| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/d3d12/ComputePipelineD3D12.h" | |
| #include <memory> | |
| #include <utility> | |
| #include "src/dawn/native/CreatePipelineAsyncEvent.h" | |
| #include "src/dawn/native/Instance.h" | |
| #include "src/dawn/native/d3d/BlobD3D.h" | |
| #include "src/dawn/native/d3d/D3DError.h" | |
| #include "src/dawn/native/d3d12/DeviceD3D12.h" | |
| #include "src/dawn/native/d3d12/ImmediatesLayoutD3D12.h" | |
| #include "src/dawn/native/d3d12/PipelineLayoutD3D12.h" | |
| #include "src/dawn/native/d3d12/PlatformFunctionsD3D12.h" | |
| #include "src/dawn/native/d3d12/ShaderModuleD3D12.h" | |
| #include "src/dawn/native/d3d12/UtilsD3D12.h" | |
| #include "src/dawn/platform/metrics/HistogramMacros.h" | |
| namespace dawn::native::d3d12 { | |
| Ref<ComputePipeline> ComputePipeline::CreateUninitialized( | |
| Device* device, | |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) { | |
| return AcquireRef(new ComputePipeline(device, descriptor)); | |
| } | |
| ResultOrError<Extent3D> ComputePipeline::InitializeImpl() { | |
| if (UsesNumWorkgroups()) { | |
| mImmediateMask |= GetImmediateBlockBits(offsetof(ComputeImmediates, numWorkgroups), | |
| sizeof(NumWorkgroupsDimensions)); | |
| } | |
| // Create PipelineLayoutHandle after setup internal immediates. | |
| DAWN_TRY_ASSIGN(mPipelineLayoutHandle, | |
| ToBackend(GetLayout())->GetOrCreatePipelineLayoutHandle(GetImmediateMask())); | |
| Device* device = ToBackend(GetDevice()); | |
| uint32_t compileFlags = 0; | |
| if (!device->IsToggleEnabled(Toggle::UseDXC) && | |
| !device->IsToggleEnabled(Toggle::FxcOptimizations)) { | |
| compileFlags |= D3DCOMPILE_OPTIMIZATION_LEVEL0; | |
| } | |
| if (device->IsToggleEnabled(Toggle::EmitHLSLDebugSymbols)) { | |
| compileFlags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION; | |
| } | |
| if (device->IsToggleEnabled(Toggle::D3DSkipShaderOptimizations)) { | |
| compileFlags |= D3DCOMPILE_SKIP_OPTIMIZATION; | |
| } | |
| if (device->IsToggleEnabled(Toggle::UseDXC) && | |
| ((compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) == 0)) { | |
| // DXC's default opt level is /O3, unlike FXC's /O1. Set explicitly, otherwise there's no | |
| // way to tell if we want /O1 as D3DCOMPILE_OPTIMIZATION_LEVEL1 is defined to 0. | |
| compileFlags |= D3DCOMPILE_OPTIMIZATION_LEVEL3; | |
| } | |
| // Tint does matrix multiplication expecting row major matrices | |
| compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR; | |
| const ProgrammableStage& computeStage = GetStage(SingleShaderStage::Compute); | |
| ShaderModule* module = ToBackend(computeStage.module.Get()); | |
| if (module->GetStrictMath().value_or( | |
| !device->IsToggleEnabled(Toggle::D3DDisableIEEEStrictness))) { | |
| compileFlags |= D3DCOMPILE_IEEE_STRICTNESS; | |
| } | |
| D3D12_COMPUTE_PIPELINE_STATE_DESC d3dDesc = {}; | |
| d3dDesc.pRootSignature = mPipelineLayoutHandle->GetRootSignature(); | |
| d3d::CompiledShader compiledShader; | |
| DAWN_TRY_ASSIGN(compiledShader, | |
| module->Compile(computeStage, SingleShaderStage::Compute, | |
| ToBackend(GetLayout()), compileFlags, GetImmediateMask(), | |
| /* usedInterstageVariables */ {})); | |
| d3dDesc.CS = {compiledShader.shaderBlob.DataPtr(), compiledShader.shaderBlob.Size()}; | |
| StreamIn(&mCacheKey, d3dDesc, *mPipelineLayoutHandle->GetRootSignatureBlob()); | |
| // Try to see if we have anything in the blob cache. | |
| Blob blob = device->LoadCachedBlob(GetCacheKey()); | |
| bool cacheHit = !blob.Empty(); | |
| if (cacheHit) { | |
| // Cache hits, attach cached blob to descriptor. | |
| d3dDesc.CachedPSO.pCachedBlob = blob.DataPtr(); | |
| d3dDesc.CachedPSO.CachedBlobSizeInBytes = blob.Size(); | |
| } | |
| // We don't use the scoped cache histogram counters for the cache hit here so that we can | |
| // condition on whether it fails appropriately. | |
| auto* d3d12Device = device->GetD3D12Device(); | |
| platform::metrics::DawnHistogramTimer cacheTimer(device->GetPlatform()); | |
| HRESULT result = | |
| d3d12Device->CreateComputePipelineState(&d3dDesc, IID_PPV_ARGS(&mPipelineState)); | |
| if (cacheHit && result == D3D12_ERROR_DRIVER_VERSION_MISMATCH) { | |
| // See dawn:1878 where it is possible for the PSO creation to fail with this error. | |
| cacheHit = false; | |
| d3dDesc.CachedPSO.pCachedBlob = nullptr; | |
| d3dDesc.CachedPSO.CachedBlobSizeInBytes = 0; | |
| cacheTimer.Reset(); | |
| result = d3d12Device->CreateComputePipelineState(&d3dDesc, IID_PPV_ARGS(&mPipelineState)); | |
| } | |
| DAWN_TRY(CheckHRESULT(result, "D3D12 creating pipeline state")); | |
| if (!cacheHit) { | |
| // Cache misses, need to get pipeline cached blob and store. | |
| cacheTimer.RecordMicroseconds("D3D12.CreateComputePipelineState.CacheMiss"); | |
| ComPtr<ID3DBlob> d3dBlob; | |
| if (!device->GetInstance()->ConsumedError( | |
| CheckHRESULT(GetPipelineState()->GetCachedBlob(&d3dBlob), | |
| "D3D12 compute pipeline state get cached blob"))) { | |
| device->StoreCachedBlob(GetCacheKey(), CreateBlob(std::move(d3dBlob))); | |
| } | |
| } else { | |
| cacheTimer.RecordMicroseconds("D3D12.CreateComputePipelineState.CacheHit"); | |
| } | |
| SetLabelImpl(); | |
| return {compiledShader.workgroupSize}; | |
| } | |
| ComputePipeline::~ComputePipeline() = default; | |
| void ComputePipeline::DestroyImpl(DestroyReason reason) { | |
| ComputePipelineBase::DestroyImpl(reason); | |
| ToBackend(GetDevice())->ReferenceUntilUnused(mPipelineState); | |
| mPipelineLayoutHandle = nullptr; | |
| } | |
| ID3D12PipelineState* ComputePipeline::GetPipelineState() const { | |
| return mPipelineState.Get(); | |
| } | |
| void ComputePipeline::SetLabelImpl() { | |
| SetDebugName(ToBackend(GetDevice()), GetPipelineState(), "Dawn_ComputePipeline", GetLabel()); | |
| } | |
| bool ComputePipeline::UsesNumWorkgroups() const { | |
| return GetStage(SingleShaderStage::Compute).metadata->usesNumWorkgroups; | |
| } | |
| PipelineLayoutHandle* ComputePipeline::GetPipelineLayoutHandle() const { | |
| return mPipelineLayoutHandle.Get(); | |
| } | |
| ComPtr<ID3D12CommandSignature> ComputePipeline::GetDispatchIndirectCommandSignature() { | |
| if (UsesNumWorkgroups()) { | |
| return mPipelineLayoutHandle->GetDispatchIndirectCommandSignatureWithNumWorkgroups(); | |
| } | |
| return ToBackend(GetDevice())->GetDispatchIndirectSignature(); | |
| } | |
| } // namespace dawn::native::d3d12 |