| // Copyright 2026 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/d3d12/PipelineLayoutHandle.h" | |
| #include "src/dawn/native/d3d12/DeviceD3D12.h" | |
| #include "src/dawn/native/d3d12/ImmediatesLayoutD3D12.h" | |
| namespace dawn::native::d3d12 { | |
| // static | |
| Ref<PipelineLayoutHandle> PipelineLayoutHandle::Create(Device* device, | |
| ComPtr<ID3D12RootSignature> rootSignature, | |
| ComPtr<ID3DBlob> rootSignatureBlob, | |
| uint32_t immediatesParameterIndex, | |
| const ImmediateMask& pipelineImmediateMask) { | |
| return AcquireRef(new PipelineLayoutHandle(device, std::move(rootSignature), | |
| std::move(rootSignatureBlob), | |
| immediatesParameterIndex, pipelineImmediateMask)); | |
| } | |
| PipelineLayoutHandle::~PipelineLayoutHandle() { | |
| mDevice->ReferenceUntilUnused(std::move(mRootSignature)); | |
| if (mDispatchIndirectCommandSignatureWithNumWorkgroups.Get()) { | |
| mDevice->ReferenceUntilUnused(mDispatchIndirectCommandSignatureWithNumWorkgroups); | |
| } | |
| if (mDrawIndirectCommandSignatureWithInstanceVertexOffsets.Get()) { | |
| mDevice->ReferenceUntilUnused(mDrawIndirectCommandSignatureWithInstanceVertexOffsets); | |
| } | |
| if (mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets.Get()) { | |
| mDevice->ReferenceUntilUnused( | |
| mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets); | |
| } | |
| } | |
| ID3D12CommandSignature* | |
| PipelineLayoutHandle::GetDispatchIndirectCommandSignatureWithNumWorkgroups() { | |
| // mDispatchIndirectCommandSignatureWithNumWorkgroups won't be created until it is needed. | |
| if (mDispatchIndirectCommandSignatureWithNumWorkgroups.Get() != nullptr) { | |
| return mDispatchIndirectCommandSignatureWithNumWorkgroups.Get(); | |
| } | |
| D3D12_INDIRECT_ARGUMENT_DESC argumentDescs[2] = {}; | |
| argumentDescs[0].Type = D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT; | |
| argumentDescs[0].Constant.RootParameterIndex = mImmediatesParameterIndex; | |
| argumentDescs[0].Constant.Num32BitValuesToSet = 3; | |
| argumentDescs[0].Constant.DestOffsetIn32BitValues = | |
| GetImmediateByteOffsetInPipeline(&ComputeImmediates::numWorkgroups, | |
| mPipelineImmediateMask) / | |
| kImmediateElementByteSize; | |
| // A command signature must contain exactly 1 Draw / Dispatch / DispatchMesh / DispatchRays | |
| // command. That command must come last. | |
| argumentDescs[1].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH; | |
| D3D12_COMMAND_SIGNATURE_DESC programDesc = {}; | |
| programDesc.ByteStride = 6 * sizeof(uint32_t); | |
| programDesc.NumArgumentDescs = 2; | |
| programDesc.pArgumentDescs = argumentDescs; | |
| // The root signature must be specified if and only if the command signature changes one of | |
| // the root arguments. | |
| mDevice->GetD3D12Device()->CreateCommandSignature( | |
| &programDesc, GetRootSignature(), | |
| IID_PPV_ARGS(&mDispatchIndirectCommandSignatureWithNumWorkgroups)); | |
| return mDispatchIndirectCommandSignatureWithNumWorkgroups.Get(); | |
| } | |
| ID3D12CommandSignature* | |
| PipelineLayoutHandle::GetDrawIndirectCommandSignatureWithInstanceVertexOffsets() { | |
| // mDrawIndirectCommandSignatureWithInstanceVertexOffsets won't be created until it is | |
| // needed. | |
| if (mDrawIndirectCommandSignatureWithInstanceVertexOffsets.Get() != nullptr) { | |
| return mDrawIndirectCommandSignatureWithInstanceVertexOffsets.Get(); | |
| } | |
| // First vertex and first instance are set in immediate mask together and first vertex is | |
| // always just before instance index in the immediate mask. | |
| D3D12_INDIRECT_ARGUMENT_DESC argumentDescs[2] = {}; | |
| argumentDescs[0].Type = D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT; | |
| argumentDescs[0].Constant.RootParameterIndex = mImmediatesParameterIndex; | |
| argumentDescs[0].Constant.Num32BitValuesToSet = 2; | |
| argumentDescs[0].Constant.DestOffsetIn32BitValues = | |
| GetImmediateByteOffsetInPipeline(&RenderImmediates::firstIndexOffset, | |
| mPipelineImmediateMask) / | |
| kImmediateElementByteSize; | |
| // A command signature must contain exactly 1 Draw / Dispatch / DispatchMesh / DispatchRays | |
| // command. That command must come last. | |
| argumentDescs[1].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW; | |
| D3D12_COMMAND_SIGNATURE_DESC programDesc = {}; | |
| programDesc.ByteStride = 6 * sizeof(uint32_t); | |
| programDesc.NumArgumentDescs = 2; | |
| programDesc.pArgumentDescs = argumentDescs; | |
| // The root signature must be specified if and only if the command signature changes one of | |
| // the root arguments. | |
| mDevice->GetD3D12Device()->CreateCommandSignature( | |
| &programDesc, GetRootSignature(), | |
| IID_PPV_ARGS(&mDrawIndirectCommandSignatureWithInstanceVertexOffsets)); | |
| return mDrawIndirectCommandSignatureWithInstanceVertexOffsets.Get(); | |
| } | |
| ID3D12CommandSignature* | |
| PipelineLayoutHandle::GetDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets() { | |
| // mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets won't be created until it | |
| // is needed. | |
| if (mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets.Get() != nullptr) { | |
| return mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets.Get(); | |
| } | |
| // First vertex and first instance are set in immediate mask together and first vertex is | |
| // always just before instance index in the immediate mask. | |
| D3D12_INDIRECT_ARGUMENT_DESC argumentDescs[2] = {}; | |
| argumentDescs[0].Type = D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT; | |
| argumentDescs[0].Constant.RootParameterIndex = mImmediatesParameterIndex; | |
| argumentDescs[0].Constant.Num32BitValuesToSet = 2; | |
| argumentDescs[0].Constant.DestOffsetIn32BitValues = | |
| GetImmediateByteOffsetInPipeline(&RenderImmediates::firstIndexOffset, | |
| mPipelineImmediateMask) / | |
| kImmediateElementByteSize; | |
| // A command signature must contain exactly 1 Draw / Dispatch / DispatchMesh / DispatchRays | |
| // command. That command must come last. | |
| argumentDescs[1].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED; | |
| D3D12_COMMAND_SIGNATURE_DESC programDesc = {}; | |
| programDesc.ByteStride = 7 * sizeof(uint32_t); | |
| programDesc.NumArgumentDescs = 2; | |
| programDesc.pArgumentDescs = argumentDescs; | |
| // The root signature must be specified if and only if the command signature changes one of | |
| // the root arguments. | |
| mDevice->GetD3D12Device()->CreateCommandSignature( | |
| &programDesc, GetRootSignature(), | |
| IID_PPV_ARGS(&mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets)); | |
| return mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets.Get(); | |
| } | |
| } // namespace dawn::native::d3d12 |