| // Copyright 2026 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
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| // Defines PipelineLayoutHandle, which bundles together a root signature specialized for a specific | |
| // pipeline (with a tight bound on the number of internal root constants), its serialized blob, the | |
| // reserved root parameter indices, and the lazily-created indirect command signatures that depend | |
| // on that root signature. | |
| #ifndef SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTHANDLE_H_ | |
| #define SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTHANDLE_H_ | |
| #include <cstdint> | |
| #include <utility> | |
| #include "partition_alloc/pointers/raw_ptr.h" | |
| #include "src/dawn/common/Ref.h" | |
| #include "src/dawn/common/RefCounted.h" | |
| #include "src/dawn/common/ityp_bitset.h" | |
| #include "src/dawn/native/IntegerTypes.h" | |
| #include "src/dawn/native/d3d12/d3d12_platform.h" | |
| namespace dawn::native::d3d12 { | |
| class Device; | |
| // The pipeline layouts are specialized per-pipeline to use a tight bound on the number of root | |
| // constants used, so store all related root signatures and command signatures together. | |
| class PipelineLayoutHandle final : public RefCounted { | |
| public: | |
| static Ref<PipelineLayoutHandle> Create(Device* device, | |
| ComPtr<ID3D12RootSignature> rootSignature, | |
| ComPtr<ID3DBlob> rootSignatureBlob, | |
| uint32_t immediatesParameterIndex, | |
| const ImmediateMask& pipelineImmediateMask); | |
| ID3D12RootSignature* GetRootSignature() const { return mRootSignature.Get(); } | |
| ID3DBlob* GetRootSignatureBlob() const { return mRootSignatureBlob.Get(); } | |
| uint32_t GetImmediatesParameterIndex() const { return mImmediatesParameterIndex; } | |
| // Lazy-created later. | |
| ID3D12CommandSignature* GetDispatchIndirectCommandSignatureWithNumWorkgroups(); | |
| ID3D12CommandSignature* GetDrawIndirectCommandSignatureWithInstanceVertexOffsets(); | |
| ID3D12CommandSignature* GetDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets(); | |
| private: | |
| PipelineLayoutHandle(Device* device, | |
| ComPtr<ID3D12RootSignature> rootSignature, | |
| ComPtr<ID3DBlob> rootSignatureBlob, | |
| uint32_t immediatesParameterIndex, | |
| const ImmediateMask& pipelineImmediateMask) | |
| : mDevice(device), | |
| mRootSignature(std::move(rootSignature)), | |
| mRootSignatureBlob(std::move(rootSignatureBlob)), | |
| mImmediatesParameterIndex(immediatesParameterIndex), | |
| mPipelineImmediateMask(pipelineImmediateMask) {} | |
| ~PipelineLayoutHandle() override; | |
| // A handle is transitively owned by the pipelines and pipeline layout that reference it, all of | |
| // which are owned by the Device and destroyed before it. The handle therefore never outlives | |
| // the Device, so dereferencing mDevice in the destructor is safe. | |
| raw_ptr<Device> mDevice; | |
| ComPtr<ID3D12RootSignature> mRootSignature; | |
| ComPtr<ID3DBlob> mRootSignatureBlob; | |
| uint32_t mImmediatesParameterIndex; | |
| ComPtr<ID3D12CommandSignature> mDispatchIndirectCommandSignatureWithNumWorkgroups; | |
| ComPtr<ID3D12CommandSignature> mDrawIndirectCommandSignatureWithInstanceVertexOffsets; | |
| ComPtr<ID3D12CommandSignature> mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets; | |
| ImmediateMask mPipelineImmediateMask = ImmediateMask(0); | |
| }; | |
| } // namespace dawn::native::d3d12 | |
| #endif // SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTHANDLE_H_ |