| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/d3d12/PlatformFunctionsD3D12.h" | |
| #include <array> | |
| #include <sstream> | |
| #include <string> | |
| #include <utility> | |
| #include "src/dawn/common/SystemUtils.h" | |
| #include "src/utils/log.h" | |
| namespace dawn::native::d3d12 { | |
| PlatformFunctions::PlatformFunctions() = default; | |
| PlatformFunctions::~PlatformFunctions() = default; | |
| MaybeError PlatformFunctions::Initialize(std::span<const std::string> searchPaths) { | |
| DAWN_TRY(Base::Initialize()); | |
| DAWN_TRY(LoadD3D12()); | |
| DAWN_TRY(LoadD3D11()); | |
| LoadPIXRuntime(searchPaths); | |
| #ifdef DAWN_USE_AGILITY_SDK | |
| EnsureAgilitySDKDeviceFactory(); | |
| #endif | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadD3D12() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| d3d12CreateDevice = &D3D12CreateDevice; | |
| d3d12GetDebugInterface = &D3D12GetDebugInterface; | |
| d3d12SerializeRootSignature = &D3D12SerializeRootSignature; | |
| d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer; | |
| d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature; | |
| d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer; | |
| #else | |
| std::string error; | |
| if (!mD3D12Lib.OpenSystemLibrary(L"d3d12.dll", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) || | |
| !mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) || | |
| !mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer, | |
| "D3D12CreateRootSignatureDeserializer", &error) || | |
| !mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature, | |
| "D3D12SerializeVersionedRootSignature", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer, | |
| "D3D12CreateVersionedRootSignatureDeserializer", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| // Optional: only present in Agility SDK / newer d3d12.dll. Absence is not an error. | |
| mD3D12Lib.GetProc(&d3d12GetInterface, "D3D12GetInterface", &error); | |
| #endif | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadD3D11() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| d3d11on12CreateDevice = &D3D11On12CreateDevice; | |
| #else | |
| std::string error; | |
| if (!mD3D11Lib.OpenSystemLibrary(L"d3d11.dll", &error) || | |
| !mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| #endif | |
| return {}; | |
| } | |
| bool PlatformFunctions::IsPIXEventRuntimeLoaded() const { | |
| return mPIXEventRuntimeLib.Valid(); | |
| } | |
| HRESULT PlatformFunctions::CreateDevice(IUnknown* adapter, | |
| D3D_FEATURE_LEVEL featureLevel, | |
| REFIID riid, | |
| void** ppDevice) const { | |
| #ifdef DAWN_USE_AGILITY_SDK | |
| return mDeviceFactory->CreateDevice(adapter, featureLevel, riid, ppDevice); | |
| #else | |
| return d3d12CreateDevice(adapter, featureLevel, riid, ppDevice); | |
| #endif | |
| } | |
| HRESULT PlatformFunctions::SerializeVersionedRootSignature( | |
| const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pDesc, | |
| ID3DBlob** ppResult, | |
| ID3DBlob** ppError) const { | |
| #ifdef DAWN_USE_AGILITY_SDK | |
| return mDeviceConfiguration->SerializeVersionedRootSignature(pDesc, ppResult, ppError); | |
| #else | |
| return d3d12SerializeVersionedRootSignature(pDesc, ppResult, ppError); | |
| #endif | |
| } | |
| HRESULT PlatformFunctions::CreateVersionedRootSignatureDeserializer(const void* pBlob, | |
| SIZE_T size, | |
| REFIID riid, | |
| void** ppDeserializer) const { | |
| #ifdef DAWN_USE_AGILITY_SDK | |
| return mDeviceConfiguration->CreateVersionedRootSignatureDeserializer(pBlob, size, riid, | |
| ppDeserializer); | |
| #else | |
| return d3d12CreateVersionedRootSignatureDeserializer(pBlob, size, riid, ppDeserializer); | |
| #endif | |
| } | |
| #ifdef DAWN_USE_AGILITY_SDK | |
| void PlatformFunctions::EnsureAgilitySDKDeviceFactory() { | |
| // This helper is invoked exactly once by Initialize(). | |
| DAWN_CHECK(!mDeviceFactory); | |
| // d3d12GetInterface must be available when building with Agility SDK. | |
| // TODO(crbug.com/517940507): Gracefully handle when D3D12GetInterface is not available. | |
| DAWN_CHECK(d3d12GetInterface != nullptr); | |
| ComPtr<ID3D12SDKConfiguration1> sdkConfig1; | |
| DAWN_CHECK( | |
| SUCCEEDED(d3d12GetInterface(CLSID_D3D12SDKConfiguration, IID_PPV_ARGS(&sdkConfig1)))); | |
| DAWN_CHECK(SUCCEEDED(sdkConfig1->CreateDeviceFactory(D3D12_PREVIEW_SDK_VERSION, ".\\D3D12\\", | |
| IID_PPV_ARGS(&mDeviceFactory)))); | |
| // Allow the factory to return an existing compatible device rather than | |
| // always creating a new one. Without this flag, Dawn and the Chromium media | |
| // engine would each load a separate UMD instance, wasting memory. | |
| DAWN_CHECK(SUCCEEDED( | |
| mDeviceFactory->SetFlags(D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE))); | |
| // Obtain the device configuration interface for root signature operations. | |
| DAWN_CHECK(SUCCEEDED(mDeviceFactory.As(&mDeviceConfiguration))); | |
| // Must enable experimental shader models for SM 6.10 to use D3D12 LinAlg while it's still in | |
| // Preview. This must be done before the device is created via the factory. | |
| { | |
| UUID features[] = {D3D12ExperimentalShaderModels}; | |
| HRESULT hr = mDeviceFactory->EnableExperimentalFeatures(_countof(features), features, | |
| nullptr, nullptr); | |
| if (FAILED(hr)) { | |
| dawn::InfoLog() | |
| << "D3D12ExperimentalShaderModels, needed for LinAlg, is not supported, either " | |
| "because it's unrecognized, or Developer Mode is not enabled, or some other " | |
| "reason."; | |
| } | |
| } | |
| dawn::InfoLog() << "[AgilitySDK] active: SDK version = " << D3D12_PREVIEW_SDK_VERSION; | |
| } | |
| #endif // DAWN_USE_AGILITY_SDK | |
| void PlatformFunctions::LoadPIXRuntime(std::span<const std::string> searchPaths) { | |
| // TODO(dawn:766): | |
| // In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib | |
| // So maybe we should put WinPixEventRuntime as a third party package | |
| // Currently PIX is not going to be loaded in UWP since the following | |
| // mPIXEventRuntimeLib.Open will fail. | |
| if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll", searchPaths) || | |
| !mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") || | |
| !mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") || | |
| !mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) { | |
| mPIXEventRuntimeLib.Close(); | |
| } | |
| } | |
| #if defined(DAWN_USE_BUILT_DXC) | |
| MaybeError PlatformFunctions::EnsureDXCLibraries(std::span<const std::string> searchPaths) { | |
| // TODO(dawn:766) | |
| // Statically linked with dxcompiler.lib in UWP | |
| // currently linked with dxcompiler.lib making CoreApp unable to activate | |
| // LoadDXIL and LoadDXCompiler will fail in UWP, but Initialize() can still be | |
| // successfully executed. | |
| if (mDXILLib.Valid()) { | |
| // The libraries are already loaded, no need to load them again. | |
| DAWN_CHECK(mDXCompilerLib.Valid()); | |
| return {}; | |
| } | |
| DynamicLib dxilLib; | |
| std::string error; | |
| // DXIL must be loaded before DXC, otherwise shader signing is unavailable | |
| if (!dxilLib.Open("dxil.dll", searchPaths, &error)) { | |
| return DAWN_INTERNAL_ERROR(std::move(error)); | |
| } | |
| DynamicLib dxCompilerLib; | |
| if (!dxCompilerLib.Open("dxcompiler.dll", searchPaths, &error)) { | |
| return DAWN_INTERNAL_ERROR(std::move(error)); | |
| } | |
| if (!dxCompilerLib.GetProc(&dxcCreateInstance, "DxcCreateInstance", &error)) { | |
| return DAWN_INTERNAL_ERROR(std::move(error)); | |
| } | |
| mDXCompilerLib = std::move(dxCompilerLib); | |
| mDXILLib = std::move(dxilLib); | |
| return {}; | |
| } | |
| #endif // DAWN_USE_BUILT_DXC | |
| } // namespace dawn::native::d3d12 |