| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_D3D12_RESOURCEHEAPALLOCATIOND3D12_H_ | |
| #define SRC_DAWN_NATIVE_D3D12_RESOURCEHEAPALLOCATIOND3D12_H_ | |
| #include "src/dawn/native/Error.h" | |
| #include "src/dawn/native/ResourceMemoryAllocation.h" | |
| #include "src/dawn/native/d3d12/ResourceAllocatorManagerD3D12.h" | |
| namespace dawn::native::d3d12 { | |
| class Heap; | |
| class ResourceHeapAllocation : public ResourceMemoryAllocation { | |
| public: | |
| ResourceHeapAllocation() = default; | |
| ResourceHeapAllocation(const AllocationInfo& info, | |
| uint64_t offset, | |
| ComPtr<ID3D12Resource> resource, | |
| Heap* heap, | |
| ResourceHeapKind resourceHeapKind); | |
| ~ResourceHeapAllocation() override = default; | |
| ResourceHeapAllocation(const ResourceHeapAllocation&) = default; | |
| ResourceHeapAllocation& operator=(const ResourceHeapAllocation&) = default; | |
| void Invalidate() override; | |
| ID3D12Resource* GetD3D12Resource() const; | |
| D3D12_GPU_VIRTUAL_ADDRESS GetGPUPointer() const; | |
| ResourceHeapKind GetResourceHeapKind() const; | |
| private: | |
| ComPtr<ID3D12Resource> mResource; | |
| ResourceHeapKind mResourceHeapKind; | |
| }; | |
| } // namespace dawn::native::d3d12 | |
| #endif // SRC_DAWN_NATIVE_D3D12_RESOURCEHEAPALLOCATIOND3D12_H_ |