| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_ | |
| #define SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_ | |
| #include "src/dawn/native/CommandBuffer.h" | |
| #include "src/dawn/native/Error.h" | |
| namespace dawn::native { | |
| struct BeginComputePassCmd; | |
| struct BeginRenderPassCmd; | |
| } // namespace dawn::native | |
| namespace dawn::native::d3d12 { | |
| template <typename PipelineType> | |
| class BindGroupStateTracker; | |
| class CommandRecordingContext; | |
| class ComputePipeline; | |
| class RenderPassBuilder; | |
| class RenderPipeline; | |
| class CommandBuffer final : public CommandBufferBase { | |
| public: | |
| static Ref<CommandBuffer> Create(CommandEncoder* encoder, | |
| const CommandBufferDescriptor* descriptor); | |
| MaybeError RecordCommands(CommandRecordingContext* commandContext); | |
| private: | |
| CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor); | |
| MaybeError RecordComputePass(CommandRecordingContext* commandContext, | |
| BindGroupStateTracker<ComputePipeline>* bindingTracker, | |
| BeginComputePassCmd* computePass, | |
| const ComputePassResourceUsage& resourceUsages); | |
| MaybeError RecordRenderPass(CommandRecordingContext* commandContext, | |
| BindGroupStateTracker<RenderPipeline>* bindingTracker, | |
| BeginRenderPassCmd* renderPass, | |
| PassIndex renderPassIndex, | |
| bool passHasUAV); | |
| MaybeError SetupRenderPass(CommandRecordingContext* commandContext, | |
| BeginRenderPassCmd* renderPass, | |
| RenderPassBuilder* renderPassBuilder); | |
| void EmulateBeginRenderPass(CommandRecordingContext* commandContext, | |
| const RenderPassBuilder* renderPassBuilder) const; | |
| }; | |
| } // namespace dawn::native::d3d12 | |
| #endif // SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_ |