| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_D3D12_BACKENDD3D12_H_ | |
| #define SRC_DAWN_NATIVE_D3D12_BACKENDD3D12_H_ | |
| #include <string> | |
| #include <variant> | |
| #include <vector> | |
| #include "src/dawn/native/BackendConnection.h" | |
| #include "src/dawn/native/d3d/BackendD3D.h" | |
| #include "src/dawn/native/d3d12/d3d12_platform.h" | |
| namespace dawn::native::d3d12 { | |
| class PlatformFunctions; | |
| // If DXC version information is not available due to no DXC binary or error occurs when acquiring | |
| // version, DxcUnavailable indicates the version information being unavailable and holds the | |
| // detailed error information. | |
| struct DxcUnavailable { | |
| std::string ErrorMessage; | |
| }; | |
| class Backend final : public d3d::Backend { | |
| public: | |
| explicit Backend(InstanceBase* instance); | |
| MaybeError Initialize(); | |
| MaybeError EnsureDXC(); | |
| ComPtr<IDxcLibrary> GetDxcLibrary() const; | |
| ComPtr<IDxcCompiler3> GetDxcCompiler() const; | |
| ComPtr<IDxcValidator> GetDxcValidator() const; | |
| const PlatformFunctions* GetFunctions() const; | |
| // Creates an ID3D12Device for the given adapter via PlatformFunctions::CreateDevice(). | |
| ResultOrError<ComPtr<ID3D12Device>> CreateD3DDevice(IUnknown* adapter); | |
| protected: | |
| ResultOrError<Ref<PhysicalDeviceBase>> CreatePhysicalDeviceFromIDXGIAdapter( | |
| ComPtr<IDXGIAdapter> dxgiAdapter) override; | |
| private: | |
| ComPtr<IDxcLibrary> mDxcLibrary; | |
| ComPtr<IDxcCompiler3> mDxcCompiler; | |
| ComPtr<IDxcValidator> mDxcValidator; | |
| using Base = d3d::Backend; | |
| }; | |
| } // namespace dawn::native::d3d12 | |
| #endif // SRC_DAWN_NATIVE_D3D12_BACKENDD3D12_H_ |