; | |
| case D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW: | |
| case D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW: | |
| // Some clients use workarounds such as packing uniform data in a 32 bits BaseInstance | |
| // value to avoid needing an uniform buffer. See | |
| // https://source.chromium.org/chromium/chromium/src/+/main:third_party/skia/src/gpu/graphite/dawn/DawnResourceProvider.cpp;drc=d29622dea776ec762e8a69c8c65b87f8e9ee8908;l=398 | |
| // for one example. | |
| // The embedded data would cause BaseInstance + InstanceCount to overflow. This is not | |
| // an error because the workarounds always use InstanceCount=1 and we never invoke any | |
| // vertex shader at (BaseInstance + InstanceCount)-th instance. | |
| // Furthermore, the behavior of overflown InstanceID is already well documented in | |
| // https://learn.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-input-assembler-stage-using#instanceid | |
| // i.e. it will wrap to 0. | |
| return true; | |
| case D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS: | |
| case D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN: | |
| // External video decoder sometimes attempts to create a multiplanar texture with | |
| // non-even dimensions. This is not supported by D3D11 runtime, but the error should | |
| // already be handled by the call sites. Chromium's video decoder already does that so | |
| // it's better we don't treat this as a fatal error. | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| uint64_t AppendDebugLayerMessagesToError(ID3D11InfoQueue* infoQueue, | |
| uint64_t totalErrors, | |
| ErrorData* error) { | |
| DAWN_ASSERT(totalErrors > 0); | |
| DAWN_ASSERT(error != nullptr); | |
| uint64_t errorsEmitted = 0; | |
| for (uint64_t i = 0; i < totalErrors; ++i) { | |
| std::ostringstream messageStream; | |
| SIZE_T messageLength = 0; | |
| HRESULT hr = infoQueue->GetMessage(i, nullptr, &messageLength); | |
| if (FAILED(hr)) { | |
| messageStream << " ID3D11InfoQueue::GetMessage failed with " << hr; | |
| error->AppendBackendMessage(messageStream.str()); | |
| continue; | |
| } | |
| HeapArray<uint8_t> messageData(messageLength); | |
| D3D11_MESSAGE* message = reinterpret_cast<D3D11_MESSAGE*>(messageData.data()); | |
| hr = infoQueue->GetMessage(i, message, &messageLength); | |
| if (FAILED(hr)) { | |
| messageStream << " ID3D11InfoQueue::GetMessage failed with " << hr; | |
| error->AppendBackendMessage(messageStream.str()); | |
| continue; | |
| } | |
| if (SkipDebugMessage(*message)) { | |
| continue; | |
| } | |
| messageStream << "(" << message->ID << ") " << message->pDescription; | |
| error->AppendBackendMessage(messageStream.str()); | |
| errorsEmitted++; | |
| if (errorsEmitted >= kMaxDebugMessagesToPrint) { | |
| break; | |
| } | |
| } | |
| if (errorsEmitted < totalErrors) { | |
| std::ostringstream messages; | |
| messages << (totalErrors - errorsEmitted) << " messages silenced"; | |
| error->AppendBackendMessage(messages.str()); | |
| } | |
| // We only print up to the first kMaxDebugMessagesToPrint errors | |
| infoQueue->ClearStoredMessages(); | |
| return errorsEmitted; | |
| } | |
| } // namespace | |
| Device::Device(AdapterBase* adapter, | |
| const UnpackedPtr<DeviceDescriptor>& descriptor, | |
| const TogglesState& deviceToggles, | |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent) | |
| : Base(adapter, descriptor, deviceToggles, std::move(lostEvent)), | |
| mVertexShaderCache(1024), | |
| mPixelShaderCache(1024), | |
| mComputeShaderCache(1024) {} | |
| // static | |
| ResultOrError<Ref<Device>> Device::Create(AdapterBase* adapter, | |
| const UnpackedPtr<DeviceDescriptor>& descriptor, | |
| const TogglesState& deviceToggles, | |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent) { | |
| Ref<Device> device = | |
| AcquireRef(new Device(adapter, descriptor, deviceToggles, std::move(lostEvent))); | |
| DAWN_TRY(device->Initialize(descriptor)); | |
| return device; | |
| } | |
| MaybeError Device::Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor) { | |
| DAWN_TRY_ASSIGN( | |
| mD3d11Device, | |
| ToBackend(GetPhysicalDevice()) | |
| ->CreateD3D11Device(GetAdapter()->GetInstance()->IsBackendValidationEnabled())); | |
| DAWN_ASSERT(mD3d11Device != nullptr); | |
| mIsDebugLayerEnabled = IsDebugLayerEnabled(mD3d11Device); | |
| DAWN_TRY(CheckHRESULT(mD3d11Device.As(&mD3d11Device3), "D3D11: getting ID3D11Device3")); | |
| if (!IsToggleEnabled(Toggle::D3D11DisableFence)) { | |
| // Get the ID3D11Device5 interface which is need for creating fences. This interface is only | |
| // available since Win 10 Creators Update so don't return on error here. | |
| mD3d11Device.As(&mD3d11Device5); | |
| } | |
| Ref<Queue> queue; | |
| DAWN_TRY_ASSIGN(queue, Queue::Create(this, &descriptor->defaultQueue)); | |
| DAWN_TRY(DeviceBase::Initialize(descriptor, queue)); | |
| DAWN_TRY(queue->InitializePendingContext()); | |
| SetLabelImpl(); | |
| return {}; | |
| } | |
| Device::~Device() = default; | |
| ID3D11Device* Device::GetD3D11Device() const { | |
| return mD3d11Device.Get(); | |
| } | |
| ID3D11Device3* Device::GetD3D11Device3() const { | |
| return mD3d11Device3.Get(); | |
| } | |
| ID3D11Device5* Device::GetD3D11Device5() const { | |
| // Some older devices don't support ID3D11Device5. Make sure we avoid calling this method in | |
| // those cases. An assert here is to verify that. | |
| DAWN_ASSERT(mD3d11Device5); | |
| return mD3d11Device5.Get(); | |
| } | |
| MaybeError Device::TickImpl() { | |
| // Check for debug layer messages before executing the command context in case we encounter an | |
| // error during execution and early out as a result. | |
| DAWN_TRY(CheckDebugLayerAndGenerateErrors()); | |
| DAWN_TRY(ToBackend(GetQueue())->SubmitPendingCommands()); | |
| UnmapDestroyedBuffers(); | |
| return {}; | |
| } | |
| void Device::ReferenceUntilUnused(ComPtr<IUnknown> object) { | |
| mUsedComObjectRefs.Enqueue(object, GetQueue()->GetPendingCommandSerial()); | |
| } | |
| ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl( | |
| const UnpackedPtr<BindGroupDescriptor>& descriptor) { | |
| return BindGroup::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<BindGroupLayoutInternalBase>> Device::CreateBindGroupLayoutImpl( | |
| const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor) { | |
| return BindGroupLayout::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl( | |
| const UnpackedPtr<BufferDescriptor>& descriptor) { | |
| return Buffer::Create(this, descriptor, /*commandContext=*/nullptr); | |
| } | |
| ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer( | |
| CommandEncoder* encoder, | |
| const CommandBufferDescriptor* descriptor) { | |
| return CommandBuffer::Create(encoder, descriptor); | |
| } | |
| Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl( | |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) { | |
| return ComputePipeline::CreateUninitialized(this, descriptor); | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl( | |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) { | |
| return PipelineLayout::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) { | |
| return QuerySet::Create(this, descriptor); | |
| } | |
| Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl( | |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor) { | |
| return RenderPipeline::CreateUninitialized(this, descriptor); | |
| } | |
| ResultOrError<Ref<ResourceTableBase>> Device::CreateResourceTableImpl( | |
| const ResourceTableDescriptor* descriptor) { | |
| return DAWN_UNIMPLEMENTED_ERROR("ResourceTable is not supported on D3D11"); | |
| } | |
| ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) { | |
| return Sampler::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl( | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions) { | |
| return ShaderModule::Create(this, descriptor, internalExtensions); | |
| } | |
| ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl(Surface* surface, | |
| SwapChainBase* previousSwapChain, | |
| const SurfaceConfiguration* config) { | |
| return SwapChain::Create(this, surface, previousSwapChain, config); | |
| } | |
| ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl( | |
| const UnpackedPtr<TextureDescriptor>& descriptor) { | |
| return Texture::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl( | |
| TextureBase* texture, | |
| const UnpackedPtr<TextureViewDescriptor>& descriptor) { | |
| return TextureView::Create(texture, descriptor); | |
| } | |
| void Device::InitializeComputePipelineAsyncImpl(Ref<CreateComputePipelineAsyncEvent> event) { | |
| event->InitializeAsync(); | |
| } | |
| void Device::InitializeRenderPipelineAsyncImpl(Ref<CreateRenderPipelineAsyncEvent> event) { | |
| event->InitializeAsync(); | |
| } | |
| ResultOrError<Ref<SharedTextureMemoryBase>> Device::ImportSharedTextureMemoryImpl( | |
| const SharedTextureMemoryDescriptor* descriptor) { | |
| UnpackedPtr<SharedTextureMemoryDescriptor> unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(descriptor)); | |
| wgpu::SType type; | |
| DAWN_TRY_ASSIGN( | |
| type, (unpacked.ValidateBranches<Branch<SharedTextureMemoryDXGISharedHandleDescriptor>, | |
| Branch<SharedTextureMemoryD3D11Texture2DDescriptor>>())); | |
| switch (type) { | |
| case wgpu::SType::SharedTextureMemoryDXGISharedHandleDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedTextureMemoryDXGISharedHandle), | |
| "%s is not enabled.", | |
| wgpu::FeatureName::SharedTextureMemoryDXGISharedHandle); | |
| return SharedTextureMemory::Create( | |
| this, descriptor->label, | |
| unpacked.Get<SharedTextureMemoryDXGISharedHandleDescriptor>()); | |
| case wgpu::SType::SharedTextureMemoryD3D11Texture2DDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedTextureMemoryD3D11Texture2D), | |
| "%s is not enabled.", | |
| wgpu::FeatureName::SharedTextureMemoryD3D11Texture2D); | |
| return SharedTextureMemory::Create( | |
| this, descriptor->label, | |
| unpacked.Get<SharedTextureMemoryD3D11Texture2DDescriptor>()); | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| ResultOrError<Ref<SharedFenceBase>> Device::ImportSharedFenceImpl( | |
| const SharedFenceDescriptor* descriptor) { | |
| UnpackedPtr<SharedFenceDescriptor> unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(descriptor)); | |
| wgpu::SType type; | |
| DAWN_TRY_ASSIGN(type, | |
| (unpacked.ValidateBranches<Branch<SharedFenceDXGISharedHandleDescriptor>>())); | |
| switch (type) { | |
| case wgpu::SType::SharedFenceDXGISharedHandleDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedFenceDXGISharedHandle), "%s is not enabled.", | |
| wgpu::FeatureName::SharedFenceDXGISharedHandle); | |
| return SharedFence::Create(this, descriptor->label, | |
| unpacked.Get<SharedFenceDXGISharedHandleDescriptor>()); | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| MaybeError Device::CopyFromStagingToBuffer(BufferBase* source, | |
| uint64_t sourceOffset, | |
| BufferBase* destination, | |
| uint64_t destinationOffset, | |
| uint64_t size) { | |
| // D3D11 requires that buffers are unmapped before being used in a copy. | |
| DAWN_TRY(source->Unmap()); | |
| auto scopedUseBuffer = source->UseInternal(); | |
| auto commandContext = | |
| ToBackend(GetQueue())->GetScopedPendingCommandContext(QueueBase::SubmitMode::Normal); | |
| return Buffer::Copy(&commandContext, ToBackend(source), sourceOffset, size, | |
| ToBackend(destination), destinationOffset); | |
| } | |
| MaybeError Device::CopyFromStagingToTextureImpl(BufferBase* source, | |
| const TexelCopyBufferLayout& src, | |
| const TextureCopy& dst, | |
| const Extent3D& copySizePixels) { | |
| return DAWN_UNIMPLEMENTED_ERROR("CopyFromStagingToTextureImpl"); | |
| } | |
| const DeviceInfo& Device::GetDeviceInfo() const { | |
| return ToBackend(GetPhysicalDevice())->GetDeviceInfo(); | |
| } | |
| MaybeError Device::CheckDebugLayerAndGenerateErrors() { | |
| if (!mIsDebugLayerEnabled) { | |
| return {}; | |
| } | |
| ComPtr<ID3D11InfoQueue> infoQueue; | |
| DAWN_TRY(CheckHRESULT(mD3d11Device.As(&infoQueue), | |
| "D3D11 QueryInterface ID3D11Device to ID3D11InfoQueue")); | |
| // We use GetNumStoredMessages instead of applying a retrieval filter because dxcpl.exe | |
| // and d3dconfig.exe override any filter settings we apply. | |
| const uint64_t totalErrors = infoQueue->GetNumStoredMessages(); | |
| if (totalErrors == 0) { | |
| return {}; | |
| } | |
| auto error = DAWN_INTERNAL_ERROR("The D3D11 debug layer reported uncaught errors."); | |
| const uint64_t emittedErrors = | |
| AppendDebugLayerMessagesToError(infoQueue.Get(), totalErrors, error.get()); | |
| if (emittedErrors == 0) { | |
| return {}; | |
| } | |
| return error; | |
| } | |
| void Device::AppendDebugLayerMessages(ErrorData* error) { | |
| if (!GetAdapter()->GetInstance()->IsBackendValidationEnabled()) { | |
| return; | |
| } | |
| ComPtr<ID3D11InfoQueue> infoQueue; | |
| if (FAILED(mD3d11Device.As(&infoQueue))) { | |
| return; | |
| } | |
| const uint64_t totalErrors = infoQueue->GetNumStoredMessages(); | |
| if (totalErrors == 0) { | |
| return; | |
| } | |
| AppendDebugLayerMessagesToError(infoQueue.Get(), totalErrors, error); | |
| } | |
| void Device::AppendDeviceLostMessage(ErrorData* error) { | |
| if (mD3d11Device) { | |
| HRESULT result = mD3d11Device->GetDeviceRemovedReason(); | |
| error->AppendBackendMessage("Device removed reason: %s (0x%08X)", | |
| d3d::HRESULTAsString(result), result); | |
| RecordDeviceRemovedReason(result); | |
| } | |
| } | |
| void Device::DestroyImpl(DestroyReason reason) { | |
| // TODO(crbug.com/dawn/831): DestroyImpl is called from two places. | |
| // - It may be called if the device is explicitly destroyed with APIDestroy. | |
| // This case is NOT thread-safe and needs proper synchronization with other | |
| // simultaneous uses of the device. | |
| // - It may be called when the last ref to the device is dropped and the device | |
| // is implicitly destroyed. This case is thread-safe because there are no | |
| // other threads using the device since there are no other live refs. | |
| DAWN_ASSERT(GetState() == State::Disconnected); | |
| mImplicitPixelLocalStorageAttachmentTextureViews = {}; | |
| mStagingBuffers.clear(); | |
| Base::DestroyImpl(reason); | |
| } | |
| uint32_t Device::GetOptimalBytesPerRowAlignment() const { | |
| return 256; | |
| } | |
| uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { | |
| return 1; | |
| } | |
| float Device::GetTimestampPeriodInNS() const { | |
| return 1.0f; | |
| } | |
| void Device::SetLabelImpl() {} | |
| void Device::DisposeKeyedMutex(ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex) { | |
| // Nothing to do, the ComPtr will release the keyed mutex. | |
| } | |
| void Device::DeferUnmapDestroyedBuffer(ComPtr<ID3D11Buffer> buffer) { | |
| if (!buffer) { | |
| return; | |
| } | |
| mPendingDestroyedBufferUnmaps->push_back(std::move(buffer)); | |
| } | |
| void Device::UnmapDestroyedBuffers() { | |
| auto commandContext = | |
| ToBackend(GetQueue()) | |
| ->GetScopedPendingCommandContext(ExecutionQueueBase::SubmitMode::Passive); | |
| mPendingDestroyedBufferUnmaps.Use([&](auto buffers) { | |
| for (auto& buffer : *buffers) { | |
| commandContext.Unmap(buffer.Get(), 0); | |
| } | |
| buffers->clear(); | |
| }); | |
| } | |
| bool Device::ReduceMemoryUsageImpl() { | |
| mVertexShaderCache.Clear(); | |
| mPixelShaderCache.Clear(); | |
| mComputeShaderCache.Clear(); | |
| UnmapDestroyedBuffers(); | |
| GetPlatform()->ReportProgress(); | |
| // D3D11 defers the deletion of resources until we call Flush(). | |
| // So trigger a Flush() here to force deleting any pending resources. | |
| auto commandContext = | |
| ToBackend(GetQueue()) | |
| ->GetScopedPendingCommandContext(ExecutionQueueBase::SubmitMode::Passive); | |
| commandContext.Flush(); | |
| GetPlatform()->ReportProgress(); | |
| // Call Trim() to delete any internal resources created by the driver. | |
| ComPtr<IDXGIDevice3> dxgiDevice3; | |
| if (SUCCEEDED(mD3d11Device.As(&dxgiDevice3))) { | |
| dxgiDevice3->Trim(); | |
| } | |
| return false; | |
| } | |
| std::optional<DeviceGuard> Device::UseGuardForCreateBindGroup() { | |
| return std::nullopt; | |
| } | |
| std::optional<DeviceGuard> Device::UseGuardForCreateBindGroupLayout() { | |
| return std::nullopt; | |
| } | |
| std::optional<DeviceGuard> Device::UseGuardForCreateBuffer() { | |
| return std::nullopt; | |
| } | |
| std::optional<DeviceGuard> Device::UseGuardForCreateSampler() { | |
| return std::nullopt; | |
| } | |
| std::optional<DeviceGuard> Device::UseGuardForCreateTexture() { | |
| return std::nullopt; | |
| } | |
| bool Device::MayRequireDuplicationOfIndirectParameters() const { | |
| return true; | |
| } | |
| uint64_t Device::GetBufferCopyOffsetAlignmentForDepthStencil() const { | |
| return DeviceBase::GetBufferCopyOffsetAlignmentForDepthStencil(); | |
| } | |
| bool Device::CanTextureLoadResolveTargetInTheSameRenderpass() const { | |
| return true; | |
| } | |
| bool Device::CanAddStorageUsageToBufferWithoutSideEffects(wgpu::BufferUsage storageUsage, | |
| wgpu::BufferUsage originalUsage, | |
| size_t bufferSize) const { | |
| return d3d11::CanAddStorageUsageToBufferWithoutSideEffects(this, storageUsage, originalUsage, | |
| bufferSize); | |
| } | |
| uint32_t Device::GetUAVSlotCount() const { | |
| return ToBackend(GetPhysicalDevice())->GetUAVSlotCount(); | |
| } | |
| ResultOrError<TextureViewBase*> Device::GetOrCreateCachedImplicitPixelLocalStorageAttachment( | |
| uint32_t width, | |
| uint32_t height, | |
| uint32_t implicitAttachmentIndex) { | |
| DAWN_ASSERT(implicitAttachmentIndex <= kMaxPLSSlots); | |
| TextureViewBase* currentAttachmentView = | |
| mImplicitPixelLocalStorageAttachmentTextureViews[implicitAttachmentIndex].Get(); | |
| if (currentAttachmentView == nullptr || | |
| currentAttachmentView->GetTexture()->GetWidth(Aspect::Color) < width || | |
| currentAttachmentView->GetTexture()->GetHeight(Aspect::Color) < height) { | |
| // Create one 2D texture for each attachment. Note that currently on D3D11 backend we cannot | |
| // create a Texture2D UAV on a 2D array texture with baseArrayLayer > 0 because D3D11 | |
| // requires the Unordered Access View dimension declared in the shader code must match the | |
| // view type bound to the Pixel Shader unit, while TEXTURE2D doesn't match TEXTURE2DARRAY. | |
| // TODO(dawn:1703): support 2D array storage textures as implicit pixel local storage | |
| // attachments in WGSL. | |
| TextureDescriptor desc; | |
| desc.dimension = wgpu::TextureDimension::e2D; | |
| desc.format = RenderPipelineBase::kImplicitPLSSlotFormat; | |
| desc.usage = wgpu::TextureUsage::StorageAttachment; | |
| desc.size = {width, height, 1}; | |
| Ref<TextureBase> newAttachment; | |
| DAWN_TRY_ASSIGN(newAttachment, CreateTexture(&desc)); | |
| DAWN_TRY_ASSIGN(mImplicitPixelLocalStorageAttachmentTextureViews[implicitAttachmentIndex], | |
| newAttachment->CreateView()); | |
| } | |
| return mImplicitPixelLocalStorageAttachmentTextureViews[implicitAttachmentIndex].Get(); | |
| } | |
| ResultOrError<Ref<BufferBase>> Device::GetStagingBuffer( | |
| const ScopedCommandRecordingContext* commandContext, | |
| uint64_t size) { | |
| constexpr uint64_t kMinStagingBufferSize = 4 * 1024; | |
| uint64_t bufferSize = Align(size, kMinStagingBufferSize); | |
| BufferDescriptor descriptor; | |
| descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; | |
| descriptor.size = bufferSize; | |
| descriptor.mappedAtCreation = false; | |
| descriptor.label = "DawnDeviceStagingBuffer"; | |
| Ref<BufferBase> buffer; | |
| // We don't cache the buffer if it's too large. | |
| if (bufferSize > kMaxStagingBufferSize) { | |
| DAWN_TRY_ASSIGN(buffer, Buffer::Create(this, Unpack(&descriptor), commandContext, | |
| /*allowUploadBufferEmulation=*/false)); | |
| return buffer; | |
| } | |
| ExecutionSerial completedSerial = GetQueue()->GetCompletedCommandSerial(); | |
| for (auto it = mStagingBuffers.begin(); it != mStagingBuffers.end(); ++it) { | |
| if ((*it)->GetLastUsageSerial() > completedSerial) { | |
| // This buffer, and none after it are ready. Advance to the end and stop the search. | |
| break; | |
| } | |
| if ((*it)->GetSize() >= bufferSize) { | |
| // this buffer is large enough. Stop searching and remove. | |
| buffer = *it; | |
| mStagingBuffers.erase(it); | |
| return buffer; | |
| } | |
| } | |
| // Create a new staging buffer as no existing one can be re-used. | |
| DAWN_TRY_ASSIGN(buffer, Buffer::Create(this, Unpack(&descriptor), commandContext, | |
| /*allowUploadBufferEmulation=*/false)); | |
| mTotalStagingBufferSize += bufferSize; | |
| // Purge the old staging buffers if the total size is too large. | |
| constexpr uint64_t kMaxTotalSize = 16 * 1024 * 1024; | |
| for (auto it = mStagingBuffers.begin(); it != mStagingBuffers.end() && | |
| mTotalStagingBufferSize > kMaxTotalSize && | |
| (*it)->GetLastUsageSerial() <= completedSerial;) { | |
| mTotalStagingBufferSize -= (*it)->GetSize(); | |
| it = mStagingBuffers.erase(it); | |
| } | |
| return buffer; | |
| } | |
| void Device::ReturnStagingBuffer(Ref<BufferBase>&& buffer) { | |
| DAWN_ASSERT(mStagingBuffers.empty() || | |
| mStagingBuffers.back()->GetLastUsageSerial() <= buffer->GetLastUsageSerial()); | |
| // Only the cached buffers can be re-used. | |
| if (buffer->GetSize() <= kMaxStagingBufferSize) { | |
| mStagingBuffers.push_back(std::move(buffer)); | |
| } | |
| } | |
| ResultOrError<ComPtr<ID3D11VertexShader>> Device::GetOrCreateVertexShader( | |
| const d3d::CompiledShader& args) { | |
| return mVertexShaderCache.GetOrCreate( | |
| args.sha3, [&](const Sha3_256::Output&) -> ResultOrError<ComPtr<ID3D11VertexShader>> { | |
| ComPtr<ID3D11VertexShader> vs; | |
| DAWN_TRY( | |
| CheckHRESULT(mD3d11Device->CreateVertexShader(args.shaderBlob.DataPtr(), | |
| args.shaderBlob.Size(), nullptr, &vs), | |
| "D3D11 create vertex shader")); | |
| return vs; | |
| }); | |
| } | |
| ResultOrError<ComPtr<ID3D11PixelShader>> Device::GetOrCreatePixelShader( | |
| const d3d::CompiledShader& args) { | |
| return mPixelShaderCache.GetOrCreate( | |
| args.sha3, [&](const Sha3_256::Output&) -> ResultOrError<ComPtr<ID3D11PixelShader>> { | |
| ComPtr<ID3D11PixelShader> ps; | |
| DAWN_TRY( | |
| CheckHRESULT(mD3d11Device->CreatePixelShader(args.shaderBlob.DataPtr(), | |
| args.shaderBlob.Size(), nullptr, &ps), | |
| "D3D11 create pixel shader")); | |
| return ps; | |
| }); | |
| } | |
| ResultOrError<ComPtr<ID3D11ComputeShader>> Device::GetOrCreateComputeShader( | |
| const d3d::CompiledShader& args) { | |
| return mComputeShaderCache.GetOrCreate( | |
| args.sha3, [&](const Sha3_256::Output&) -> ResultOrError<ComPtr<ID3D11ComputeShader>> { | |
| ComPtr<ID3D11ComputeShader> cs; | |
| DAWN_TRY( | |
| CheckHRESULT(mD3d11Device->CreateComputeShader( | |
| args.shaderBlob.DataPtr(), args.shaderBlob.Size(), nullptr, &cs), | |
| "D3D11 create compute shader")); | |
| return cs; | |
| }); | |
| } | |
| } // namespace dawn::native::d3d11 |