| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_D3D11_SHARED_TEXTURE_MEMORY_D3D11_H_ | |
| #define SRC_DAWN_NATIVE_D3D11_SHARED_TEXTURE_MEMORY_D3D11_H_ | |
| #include <optional> | |
| #include "src/dawn/native/Error.h" | |
| #include "src/dawn/native/d3d/SharedTextureMemoryD3D.h" | |
| #include "src/dawn/native/d3d/d3d_platform.h" | |
| namespace dawn::native { | |
| namespace d3d { | |
| class KeyedMutex; | |
| } // namespace d3d | |
| namespace d3d11 { | |
| class Device; | |
| struct SharedTextureMemoryD3D11Texture2DDescriptor; | |
| class SharedTextureMemoryContentsD3D11 final : public SharedTextureMemoryContents { | |
| public: | |
| using SharedTextureMemoryContents::SharedTextureMemoryContents; | |
| bool RequiresFenceSignal() const { return mRequiresFenceSignal; } | |
| private: | |
| friend class SharedTextureMemory; | |
| // Flag indicates whether we need to signal a fence after accessing this texture or not. | |
| // This flag will be updated in BeginAccess() & reset in EndAccess(). | |
| bool mRequiresFenceSignal = false; | |
| }; | |
| class SharedTextureMemory final : public d3d::SharedTextureMemory { | |
| public: | |
| static ResultOrError<Ref<SharedTextureMemory>> Create( | |
| Device* device, | |
| StringView label, | |
| const SharedTextureMemoryDXGISharedHandleDescriptor* descriptor); | |
| static ResultOrError<Ref<SharedTextureMemory>> Create( | |
| Device* device, | |
| StringView label, | |
| const SharedTextureMemoryD3D11Texture2DDescriptor* descriptor); | |
| ID3D11Resource* GetD3DResource() const; | |
| d3d::KeyedMutex* GetKeyedMutex() const; | |
| private: | |
| SharedTextureMemory(Device* device, | |
| StringView label, | |
| SharedTextureMemoryProperties properties, | |
| ComPtr<ID3D11Resource> resource); | |
| void DestroyImpl(DestroyReason reason) override; | |
| ResultOrError<Ref<TextureBase>> CreateTextureImpl( | |
| const UnpackedPtr<TextureDescriptor>& descriptor) override; | |
| Ref<SharedResourceMemoryContents> CreateContents() override; | |
| MaybeError BeginAccessImpl(TextureBase* texture, | |
| const UnpackedPtr<BeginAccessDescriptor>& descriptor) override; | |
| ResultOrError<FenceAndSignalValue> EndAccessImpl( | |
| TextureBase* texture, | |
| ExecutionSerial lastUsageSerial, | |
| UnpackedPtr<EndAccessState>& descriptor) override; | |
| ComPtr<ID3D11Resource> mResource; | |
| Ref<d3d::KeyedMutex> mKeyedMutex; | |
| }; | |
| } // namespace d3d11 | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_D3D11_SHARED_TEXTURE_MEMORY_D3D11_H_ |